Add manual CR assignment and difficulty breakdown panel
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Implement issue #21: custom combatants can now have a challenge rating
assigned via a new breakdown panel, opened by tapping the difficulty
indicator. Bestiary-linked combatants show read-only CR with source name;
custom combatants get a CR picker with all standard 5e values. CR persists
across reloads and round-trips through JSON export/import.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-02 17:03:33 +02:00
parent 2c643cc98b
commit 1ae9e12cff
26 changed files with 1461 additions and 17 deletions

View File

@@ -13,16 +13,29 @@ const TIER_CONFIG: Record<
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
export function DifficultyIndicator({
result,
onClick,
}: {
result: DifficultyResult;
onClick?: () => void;
}) {
const config = TIER_CONFIG[result.tier];
const tooltip = `${config.label} encounter difficulty`;
const Element = onClick ? "button" : "div";
return (
<div
className="flex items-end gap-0.5"
<Element
className={cn(
"flex items-end gap-0.5",
onClick && "cursor-pointer rounded p-1 hover:bg-muted/50",
)}
title={tooltip}
role="img"
aria-label={tooltip}
onClick={onClick}
type={onClick ? "button" : undefined}
>
{BAR_HEIGHTS.map((height, i) => (
<div
@@ -34,6 +47,6 @@ export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
)}
/>
))}
</div>
</Element>
);
}