diff --git a/apps/web/src/components/__tests__/combatant-row.test.tsx b/apps/web/src/components/__tests__/combatant-row.test.tsx index ce55baa..b169bce 100644 --- a/apps/web/src/components/__tests__/combatant-row.test.tsx +++ b/apps/web/src/components/__tests__/combatant-row.test.tsx @@ -75,7 +75,7 @@ describe("CombatantRow", () => { it("active combatant gets active border styling", () => { const { container } = renderRow({ isActive: true }); const row = container.firstElementChild; - expect(row?.className).toContain("border-l-accent"); + expect(row?.className).toContain("border-accent/40"); }); it("unconscious combatant (currentHp === 0) gets dimmed styling", () => { diff --git a/apps/web/src/components/action-bar.tsx b/apps/web/src/components/action-bar.tsx index 6270674..16199c1 100644 --- a/apps/web/src/components/action-bar.tsx +++ b/apps/web/src/components/action-bar.tsx @@ -77,7 +77,7 @@ function AddModeSuggestions({ onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void; }>) { return ( -
+
{!!open && ( -
+
{items.map((item) => (