Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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specs/022-fixed-layout-bars/plan.md
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# Implementation Plan: Fixed Layout Bars
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**Branch**: `022-fixed-layout-bars` | **Date**: 2026-03-09 | **Spec**: [spec.md](./spec.md)
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**Input**: Feature specification from `/specs/022-fixed-layout-bars/spec.md`
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## Summary
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Pin the turn navigation bar to the top and the add-creature action bar to the bottom of the encounter tracker, making only the combatant list scrollable between them. This is achieved by converting the current single-scroll page layout into a CSS flexbox three-zone layout within the existing `h-screen` container.
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## Technical Context
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**Language/Version**: TypeScript 5.8 (strict mode, verbatimModuleSyntax) + React 19, Tailwind CSS v4
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**Primary Dependencies**: React 19, Tailwind CSS v4, Vite 6
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**Storage**: N/A (no storage changes -- purely presentational)
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**Testing**: Vitest (existing tests must continue to pass; no new domain/application tests needed)
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**Target Platform**: Web browser (desktop and tablet)
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**Project Type**: Web application (single-page app)
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**Performance Goals**: No performance impact -- CSS-only layout change
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**Constraints**: Must not break existing autocomplete dropdown, stat block panel, or responsive behavior
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**Scale/Scope**: Single file change (App.tsx layout restructure), possible minor adjustments to ActionBar
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## Constitution Check
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*GATE: Must pass before Phase 0 research. Re-check after Phase 1 design.*
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| Principle | Status | Notes |
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|-----------|--------|-------|
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| I. Deterministic Domain Core | PASS | No domain changes |
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| II. Layered Architecture | PASS | Change is purely in the adapter/UI layer |
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| III. Agent Boundary | N/A | No agent features involved |
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| IV. Clarification-First | PASS | Spec assumptions documented; no ambiguity remains |
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| V. Escalation Gates | PASS | Implementation stays within spec scope |
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| VI. MVP Baseline Language | PASS | No scope exclusions needed |
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| VII. No Gameplay Rules | PASS | No gameplay logic involved |
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| Merge Gate | PASS | `pnpm check` will be run before commit |
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**Post-design re-check**: All gates still pass. No data model, contracts, or domain changes introduced.
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## Project Structure
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### Documentation (this feature)
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```text
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specs/022-fixed-layout-bars/
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├── plan.md # This file
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├── research.md # Layout strategy research
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├── quickstart.md # Development quickstart
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├── spec.md # Feature specification
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└── checklists/
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└── requirements.md # Spec quality checklist
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```
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### Source Code (repository root)
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```text
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apps/web/src/
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├── App.tsx # PRIMARY: Layout restructure (flex zones), auto-scroll on turn change
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└── components/
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├── combatant-row.tsx # Minor: accept ref prop for auto-scroll
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├── turn-navigation.tsx # No changes expected (flex-shrink-0 applied by parent)
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└── action-bar.tsx # Minor: verify dropdown not clipped by new layout
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```
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**Structure Decision**: No new files or directories. The change restructures the existing layout in App.tsx by wrapping the three sections (TurnNavigation, combatant list, ActionBar) in a flex column where top and bottom are non-shrinkable and the middle is the sole scrollable area.
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## Design
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### Current Layout (App.tsx)
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```
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div.h-screen.overflow-y-auto ← entire page scrolls
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div.mx-auto.max-w-2xl.flex-col.gap-6
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h1 "Initiative Tracker"
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TurnNavigation ← scrolls with page
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combatant list ← scrolls with page
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ActionBar ← scrolls with page
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StatBlockPanel (sibling, fixed)
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```
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### Target Layout (App.tsx)
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```
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div.h-screen.flex.flex-col ← no overflow on root
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div.mx-auto.max-w-2xl.flex-1.flex-col.min-h-0
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TurnNavigation (flex-shrink-0) ← fixed at top
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div.flex-1.overflow-y-auto ← only this scrolls
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h1 "Initiative Tracker"
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combatant list
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ActionBar (flex-shrink-0) ← fixed at bottom
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StatBlockPanel (sibling, fixed) ← unchanged
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```
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### Key CSS Changes
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1. **Root container**: Remove `overflow-y-auto`, add `flex flex-col`
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2. **Inner wrapper**: Add `flex-1 min-h-0` (min-h-0 is critical for flex children to shrink below content size)
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3. **TurnNavigation wrapper**: `flex-shrink-0` to prevent compression
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4. **Scrollable area**: New wrapper `div` with `flex-1 overflow-y-auto` containing the heading and combatant list
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5. **ActionBar wrapper**: `flex-shrink-0` to prevent compression
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6. **Padding**: Move `py-8` from the outer wrapper to the scrollable inner area; top/bottom bars get their own padding
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### Auto-Scroll on Turn Change
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When `encounter.activeIndex` changes, the active combatant's row scrolls into view using `scrollIntoView({ block: "nearest", behavior: "smooth" })`. This only scrolls if the row is off-screen (`block: "nearest"`), so no jarring jumps occur when the active row is already visible. Implemented via a `ref` on the active `CombatantRow` and a `useEffect` keyed on `activeIndex`.
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### Autocomplete Dropdown
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The ActionBar's suggestion dropdown uses `absolute bottom-full z-50`. Since ActionBar will be a flex-shrink-0 child at the bottom of the flex container (not inside the overflow-y-auto area), the dropdown will render upward overlaying the scrollable area. The `z-50` ensures it stays above combatant rows. The dropdown's parent container has `position: relative`, so no clipping from `overflow-y-auto` occurs (the dropdown is outside that container).
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## Complexity Tracking
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No constitution violations. No complexity justifications needed.
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