import { StepBack, StepForward, Trash2 } from "lucide-react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { Button } from "./ui/button.js";
import { ConfirmButton } from "./ui/confirm-button.js";

export function TurnNavigation() {
	const { encounter, advanceTurn, retreatTurn, clearEncounter } =
		useEncounterContext();

	const hasCombatants = encounter.combatants.length > 0;
	const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
	const activeCombatant = encounter.combatants[encounter.activeIndex];

	return (
		<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
			<Button
				variant="ghost"
				size="icon"
				onClick={retreatTurn}
				disabled={!hasCombatants || isAtStart}
				title="Previous turn"
				aria-label="Previous turn"
			>
				<StepBack className="h-5 w-5" />
			</Button>

			<div className="flex min-w-0 flex-1 items-center justify-center gap-2 text-sm">
				<span className="shrink-0 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
					<span className="-mt-[3px] inline-block">
						R{encounter.roundNumber}
					</span>
				</span>
				{activeCombatant ? (
					<span className="truncate font-medium">{activeCombatant.name}</span>
				) : (
					<span className="text-muted-foreground">No combatants</span>
				)}
			</div>

			<div className="flex flex-shrink-0 items-center gap-3">
				<ConfirmButton
					icon={<Trash2 className="h-5 w-5" />}
					label="Clear encounter"
					onConfirm={clearEncounter}
					disabled={!hasCombatants}
					className="text-muted-foreground"
				/>
				<Button
					variant="ghost"
					size="icon"
					onClick={advanceTurn}
					disabled={!hasCombatants}
					title="Next turn"
					aria-label="Next turn"
				>
					<StepForward className="h-5 w-5" />
				</Button>
			</div>
		</div>
	);
}
