Switch PF2e data source from Pf2eTools to Foundry VTT PF2e
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Replace the stagnant Pf2eTools bestiary with Foundry VTT PF2e system
data (github.com/foundryvtt/pf2e, v13-dev branch). This gives us 4,355
remaster-era creatures across 49 sources including Monster Core 1+2 and
all adventure paths.

Changes:
- Rewrite index generation script to walk Foundry pack directories
- Rewrite PF2e normalization adapter for Foundry JSON shape (system.*
  fields, items[] for attacks/abilities/spells)
- Add stripFoundryTags utility for Foundry HTML + enrichment syntax
- Implement multi-file source fetching (one request per creature file)
- Add spellcasting section to PF2e stat block (ranked spells + cantrips)
- Add saveConditional and hpDetails to PF2e domain type and stat block
- Add size and rarity to PF2e trait tags
- Filter redundant glossary abilities (healing when in hp.details,
  spell mechanic reminders, allSaves duplicates)
- Add PF2e stat block component tests (22 tests)
- Bump IndexedDB cache version to 5 for clean migration

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-08 21:05:00 +02:00
parent 0c235112ee
commit 1c107a500b
20 changed files with 1872 additions and 25871 deletions

View File

@@ -1,389 +1,531 @@
import type {
CreatureId,
Pf2eCreature,
SpellcastingBlock,
TraitBlock,
TraitSegment,
} from "@initiative/domain";
import { creatureId } from "@initiative/domain";
import { stripTags } from "./strip-tags.js";
import { stripFoundryTags } from "./strip-foundry-tags.js";
// -- Raw Pf2eTools types (minimal, for parsing) --
// -- Raw Foundry VTT types (minimal, for parsing) --
interface RawPf2eCreature {
interface RawFoundryCreature {
_id: string;
name: string;
source: string;
level?: number;
traits?: string[];
perception?: { std?: number };
senses?: { name?: string; type?: string; range?: number }[];
languages?: { languages?: string[] };
skills?: Record<string, { std?: number }>;
abilityMods?: Record<string, number>;
items?: string[];
defenses?: RawDefenses;
speed?: Record<string, number | { number: number }>;
attacks?: RawAttack[];
abilities?: {
top?: RawAbility[];
mid?: RawAbility[];
bot?: RawAbility[];
type: string;
system: {
abilities: Record<string, { mod: number }>;
attributes: {
ac: { value: number; details?: string };
hp: { max: number; details?: string };
speed: {
value: number;
otherSpeeds?: { type: string; value: number }[];
details?: string;
};
immunities?: { type: string; exceptions?: string[] }[];
resistances?: { type: string; value: number; exceptions?: string[] }[];
weaknesses?: { type: string; value: number }[];
allSaves?: { value: string };
};
details: {
level: { value: number };
languages: { value?: string[]; details?: string };
publication: { license: string; remaster: boolean; title: string };
};
perception: {
mod: number;
details?: string;
senses?: { type: string; acuity?: string; range?: number }[];
};
saves: {
fortitude: { value: number; saveDetail?: string };
reflex: { value: number; saveDetail?: string };
will: { value: number; saveDetail?: string };
};
skills: Record<string, { base: number; note?: string }>;
traits: { rarity: string; size: { value: string }; value: string[] };
};
_copy?: unknown;
items: RawFoundryItem[];
}
interface RawDefenses {
ac?: Record<string, unknown>;
savingThrows?: {
fort?: { std?: number };
ref?: { std?: number };
will?: { std?: number };
};
hp?: { hp?: number }[];
immunities?: (string | { name: string })[];
resistances?: { amount?: number; name: string; note?: string }[];
weaknesses?: { amount?: number; name: string; note?: string }[];
