# Implementation Plan: Quick HP Input **Branch**: `011-quick-hp-input` | **Date**: 2026-03-05 | **Spec**: [spec.md](./spec.md) **Input**: Feature specification from `/specs/011-quick-hp-input/spec.md` ## Summary Add an always-visible inline quick HP input per combatant that allows the game master to type a damage or healing number and immediately apply it as a delta to current HP. The domain layer already provides `adjustHp(encounter, combatantId, delta)` with full clamping logic, so no domain or application changes are needed. This is a UI-only feature: a new `QuickHpInput` component in the web adapter layer with damage/heal mode toggle, keyboard-driven workflow, and clear visual distinction between modes. ## Technical Context **Language/Version**: TypeScript 5.8 (strict mode, verbatimModuleSyntax) **Primary Dependencies**: React 19, Vite 6, Tailwind CSS v4, shadcn/ui-style components, Lucide React (icons) **Storage**: N/A (no storage changes -- existing localStorage persistence handles HP via `adjustHpUseCase`) **Testing**: Vitest (domain pure-function tests); UI component tested via existing patterns **Target Platform**: Browser (single-user, local-first) **Project Type**: Web application (monorepo: packages/domain, packages/application, apps/web) **Performance Goals**: N/A (single-user, instant local state updates) **Constraints**: Must follow layered architecture (domain -> application -> adapters); UI-only changes in apps/web **Scale/Scope**: Single combatant row component enhancement ## Constitution Check *GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.* | Principle | Status | Notes | |-----------|--------|-------| | I. Deterministic Domain Core | PASS | No domain changes. Existing `adjustHp` is a pure function. | | II. Layered Architecture | PASS | All changes are in the adapter layer (apps/web). Domain and application layers unchanged. | | III. Agent Boundary | N/A | No agent features involved. | | IV. Clarification-First | PASS | Clarifications completed in spec (visibility model, direct entry coexistence). | | V. Escalation Gates | PASS | All requirements are in the spec. | | VI. MVP Baseline Language | PASS | Exclusions use "MVP baseline does not include" phrasing. | | VII. No Gameplay Rules | PASS | No gameplay mechanics in constitution. | ## Project Structure ### Documentation (this feature) ```text specs/011-quick-hp-input/ ├── spec.md ├── plan.md # This file ├── research.md # Phase 0 output ├── data-model.md # Phase 1 output ├── quickstart.md # Phase 1 output └── tasks.md # Phase 2 output (via /speckit.tasks) ``` ### Source Code (repository root) ```text apps/web/src/ ├── components/ │ ├── combatant-row.tsx # Modified: integrate QuickHpInput │ ├── quick-hp-input.tsx # NEW: inline damage/heal input component │ └── ui/ │ ├── button.tsx # Existing (may use for toggle) │ └── input.tsx # Existing (base input styling) ├── hooks/ │ └── use-encounter.ts # Unchanged (adjustHp already exposed) └── App.tsx # Unchanged (props already passed through) packages/domain/src/ ├── adjust-hp.ts # Unchanged (already supports +/- deltas) ├── set-hp.ts # Unchanged ├── types.ts # Unchanged └── __tests__/ └── adjust-hp.test.ts # Unchanged (domain logic covered) packages/application/src/ ├── adjust-hp-use-case.ts # Unchanged └── ports.ts # Unchanged ``` **Structure Decision**: UI-only change. Single new component (`quick-hp-input.tsx`) added to the existing component directory. `combatant-row.tsx` modified to integrate it alongside the existing direct HP entry. No new directories needed. ## Complexity Tracking No violations to justify. All changes are within the existing adapter layer, using established patterns.