Add force, void, spirit, vitality, and piercing persistent damage types
Expands persistent damage from 7 to 12 types to cover all PF2e damage types that have verified persistent damage sources in published content. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -15,6 +15,11 @@ export const PERSISTENT_DAMAGE_TYPES = [
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"electricity",
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"poison",
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"mental",
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"force",
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"void",
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"spirit",
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"vitality",
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"piercing",
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] as const;
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export type PersistentDamageType = (typeof PERSISTENT_DAMAGE_TYPES)[number];
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@@ -64,6 +69,21 @@ export const PERSISTENT_DAMAGE_DEFINITIONS: readonly PersistentDamageDefinition[
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iconName: "BrainCog",
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color: "pink",
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},
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{ type: "force", label: "Force", iconName: "Orbit", color: "indigo" },
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{ type: "void", label: "Void", iconName: "Eclipse", color: "slate" },
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{ type: "spirit", label: "Spirit", iconName: "Wind", color: "neutral" },
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{
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type: "vitality",
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label: "Vitality",
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iconName: "Sparkle",
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color: "amber",
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},
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{
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type: "piercing",
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label: "Piercing",
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iconName: "Sword",
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color: "neutral",
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},
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];
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export interface PersistentDamageSuccess {
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