}
interface RawAbility {
name?: string;
activity?: { number?: number; unit?: string };
trigger?: string;
traits?: string[];
entries?: RawEntry[];
}
interface RawAttack {
range?: string;
interface RawFoundryItem {
_id: string;
name: string;
attack?: number;
traits?: string[];
damage?: string;
type: string;
system: Record<string, unknown>;
sort?: number;
}
type RawEntry = string | RawEntryObject;
interface RawEntryObject {
type?: string;
items?: (string | { name?: string; entry?: string })[];
entries?: RawEntry[];
interface MeleeSystem {
bonus?: { value: number };
damageRolls?: Record<string, { damage: string; damageType: string }>;
traits?: { value: string[] };
}
// -- Module state --
let sourceDisplayNames: Record<string, string> = {};
export function setPf2eSourceDisplayNames(names: Record<string, string>): void {
sourceDisplayNames = names;
interface ActionSystem {
category?: string;
actionType?: { value: string };
actions?: { value: number | null };
traits?: { value: string[] };
description?: { value: string };
}
interface SpellcastingEntrySystem {
tradition?: { value: string };
prepared?: { value: string };
spelldc?: { dc: number; value?: number };
}
interface SpellSystem {
location?: {
value: string;
heightenedLevel?: number;
uses?: { max: number; value: number };
};
level?: { value: number };
traits?: { value: string[] };
}
const SIZE_MAP: Record<string, string> = {
tiny: "tiny",
sm: "small",
med: "medium",
lg: "large",
huge: "huge",
grg: "gargantuan",
};
// -- Helpers --
function capitalize(s: string): string {
return s.charAt(0).toUpperCase() + s.slice(1);
}
function parseActivity(
activity: { number?: number; unit?: string } | undefined,
): { number: number; unit: "action" | "free" | "reaction" } | undefined {
if (!activity?.unit) return undefined;
const unit = activity.unit;
if (unit === "action" || unit === "free" || unit === "reaction") {
return { number: activity.number ?? 1, unit };
}
return undefined;
}
function stripAngleBrackets(s: string): string {
return s.replaceAll(/<([^>]+)>/g, "$1");
}
function makeCreatureId(source: string, name: string): CreatureId {
const slug = name
.toLowerCase()
.replaceAll(/[^a-z0-9]+/g, "-")
.replaceAll(/(^-|-$)/g, "");
return creatureId(`${source.toLowerCase()}:${slug}`);
return creatureId(`${source}:${slug}`);
}
function formatSpeed(
speed: Record<string, number | { number: number }> | undefined,
): string {
if (!speed) return "";
const parts: string[] = [];
for (const [mode, value] of Object.entries(speed)) {
if (typeof value === "number") {
parts.push(
mode === "walk" ? `${value} feet` : `${capitalize(mode)} ${value} feet`,
);
} else if (typeof value === "object" && "number" in value) {
parts.push(
mode === "walk"
? `${value.number} feet`
: `${capitalize(mode)} ${value.number} feet`,
);
}
const NUMERIC_SLUG = /^(.+)-(\d+)$/;
const LETTER_SLUG = /^(.+)-([a-z])$/;
/** Format rules for traits with a numeric suffix: "reach-10" → "reach 10 feet" */
const NUMERIC_TRAIT_FORMATS: Record<string, (n: string) => string> = {
reach: (n) => `reach ${n} feet`,
range: (n) => `range ${n} feet`,
"range-increment": (n) => `range increment ${n} feet`,
versatile: (n) => `versatile ${n}`,
deadly: (n) => `deadly d${n}`,
fatal: (n) => `fatal d${n}`,
"fatal-aim": (n) => `fatal aim d${n}`,
reload: (n) => `reload ${n}`,
};
/** Format rules for traits with a letter suffix: "versatile-p" → "versatile P" */
const LETTER_TRAIT_FORMATS: Record<string, (l: string) => string> = {
versatile: (l) => `versatile ${l.toUpperCase()}`,
deadly: (l) => `deadly d${l}`,
};
