Add PF2e weak/elite creature adjustments with stat block toggle
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Weak/Normal/Elite toggle in PF2e stat block header applies standard
adjustments (level, AC, HP, saves, Perception, attacks, damage) to
individual combatants. Adjusted stats are highlighted blue (elite) or
red (weak). Persisted via creatureAdjustment field on Combatant.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-11 02:24:30 +02:00
parent a44f82127e
commit 09a801487d
18 changed files with 985 additions and 31 deletions

View File

@@ -1,8 +1,17 @@
import type { Creature, CreatureId } from "@initiative/domain";
import type {
AnyCreature,
Combatant,
CombatantId,
Creature,
CreatureId,
Pf2eCreature,
} from "@initiative/domain";
import { applyPf2eAdjustment } from "@initiative/domain";
import { PanelRightClose, Pin, PinOff } from "lucide-react";
import type { ReactNode } from "react";
import { useEffect, useState } from "react";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
import { cn } from "../lib/utils.js";
@@ -216,6 +225,7 @@ function MobileDrawer({
function usePanelRole(panelRole: "browse" | "pinned") {
const sidePanel = useSidePanelContext();
const { getCreature } = useBestiaryContext();
const { encounter, setCreatureAdjustment } = useEncounterContext();
const creatureId =
panelRole === "browse"
@@ -223,10 +233,18 @@ function usePanelRole(panelRole: "browse" | "pinned") {
: sidePanel.pinnedCreatureId;
const creature = creatureId ? (getCreature(creatureId) ?? null) : null;
const combatantId =
panelRole === "browse" ? sidePanel.selectedCombatantId : null;
const combatant = combatantId
? (encounter.combatants.find((c) => c.id === combatantId) ?? null)
: null;
const isBrowse = panelRole === "browse";
return {
creatureId,
creature,
combatant,
setCreatureAdjustment,
isCollapsed: isBrowse ? sidePanel.isRightPanelCollapsed : false,
onToggleCollapse: isBrowse ? sidePanel.toggleCollapse : () => {},
onDismiss: isBrowse ? sidePanel.dismissPanel : () => {},
@@ -238,6 +256,33 @@ function usePanelRole(panelRole: "browse" | "pinned") {
};
}
function renderStatBlock(
creature: AnyCreature,
combatant: Combatant | null,
setCreatureAdjustment: (
id: CombatantId,
adj: "weak" | "elite" | undefined,
base: Pf2eCreature,
) => void,
) {
if ("system" in creature && creature.system === "pf2e") {
const baseCreature = creature;
const adjusted = combatant?.creatureAdjustment
? applyPf2eAdjustment(baseCreature, combatant.creatureAdjustment)
: baseCreature;
return (
<Pf2eStatBlock
creature={adjusted}
adjustment={combatant?.creatureAdjustment}
combatantId={combatant?.id}
baseCreature={baseCreature}
onSetAdjustment={setCreatureAdjustment}
/>
);
}
return <DndStatBlock creature={creature as Creature} />;
}
export function StatBlockPanel({
panelRole,
side,
@@ -245,6 +290,8 @@ export function StatBlockPanel({
const {
creatureId,
creature,
combatant,
setCreatureAdjustment,
isCollapsed,
onToggleCollapse,
onDismiss,
@@ -316,10 +363,7 @@ export function StatBlockPanel({
}
if (creature) {
if ("system" in creature && creature.system === "pf2e") {
return <Pf2eStatBlock creature={creature} />;
}
return <DndStatBlock creature={creature as Creature} />;
return renderStatBlock(creature, combatant, setCreatureAdjustment);
}
if (needsFetch && sourceCode) {