Implement the 002-add-combatant feature that adds the possibility to add new combatants to an encounter
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specs/002-add-combatant/plan.md
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# Implementation Plan: Add Combatant
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**Branch**: `002-add-combatant` | **Date**: 2026-03-03 | **Spec**: [spec.md](./spec.md)
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**Input**: Feature specification from `/specs/002-add-combatant/spec.md`
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## Summary
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Add a pure domain function `addCombatant` that appends a new combatant to the end of an encounter's combatant list without altering the active turn or round. The feature follows the same pattern as `advanceTurn`: a pure function returning updated state plus domain events, with an application-layer use case and a React adapter hook.
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## Technical Context
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**Language/Version**: TypeScript 5.x (strict mode, verbatimModuleSyntax)
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**Primary Dependencies**: None for domain; React 19 for web adapter
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**Storage**: In-memory (React state via hook)
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**Testing**: Vitest
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**Target Platform**: Browser (Vite dev server)
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**Project Type**: Monorepo (pnpm workspaces): domain library + application library + web app
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**Performance Goals**: N/A (pure synchronous function)
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**Constraints**: Domain must remain pure — no I/O, no randomness
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**Scale/Scope**: Single-user local app
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## Constitution Check
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*GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.*
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| Principle | Status | Notes |
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|-----------|--------|-------|
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| I. Deterministic Domain Core | PASS | `addCombatant` is a pure function. CombatantId is passed in as input, not generated internally. |
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| II. Layered Architecture | PASS | Domain function in `packages/domain`, use case in `packages/application`, hook in `apps/web`. No reverse imports. |
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| III. Agent Boundary | PASS | No agent layer involvement in this feature. |
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| IV. Clarification-First | PASS | Spec has no NEEDS CLARIFICATION markers. Key assumption (id passed in) is documented. |
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| V. Escalation Gates | PASS | Implementation stays within spec scope. |
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| VI. MVP Baseline Language | PASS | Out-of-scope items use "MVP baseline does not include". |
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| VII. No Gameplay Rules | PASS | No gameplay mechanics in constitution. |
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All gates pass. No violations to justify.
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## Project Structure
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### Documentation (this feature)
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```text
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specs/002-add-combatant/
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├── plan.md # This file
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├── research.md # Phase 0 output
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├── data-model.md # Phase 1 output
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├── quickstart.md # Phase 1 output
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└── tasks.md # Phase 2 output (via /speckit.tasks)
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```
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### Source Code (repository root)
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```text
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packages/domain/src/
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├── types.ts # Encounter, Combatant, CombatantId (existing)
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├── events.ts # DomainEvent union (add CombatantAdded)
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├── add-combatant.ts # NEW: addCombatant pure function
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├── advance-turn.ts # Existing (unchanged)
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├── index.ts # Re-exports (add new exports)
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└── __tests__/
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├── advance-turn.test.ts # Existing (unchanged)
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└── add-combatant.test.ts # NEW: acceptance + invariant tests
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packages/application/src/
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├── ports.ts # EncounterStore (unchanged)
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├── add-combatant-use-case.ts # NEW: orchestrates addCombatant
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├── advance-turn-use-case.ts # Existing (unchanged)
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└── index.ts # Re-exports (add new exports)
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apps/web/src/
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├── App.tsx # Update: add combatant input + button
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└── hooks/
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└── use-encounter.ts # Update: expose addCombatant callback
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```
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**Structure Decision**: Follows the established monorepo layout. Each domain operation gets its own file (matching `advance-turn.ts` pattern). No new packages or directories needed beyond the existing structure.
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