/** Expand slugified trait names: "reach-10" → "reach 10 feet" */
function formatTrait(slug: string): string {
const numMatch = NUMERIC_SLUG.exec(slug);
if (numMatch) {
const [, base, num] = numMatch;
const fmt = NUMERIC_TRAIT_FORMATS[base];
return fmt ? fmt(num) : `${base} ${num}`;
}
return parts.join(", ");
const letterMatch = LETTER_SLUG.exec(slug);
if (letterMatch) {
const [, base, letter] = letterMatch;
const fmt = LETTER_TRAIT_FORMATS[base];
if (fmt) return fmt(letter);
}
return slug.replaceAll("-", " ");
}
function formatSkills(
skills: Record<string, { std?: number }> | undefined,
): string | undefined {
if (!skills) return undefined;
const parts = Object.entries(skills)
.map(([name, val]) => `${capitalize(name)} +${val.std ?? 0}`)
.sort();
return parts.length > 0 ? parts.join(", ") : undefined;
}
// -- Formatting --
function formatSenses(
senses:
| readonly { name?: string; type?: string; range?: number }[]
| undefined,
senses: { type: string; acuity?: string; range?: number }[] | undefined,
): string | undefined {
if (!senses || senses.length === 0) return undefined;
return senses
.map((s) => {
const label = stripTags(s.name ?? s.type ?? "");
if (!label) return "";
const parts = [capitalize(label)];
if (s.type && s.name) parts.push(`(${s.type})`);
const parts = [capitalize(s.type.replaceAll("-", " "))];
if (s.acuity && s.acuity !== "precise") {
parts.push(`(${s.acuity})`);
}
if (s.range != null) parts.push(`${s.range} feet`);
return parts.join(" ");
})
.filter(Boolean)
.join(", ");
}
function formatLanguages(
languages: { languages?: string[] } | undefined,
languages: { value?: string[]; details?: string } | undefined,
): string | undefined {
if (!languages?.languages || languages.languages.length === 0)
return undefined;
return languages.languages.map(capitalize).join(", ");
if (!languages?.value || languages.value.length === 0) return undefined;
const list = languages.value.map(capitalize).join(", ");
return languages.details ? `${list} (${languages.details})` : list;
}
function formatSkills(
skills: Record<string, { base: number; note?: string }> | undefined,
): string | undefined {
if (!skills) return undefined;
const entries = Object.entries(skills);
if (entries.length === 0) return undefined;
return entries
.map(([name, val]) => {
const label = capitalize(name.replaceAll("-", " "));
return `${label} +${val.base}`;
})
.sort()
.join(", ");
}
function formatImmunities(
immunities: readonly (string | { name: string })[] | undefined,
immunities: { type: string; exceptions?: string[] }[] | undefined,
): string | undefined {
if (!immunities || immunities.length === 0) return undefined;
return immunities
.map((i) => capitalize(typeof i === "string" ? i : i.name))
.map((i) => {
const base = capitalize(i.type.replaceAll("-", " "));
if (i.exceptions && i.exceptions.length > 0) {
return `${base} (except ${i.exceptions.map((e) => capitalize(e.replaceAll("-", " "))).join(", ")})`;
}
return base;
})
.join(", ");
}
function formatResistances(
resistances:
| readonly { amount?: number; name: string; note?: string }[]
| { type: string; value: number; exceptions?: string[] }[]
| undefined,
): string | undefined {
if (!resistances || resistances.length === 0) return undefined;
return resistances
.map((r) => {
const base =
r.amount == null
? capitalize(r.name)
: `${capitalize(r.name)} ${r.amount}`;
return r.note ? `${base} (${r.note})` : base;
const base = `${capitalize(r.type.replaceAll("-", " "))} ${r.value}`;
if (r.exceptions && r.exceptions.length > 0) {
return `${base} (except ${r.exceptions.map((e) => capitalize(e.replaceAll("-", " "))).join(", ")})`;
