# Implementation Plan: Display Initiative **Branch**: `025-display-initiative` | **Date**: 2026-03-10 | **Spec**: [spec.md](./spec.md) **Input**: Feature specification from `/specs/025-display-initiative/spec.md` ## Summary Add initiative modifier and passive initiative display to the creature stat block panel. A pure domain function calculates initiative as DEX modifier + (proficiency multiplier × proficiency bonus) from bestiary data. The bestiary adapter parses the `initiative.proficiency` field from 5etools JSON. The stat block component displays the result as "Initiative +X (Y)" in the header area next to AC, matching the Monster Manual 2024 format. ## Technical Context **Language/Version**: TypeScript 5.8 (strict mode, verbatimModuleSyntax) **Primary Dependencies**: React 19, Vite 6, Tailwind CSS v4, Lucide React (icons) **Storage**: N/A (no storage changes — purely derived from existing bestiary data) **Testing**: Vitest **Target Platform**: Browser (single-page web app) **Project Type**: Web application (monorepo: domain → application → web adapter) **Performance Goals**: N/A (simple arithmetic calculation, no performance concerns) **Constraints**: Domain layer must remain pure — no I/O or framework imports **Scale/Scope**: ~500 creatures in bestiary dataset ## Constitution Check *GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.* | Principle | Status | Notes | |-----------|--------|-------| | I. Deterministic Domain Core | PASS | Initiative calculation is a pure function: `(dex, cr, profMultiplier) → modifier`. No I/O, randomness, or clocks. | | II. Layered Architecture | PASS | Domain: pure `calculateInitiative` function. Adapter: parse `initiative.proficiency` from raw JSON into `Creature` type. Web: display in `StatBlock` component. No layer violations. | | III. Agent Boundary | N/A | No agent layer involvement. | | IV. Clarification-First | PASS | Feature is fully specified — formula, display format, and positioning are all explicit. | | V. Escalation Gates | PASS | Display-only scope is clearly bounded. FR-007 explicitly excludes initiative rolling. | | VI. MVP Baseline Language | PASS | Spec uses "MVP baseline does not include automatic initiative rolling or encounter order integration." | | VII. No Gameplay Rules | PASS | Initiative calculation formula is in the feature spec, not the constitution. | **Gate result: PASS** — no violations. ## Project Structure ### Documentation (this feature) ```text specs/025-display-initiative/ ├── plan.md # This file ├── research.md # Phase 0 output ├── data-model.md # Phase 1 output ├── quickstart.md # Phase 1 output └── tasks.md # Phase 2 output (/speckit.tasks command) ``` ### Source Code (repository root) ```text packages/domain/src/ ├── creature-types.ts # MODIFY: add initiativeProficiency field to Creature ├── initiative.ts # NEW: pure calculateInitiative function ├── index.ts # MODIFY: export new function and types └── __tests__/ └── initiative.test.ts # NEW: tests for initiative calculation apps/web/src/ ├── adapters/ │ └── bestiary-adapter.ts # MODIFY: parse initiative.proficiency from raw JSON └── components/ └── stat-block.tsx # MODIFY: display initiative in header area ``` **Structure Decision**: Follows existing monorepo layout. New domain function in its own file (`initiative.ts`) matching the pattern of other domain functions (e.g., `hp-status.ts`). No new packages or layers needed.