# Implementation Plan: Roll Initiative **Branch**: `026-roll-initiative` | **Date**: 2026-03-10 | **Spec**: [spec.md](./spec.md) **Input**: Feature specification from `/specs/026-roll-initiative/spec.md` ## Summary Add a "roll initiative" feature that generates random initiative values (1d20 + modifier) for combatants linked to bestiary creatures. The initiative column uses a click-to-edit pattern: bestiary combatants without a value show a d20 icon (click to roll), combatants with a value show it as plain text (click to edit), and manual combatants show "--" (click to type). A "Roll All" button in the turn navigation bar batch-rolls for all eligible combatants that don't already have initiative. The domain layer receives pre-resolved dice values (never generates randomness itself), and the existing `setInitiative` domain function handles persistence and re-sorting. ## Technical Context **Language/Version**: TypeScript 5.8 (strict mode, verbatimModuleSyntax) **Primary Dependencies**: React 19, Tailwind CSS v4, Lucide React (icons), Vite 6 **Storage**: N/A (no storage changes — existing localStorage persistence handles initiative via `setInitiativeUseCase`) **Testing**: Vitest **Target Platform**: Browser (single-user, local-first) **Project Type**: Web application (monorepo: domain → application → web adapter) **Performance Goals**: Instant — single click produces immediate result **Constraints**: Domain layer must remain pure (no randomness, no I/O) **Scale/Scope**: Single-user encounter tracker ## Constitution Check *GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.* | Principle | Status | Notes | |-----------|--------|-------| | I. Deterministic Domain Core | PASS | Dice rolls are resolved at the adapter boundary and passed as inputs to domain/application functions. Domain never calls Math.random(). | | II. Layered Architecture | PASS | New domain function receives pre-rolled values. Application use case orchestrates. React adapter generates random numbers and wires UI. | | III. Agent Boundary | N/A | No agent features involved. | | IV. Clarification-First | PASS | Spec is clear; no ambiguities remain. | | V. Escalation Gates | PASS | All functionality is within spec scope. | | VI. MVP Baseline Language | PASS | No permanent bans introduced. | | VII. No Gameplay Rules | PASS | Initiative rolling mechanics are in the spec, not the constitution. | ## Project Structure ### Documentation (this feature) ```text specs/026-roll-initiative/ ├── plan.md # This file ├── research.md # Phase 0 output ├── data-model.md # Phase 1 output ├── quickstart.md # Phase 1 output └── tasks.md # Phase 2 output (via /speckit.tasks) ``` ### Source Code (repository root) ```text packages/domain/src/ ├── roll-initiative.ts # NEW — pure function: (diceRoll, modifier) → initiative value ├── initiative.ts # EXISTING — calculateInitiative (reused for modifier) ├── set-initiative.ts # EXISTING — reused to apply rolled values ├── types.ts # EXISTING — no changes needed ├── events.ts # EXISTING — no new event types needed (reuses InitiativeSet) └── __tests__/ └── roll-initiative.test.ts # NEW — tests for the pure roll function packages/application/src/ ├── roll-initiative-use-case.ts # NEW — single combatant roll orchestration ├── roll-all-initiative-use-case.ts # NEW — batch roll orchestration └── set-initiative-use-case.ts # EXISTING — called by the new use cases apps/web/src/ ├── components/ │ ├── combatant-row.tsx # MODIFIED — add d20 roll button next to initiative input │ ├── turn-navigation.tsx # MODIFIED — add "Roll All" button │ └── d20-icon.tsx # NEW — inline SVG component (paths copied from root d20.svg) └── hooks/ └── use-encounter.ts # EXISTING — no changes needed (roll callbacks live in App.tsx) ``` **Structure Decision**: Follows the existing monorepo layering. New domain function is minimal (compute initiative from dice roll + modifier). Application use cases orchestrate the domain call and persistence. React components handle randomness generation and UI. ## Complexity Tracking No constitution violations — table not needed.