Add undo/redo for all encounter actions
Memento-based undo/redo with full encounter snapshots. Undo stack capped at 50 entries, persisted to localStorage. Triggered via buttons in the top bar (inboard of turn navigation) and keyboard shortcuts (Ctrl+Z / Ctrl+Shift+Z, Cmd on Mac, case-insensitive key matching). Clear encounter resets both stacks. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -108,45 +108,44 @@ function isValidCombatantEntry(c: unknown): boolean {
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return typeof entry.id === "string" && typeof entry.name === "string";
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}
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export function rehydrateEncounter(parsed: unknown): Encounter | null {
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if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed))
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return null;
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const obj = parsed as Record<string, unknown>;
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if (!Array.isArray(obj.combatants)) return null;
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if (typeof obj.activeIndex !== "number") return null;
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if (typeof obj.roundNumber !== "number") return null;
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const combatants = obj.combatants as unknown[];
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// Handle empty encounter (cleared state) directly — createEncounter rejects empty arrays
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if (combatants.length === 0) {
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return {
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combatants: [],
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activeIndex: 0,
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roundNumber: 1,
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};
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}
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if (!combatants.every(isValidCombatantEntry)) return null;
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const rehydrated = combatants.map(rehydrateCombatant);
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const result = createEncounter(rehydrated, obj.activeIndex, obj.roundNumber);
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if (isDomainError(result)) return null;
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return result;
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}
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export function loadEncounter(): Encounter | null {
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try {
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const raw = localStorage.getItem(STORAGE_KEY);
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if (raw === null) return null;
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const parsed: unknown = JSON.parse(raw);
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if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed))
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return null;
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const obj = parsed as Record<string, unknown>;
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if (!Array.isArray(obj.combatants)) return null;
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if (typeof obj.activeIndex !== "number") return null;
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if (typeof obj.roundNumber !== "number") return null;
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const combatants = obj.combatants as unknown[];
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// Handle empty encounter (cleared state) directly — createEncounter rejects empty arrays
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if (combatants.length === 0) {
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return {
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combatants: [],
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activeIndex: 0,
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roundNumber: 1,
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};
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}
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if (!combatants.every(isValidCombatantEntry)) return null;
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const rehydrated = combatants.map(rehydrateCombatant);
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const result = createEncounter(
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rehydrated,
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obj.activeIndex,
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obj.roundNumber,
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);
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if (isDomainError(result)) return null;
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return result;
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return rehydrateEncounter(parsed);
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} catch {
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return null;
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}
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