import type { EncounterStore } from "@initiative/application"; import { addCombatantUseCase, adjustHpUseCase, advanceTurnUseCase, clearEncounterUseCase, editCombatantUseCase, removeCombatantUseCase, retreatTurnUseCase, setAcUseCase, setHpUseCase, setInitiativeUseCase, toggleConcentrationUseCase, toggleConditionUseCase, } from "@initiative/application"; import type { BestiaryIndexEntry, CombatantId, ConditionId, DomainEvent, Encounter, } from "@initiative/domain"; import { combatantId, createEncounter, isDomainError, creatureId as makeCreatureId, resolveCreatureName, } from "@initiative/domain"; import { useCallback, useEffect, useRef, useState } from "react"; import { loadEncounter, saveEncounter, } from "../persistence/encounter-storage.js"; function createDemoEncounter(): Encounter { const result = createEncounter([ { id: combatantId("1"), name: "Aria" }, { id: combatantId("2"), name: "Brak" }, { id: combatantId("3"), name: "Cael" }, ]); if (isDomainError(result)) { throw new Error(`Failed to create demo encounter: ${result.message}`); } return result; } function initializeEncounter(): Encounter { const stored = loadEncounter(); if (stored !== null) return stored; return createDemoEncounter(); } function deriveNextId(encounter: Encounter): number { let max = 0; for (const c of encounter.combatants) { const match = /^c-(\d+)$/.exec(c.id); if (match) { const n = Number.parseInt(match[1], 10); if (n > max) max = n; } } return max; } export function useEncounter() { const [encounter, setEncounter] = useState(initializeEncounter); const [events, setEvents] = useState([]); const encounterRef = useRef(encounter); encounterRef.current = encounter; useEffect(() => { saveEncounter(encounter); }, [encounter]); const makeStore = useCallback((): EncounterStore => { return { get: () => encounterRef.current, save: (e) => { encounterRef.current = e; setEncounter(e); }, }; }, []); const advanceTurn = useCallback(() => { const result = advanceTurnUseCase(makeStore()); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore]); const retreatTurn = useCallback(() => { const result = retreatTurnUseCase(makeStore()); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore]); const nextId = useRef(deriveNextId(encounter)); const addCombatant = useCallback( (name: string) => { const id = combatantId(`c-${++nextId.current}`); const result = addCombatantUseCase(makeStore(), id, name); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const removeCombatant = useCallback( (id: CombatantId) => { const result = removeCombatantUseCase(makeStore(), id); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const editCombatant = useCallback( (id: CombatantId, newName: string) => { const result = editCombatantUseCase(makeStore(), id, newName); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const setInitiative = useCallback( (id: CombatantId, value: number | undefined) => { const result = setInitiativeUseCase(makeStore(), id, value); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const setHp = useCallback( (id: CombatantId, maxHp: number | undefined) => { const result = setHpUseCase(makeStore(), id, maxHp); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const adjustHp = useCallback( (id: CombatantId, delta: number) => { const result = adjustHpUseCase(makeStore(), id, delta); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const setAc = useCallback( (id: CombatantId, value: number | undefined) => { const result = setAcUseCase(makeStore(), id, value); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const toggleCondition = useCallback( (id: CombatantId, conditionId: ConditionId) => { const result = toggleConditionUseCase(makeStore(), id, conditionId); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const toggleConcentration = useCallback( (id: CombatantId) => { const result = toggleConcentrationUseCase(makeStore(), id); if (isDomainError(result)) { return; } setEvents((prev) => [...prev, ...result]); }, [makeStore], ); const clearEncounter = useCallback(() => { const result = clearEncounterUseCase(makeStore()); if (isDomainError(result)) { return; } nextId.current = 0; setEvents((prev) => [...prev, ...result]); }, [makeStore]); const addFromBestiary = useCallback( (entry: BestiaryIndexEntry) => { const store = makeStore(); const existingNames = store.get().combatants.map((c) => c.name); const { newName, renames } = resolveCreatureName( entry.name, existingNames, ); // Apply renames (e.g., "Goblin" → "Goblin 1") for (const { from, to } of renames) { const target = store.get().combatants.find((c) => c.name === from); if (target) { editCombatantUseCase(makeStore(), target.id, to); } } // Add combatant with resolved name const id = combatantId(`c-${++nextId.current}`); const addResult = addCombatantUseCase(makeStore(), id, newName); if (isDomainError(addResult)) return; // Set HP const hpResult = setHpUseCase(makeStore(), id, entry.hp); if (!isDomainError(hpResult)) { setEvents((prev) => [...prev, ...hpResult]); } // Set AC if (entry.ac > 0) { const acResult = setAcUseCase(makeStore(), id, entry.ac); if (!isDomainError(acResult)) { setEvents((prev) => [...prev, ...acResult]); } } // Derive creatureId from source + name const slug = entry.name .toLowerCase() .replace(/[^a-z0-9]+/g, "-") .replace(/(^-|-$)/g, ""); const cId = makeCreatureId(`${entry.source.toLowerCase()}:${slug}`); // Set creatureId on the combatant const currentEncounter = store.get(); const updated = { ...currentEncounter, combatants: currentEncounter.combatants.map((c) => c.id === id ? { ...c, creatureId: cId } : c, ), }; setEncounter(updated); setEvents((prev) => [...prev, ...addResult]); }, [makeStore, editCombatant], ); return { encounter, events, advanceTurn, retreatTurn, addCombatant, clearEncounter, removeCombatant, editCombatant, setInitiative, setHp, adjustHp, setAc, toggleCondition, toggleConcentration, addFromBestiary, makeStore, } as const; }