Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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# Implementation Plan: Fixed Layout Bars
**Branch**: `022-fixed-layout-bars` | **Date**: 2026-03-09 | **Spec**: [spec.md](./spec.md)
**Input**: Feature specification from `/specs/022-fixed-layout-bars/spec.md`
## Summary
Pin the turn navigation bar to the top and the add-creature action bar to the bottom of the encounter tracker, making only the combatant list scrollable between them. This is achieved by converting the current single-scroll page layout into a CSS flexbox three-zone layout within the existing `h-screen` container.
## Technical Context
**Language/Version**: TypeScript 5.8 (strict mode, verbatimModuleSyntax) + React 19, Tailwind CSS v4
**Primary Dependencies**: React 19, Tailwind CSS v4, Vite 6
**Storage**: N/A (no storage changes -- purely presentational)
**Testing**: Vitest (existing tests must continue to pass; no new domain/application tests needed)
**Target Platform**: Web browser (desktop and tablet)
**Project Type**: Web application (single-page app)
**Performance Goals**: No performance impact -- CSS-only layout change
**Constraints**: Must not break existing autocomplete dropdown, stat block panel, or responsive behavior
**Scale/Scope**: Single file change (App.tsx layout restructure), possible minor adjustments to ActionBar
## Constitution Check
*GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.*
| Principle | Status | Notes |
|-----------|--------|-------|
| I. Deterministic Domain Core | PASS | No domain changes |
| II. Layered Architecture | PASS | Change is purely in the adapter/UI layer |
| III. Agent Boundary | N/A | No agent features involved |
| IV. Clarification-First | PASS | Spec assumptions documented; no ambiguity remains |
| V. Escalation Gates | PASS | Implementation stays within spec scope |
| VI. MVP Baseline Language | PASS | No scope exclusions needed |
| VII. No Gameplay Rules | PASS | No gameplay logic involved |
| Merge Gate | PASS | `pnpm check` will be run before commit |
**Post-design re-check**: All gates still pass. No data model, contracts, or domain changes introduced.
## Project Structure
### Documentation (this feature)
```text
specs/022-fixed-layout-bars/
├── plan.md # This file
├── research.md # Layout strategy research
├── quickstart.md # Development quickstart
├── spec.md # Feature specification
└── checklists/
└── requirements.md # Spec quality checklist
```
### Source Code (repository root)
```text
apps/web/src/
├── App.tsx # PRIMARY: Layout restructure (flex zones), auto-scroll on turn change
└── components/
├── combatant-row.tsx # Minor: accept ref prop for auto-scroll
├── turn-navigation.tsx # No changes expected (flex-shrink-0 applied by parent)
└── action-bar.tsx # Minor: verify dropdown not clipped by new layout
```
**Structure Decision**: No new files or directories. The change restructures the existing layout in App.tsx by wrapping the three sections (TurnNavigation, combatant list, ActionBar) in a flex column where top and bottom are non-shrinkable and the middle is the sole scrollable area.
## Design
### Current Layout (App.tsx)
```
div.h-screen.overflow-y-auto ← entire page scrolls
div.mx-auto.max-w-2xl.flex-col.gap-6
h1 "Initiative Tracker"
TurnNavigation ← scrolls with page
combatant list ← scrolls with page
ActionBar ← scrolls with page
StatBlockPanel (sibling, fixed)
```
### Target Layout (App.tsx)
```
div.h-screen.flex.flex-col ← no overflow on root
div.mx-auto.max-w-2xl.flex-1.flex-col.min-h-0
TurnNavigation (flex-shrink-0) ← fixed at top
div.flex-1.overflow-y-auto ← only this scrolls
h1 "Initiative Tracker"
combatant list
ActionBar (flex-shrink-0) ← fixed at bottom
StatBlockPanel (sibling, fixed) ← unchanged
```
### Key CSS Changes
1. **Root container**: Remove `overflow-y-auto`, add `flex flex-col`
2. **Inner wrapper**: Add `flex-1 min-h-0` (min-h-0 is critical for flex children to shrink below content size)
3. **TurnNavigation wrapper**: `flex-shrink-0` to prevent compression
4. **Scrollable area**: New wrapper `div` with `flex-1 overflow-y-auto` containing the heading and combatant list
5. **ActionBar wrapper**: `flex-shrink-0` to prevent compression
6. **Padding**: Move `py-8` from the outer wrapper to the scrollable inner area; top/bottom bars get their own padding
### Auto-Scroll on Turn Change
When `encounter.activeIndex` changes, the active combatant's row scrolls into view using `scrollIntoView({ block: "nearest", behavior: "smooth" })`. This only scrolls if the row is off-screen (`block: "nearest"`), so no jarring jumps occur when the active row is already visible. Implemented via a `ref` on the active `CombatantRow` and a `useEffect` keyed on `activeIndex`.
### Autocomplete Dropdown
The ActionBar's suggestion dropdown uses `absolute bottom-full z-50`. Since ActionBar will be a flex-shrink-0 child at the bottom of the flex container (not inside the overflow-y-auto area), the dropdown will render upward overlaying the scrollable area. The `z-50` ensures it stays above combatant rows. The dropdown's parent container has `position: relative`, so no clipping from `overflow-y-auto` occurs (the dropdown is outside that container).
## Complexity Tracking
No constitution violations. No complexity justifications needed.