# Implementation Plan: Turn Navigation **Branch**: `012-turn-navigation` | **Date**: 2026-03-05 | **Spec**: [spec.md](./spec.md) **Input**: Feature specification from `/specs/012-turn-navigation/spec.md` ## Summary Add a RetreatTurn domain operation (inverse of AdvanceTurn) and relocate both Previous/Next Turn buttons to a new turn navigation bar at the top of the encounter tracker. The domain function is a pure state transition that decrements the active index (wrapping to the last combatant and decrementing round number when crossing a round boundary), with a guard preventing retreat before the encounter start (round 1, index 0). ## Technical Context **Language/Version**: TypeScript 5.8 (strict mode, verbatimModuleSyntax) **Primary Dependencies**: React 19, Vite 6, Tailwind CSS v4, shadcn/ui-style components, Lucide React (icons) **Storage**: N/A (no storage changes -- existing localStorage persistence unchanged) **Testing**: Vitest (pure-function domain tests + component tests) **Target Platform**: Web browser (single-user, local-first) **Project Type**: Web application (monorepo: domain + application + web adapter) **Performance Goals**: Standard web app -- instant UI response (<100ms) **Constraints**: Domain layer must remain pure (no I/O, no framework imports) **Scale/Scope**: Single-user encounter tracker, ~5-20 combatants typical ## Constitution Check *GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.* | Principle | Status | Notes | |-----------|--------|-------| | I. Deterministic Domain Core | PASS | RetreatTurn is a pure function: same input = same output. No I/O, randomness, or clocks. | | II. Layered Architecture | PASS | Domain (retreat-turn.ts) -> Application (retreat-turn-use-case.ts) -> Adapter (React hook + component). Dependency direction preserved. | | III. Agent Boundary | N/A | No agent layer involved. | | IV. Clarification-First | PASS | No ambiguities remain in spec. All edge cases resolved. | | V. Escalation Gates | PASS | Implementation matches spec scope exactly. | | VI. MVP Baseline Language | PASS | Assumptions use "MVP baseline does not include" phrasing. | | VII. No Gameplay Rules | PASS | No gameplay mechanics in plan. | ## Project Structure ### Documentation (this feature) ```text specs/012-turn-navigation/ ├── plan.md # This file ├── research.md # Phase 0 output ├── data-model.md # Phase 1 output ├── quickstart.md # Phase 1 output ├── contracts/ # Phase 1 output └── tasks.md # Phase 2 output (via /speckit.tasks) ``` ### Source Code (repository root) ```text packages/domain/src/ ├── retreat-turn.ts # NEW: RetreatTurn pure function ├── events.ts # MODIFY: Add TurnRetreated + RoundRetreated events ├── types.ts # UNCHANGED ├── index.ts # MODIFY: Re-export retreatTurn └── __tests__/ └── retreat-turn.test.ts # NEW: All acceptance scenarios packages/application/src/ ├── retreat-turn-use-case.ts # NEW: Orchestrates retreatTurn via EncounterStore ├── ports.ts # UNCHANGED ├── index.ts # MODIFY: Re-export new use case └── ... apps/web/src/ ├── components/ │ ├── turn-navigation.tsx # NEW: Top-placed Previous/Next turn bar │ └── action-bar.tsx # MODIFY: Remove Next Turn button ├── hooks/ │ └── use-encounter.ts # MODIFY: Add retreatTurn handler └── App.tsx # MODIFY: Add TurnNavigation component above combatant list ``` **Structure Decision**: Follows existing monorepo layout (domain -> application -> web adapter). New files mirror the existing advance-turn pattern. The turn navigation component is a new UI component placed in the existing components directory.