Add manual CR assignment and difficulty breakdown panel
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Implement issue #21: custom combatants can now have a challenge rating
assigned via a new breakdown panel, opened by tapping the difficulty
indicator. Bestiary-linked combatants show read-only CR with source name;
custom combatants get a CR picker with all standard 5e values. CR persists
across reloads and round-trips through JSON export/import.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-02 17:03:33 +02:00
parent 2c643cc98b
commit 1ae9e12cff
26 changed files with 1461 additions and 17 deletions

View File

@@ -1,6 +1,8 @@
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
import { useState } from "react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useDifficulty } from "../hooks/use-difficulty.js";
import { DifficultyBreakdownPanel } from "./difficulty-breakdown-panel.js";
import { DifficultyIndicator } from "./difficulty-indicator.js";
import { Button } from "./ui/button.js";
import { ConfirmButton } from "./ui/confirm-button.js";
@@ -18,6 +20,7 @@ export function TurnNavigation() {
} = useEncounterContext();
const difficulty = useDifficulty();
const [showBreakdown, setShowBreakdown] = useState(false);
const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
const activeCombatant = encounter.combatants[encounter.activeIndex];
@@ -69,7 +72,19 @@ export function TurnNavigation() {
) : (
<span className="text-muted-foreground">No combatants</span>
)}
{difficulty && <DifficultyIndicator result={difficulty} />}
{difficulty && (
<div className="relative">
<DifficultyIndicator
result={difficulty}
onClick={() => setShowBreakdown((prev) => !prev)}
/>
{showBreakdown ? (
<DifficultyBreakdownPanel
onClose={() => setShowBreakdown(false)}
/>
) : null}
</div>
)}
</div>
<div className="flex flex-shrink-0 items-center gap-3">