# Data Model: Redesign Top Bar with Dedicated Round and Turn Fields **Feature**: 034-topbar-redesign | **Date**: 2026-03-11 ## Summary No data model changes required. This feature is a purely presentational refactor of the `TurnNavigation` component. All data needed for the new layout already exists in the `Encounter` type: - `encounter.roundNumber` — displayed in the round badge - `encounter.combatants[encounter.activeIndex].name` — displayed as the centered combatant name - `encounter.combatants.length` — used to determine the no-combatants state ## Existing Entities (no changes) - **Encounter**: Contains `roundNumber` (number), `activeIndex` (number), and `combatants` (array). Already passed to `TurnNavigation` as a prop. - **Combatant**: Contains `name` (string). Already accessed via `encounter.combatants[encounter.activeIndex]`. ## Component Interface (no changes) The `TurnNavigationProps` interface remains unchanged: ``` encounter: Encounter onAdvanceTurn: () => void onRetreatTurn: () => void onClearEncounter: () => void onRollAllInitiative: () => void onOpenSourceManager: () => void ```