Fix persistent damage tag ordering and differentiate condition icons
- Render persistent damage tags before the "+" button, not after - Use insertion order for conditions on the row instead of definition order - Differentiate Undetected condition (EyeClosed/slate) from Invisible (Ghost/violet) - Use purple for void persistent damage to distinguish from violet conditions Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -70,7 +70,7 @@ export const PERSISTENT_DAMAGE_DEFINITIONS: readonly PersistentDamageDefinition[
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color: "pink",
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},
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{ type: "force", label: "Force", iconName: "Orbit", color: "indigo" },
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{ type: "void", label: "Void", iconName: "Eclipse", color: "slate" },
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{ type: "void", label: "Void", iconName: "Eclipse", color: "purple" },
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{ type: "spirit", label: "Spirit", iconName: "Wind", color: "neutral" },
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{
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type: "vitality",
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