Improve PF2e stat block action icons, triggers, and tag handling
- Replace unicode action cost chars with custom SVG icons (diamond
with chevron for actions, outlined diamond for free, curved arrow
for reaction) rendered inline via ActivityCost on TraitBlock
- Add activity icons to attacks (all Strikes default to single action)
- Add trigger/effect rendering for reaction abilities (bold labels)
- Fix nested tag stripping ({@b ...{@spell ...}...}) by looping
- Move icon after ability name to match AoN format
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,8 @@
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import type { TraitBlock, TraitSegment } from "@initiative/domain";
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import type {
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ActivityCost,
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TraitBlock,
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TraitSegment,
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} from "@initiative/domain";
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export function PropertyLine({
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label,
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@@ -57,10 +61,91 @@ function TraitSegments({
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);
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}
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const ACTION_DIAMOND = "M50 2 L96 50 L50 98 L4 50 Z M48 28 L78 50 L48 72 Z";
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const ACTION_DIAMOND_SOLID = "M50 2 L96 50 L50 98 L4 50 Z";
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const FREE_ACTION_DIAMOND =
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"M50 2 L96 50 L50 98 L4 50 Z M50 12 L12 50 L50 88 L88 50 Z";
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const FREE_ACTION_CHEVRON = "M48 28 L78 50 L48 72 Z";
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const REACTION_ARROW =
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"M75 15 A42 42 0 1 0 85 55 L72 55 A30 30 0 1 1 65 25 L65 40 L92 20 L65 0 L65 15 Z";
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function ActivityIcon({ activity }: Readonly<{ activity: ActivityCost }>) {
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const cls = "inline-block h-[1em] align-[-0.1em]";
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if (activity.unit === "free") {
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return (
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<svg aria-hidden="true" className={cls} viewBox="0 0 100 100">
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<path d={FREE_ACTION_DIAMOND} fill="currentColor" fillRule="evenodd" />
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<path d={FREE_ACTION_CHEVRON} fill="currentColor" />
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</svg>
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);
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}
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if (activity.unit === "reaction") {
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return (
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<svg aria-hidden="true" className={cls} viewBox="0 0 100 100">
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<g transform="translate(100,100) rotate(180)">
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<path d={REACTION_ARROW} fill="currentColor" />
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</g>
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</svg>
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);
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}
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const count = activity.number;
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if (count === 1) {
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return (
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<svg aria-hidden="true" className={cls} viewBox="0 0 100 100">
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<path d={ACTION_DIAMOND} fill="currentColor" fillRule="evenodd" />
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</svg>
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);
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}
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if (count === 2) {
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return (
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<svg aria-hidden="true" className={cls} viewBox="0 0 140 100">
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<path d={ACTION_DIAMOND_SOLID} fill="currentColor" />
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<path
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d="M90 2 L136 50 L90 98 L44 50 Z M88 28 L118 50 L88 72 Z"
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fill="currentColor"
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fillRule="evenodd"
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/>
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</svg>
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);
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}
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return (
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<svg aria-hidden="true" className={cls} viewBox="0 0 180 100">
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<path d={ACTION_DIAMOND_SOLID} fill="currentColor" />
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<path d="M90 2 L136 50 L90 98 L44 50 Z" fill="currentColor" />
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<path
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d="M130 2 L176 50 L130 98 L84 50 Z M128 28 L158 50 L128 72 Z"
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fill="currentColor"
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fillRule="evenodd"
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/>
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</svg>
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);
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}
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export function TraitEntry({ trait }: Readonly<{ trait: TraitBlock }>) {
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return (
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<div className="text-sm">
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<span className="font-semibold italic">{trait.name}.</span>
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<span className="font-semibold italic">
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{trait.name}
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{trait.activity ? null : "."}
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{trait.activity ? (
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<>
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{" "}
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<ActivityIcon activity={trait.activity} />
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</>
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) : null}
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</span>
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{trait.trigger ? (
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<>
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{" "}
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<span className="font-semibold">Trigger</span> {trait.trigger}
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{trait.segments.length > 0 ? (
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<>
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{" "}
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<span className="font-semibold">Effect</span>
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</>
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) : null}
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</>
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) : null}
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<TraitSegments segments={trait.segments} />
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</div>
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);
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