Fix persistent damage tag ordering and differentiate condition icons
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- Render persistent damage tags before the "+" button, not after
- Use insertion order for conditions on the row instead of definition order
- Differentiate Undetected condition (EyeClosed/slate) from Invisible (Ghost/violet)
- Use purple for void persistent damage to distinguish from violet conditions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-11 13:06:31 +02:00
co-authored by Claude Opus 4.6
parent 0f640601b6
commit 064af16f95
7 changed files with 29 additions and 28 deletions
+2 -2
View File
@@ -500,8 +500,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description5e: "",
descriptionPf2e:
"Location unknown. Must pick a square to target; DC 11 flat check. Attacker is off-guard against your attacks.",
iconName: "Ghost",
color: "violet",
iconName: "EyeClosed",
color: "slate",
systems: ["pf2e"],
},
{