Fix persistent damage tag ordering and differentiate condition icons
- Render persistent damage tags before the "+" button, not after - Use insertion order for conditions on the row instead of definition order - Differentiate Undetected condition (EyeClosed/slate) from Invisible (Ghost/violet) - Use purple for void persistent damage to distinguish from violet conditions Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -500,8 +500,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
|
||||
description5e: "",
|
||||
descriptionPf2e:
|
||||
"Location unknown. Must pick a square to target; DC 11 flat check. Attacker is off-guard against your attacks.",
|
||||
iconName: "Ghost",
|
||||
color: "violet",
|
||||
iconName: "EyeClosed",
|
||||
color: "slate",
|
||||
systems: ["pf2e"],
|
||||
},
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user