}
return base;
})
.join(", ");
}
function formatWeaknesses(
weaknesses:
| readonly { amount?: number; name: string; note?: string }[]
| undefined,
weaknesses: { type: string; value: number }[] | undefined,
): string | undefined {
if (!weaknesses || weaknesses.length === 0) return undefined;
return weaknesses
.map((w) => {
const base =
w.amount == null
? capitalize(w.name)
: `${capitalize(w.name)} ${w.amount}`;
return w.note ? `${base} (${w.note})` : base;
})
.map((w) => `${capitalize(w.type.replaceAll("-", " "))} ${w.value}`)
.join(", ");
}
// -- Entry parsing --
function segmentizeEntries(entries: unknown): TraitSegment[] {
if (!Array.isArray(entries)) return [];
const segments: TraitSegment[] = [];
for (const entry of entries) {
if (typeof entry === "string") {
segments.push({ type: "text", value: stripTags(entry) });
} else if (typeof entry === "object" && entry !== null) {
const obj = entry as RawEntryObject;
if (obj.type === "list" && Array.isArray(obj.items)) {
segments.push({
type: "list",
items: obj.items.map((item) => {
if (typeof item === "string") {
return { text: stripTags(item) };
}
return { label: item.name, text: stripTags(item.entry ?? "") };
}),
});
} else if (Array.isArray(obj.entries)) {
segments.push(...segmentizeEntries(obj.entries));
}
function formatSpeed(speed: {
value: number;
otherSpeeds?: { type: string; value: number }[];
details?: string;
}): string {
const parts = [`${speed.value} feet`];
if (speed.otherSpeeds) {
for (const s of speed.otherSpeeds) {
parts.push(`${capitalize(s.type)} ${s.value} feet`);
}
}
return segments;
const base = parts.join(", ");
return speed.details ? `${base} (${speed.details})` : base;
}
function formatAffliction(a: Record<string, unknown>): TraitSegment[] {
const parts: string[] = [];
if (a.note) parts.push(stripTags(String(a.note)));
if (a.DC) parts.push(`DC ${a.DC}`);
if (a.savingThrow) parts.push(String(a.savingThrow));
const stages = a.stages as
| { stage: number; entry: string; duration: string }[]
| undefined;
if (stages) {
for (const s of stages) {
parts.push(`Stage ${s.stage}: ${stripTags(s.entry)} (${s.duration})`);
}
}
return parts.length > 0 ? [{ type: "text", value: parts.join("; ") }] : [];
}
// -- Attack normalization --
function normalizeAbilities(
abilities: readonly RawAbility[] | undefined,
): TraitBlock[] | undefined {
if (!abilities || abilities.length === 0) return undefined;
return abilities
.filter((a) => a.name)
.map((a) => {
const raw = a as Record<string, unknown>;
const activity = parseActivity(a.activity);
const trigger = a.trigger ? stripTags(a.trigger) : undefined;
const traits =
a.traits && a.traits.length > 0
? `(${a.traits.map((t) => capitalize(stripAngleBrackets(stripTags(t)))).join(", ")}) `
: "";
const prefix = traits;
const body = Array.isArray(a.entries)
? segmentizeEntries(a.entries)
: formatAffliction(raw);
const name = stripTags(a.name as string);
if (prefix && body.length > 0 && body[0].type === "text") {
return {
name,
activity,
trigger,
segments: [
{ type: "text" as const, value: prefix + body[0].value },
...body.slice(1),
],
};
}
return {
name,
activity,
trigger,
segments: prefix
? [{ type: "text" as const, value: prefix }, ...body]
: body,
};
});
}
function normalizeAttacks(
attacks: readonly RawAttack[] | undefined,
): TraitBlock[] | undefined {
if (!attacks || attacks.length === 0) return undefined;
return attacks.map((a) => {
const parts: string[] = [];
if (a.range) parts.push(a.range);
const attackMod = a.attack == null ? "" : ` +${a.attack}`;
const traits =
a.traits && a.traits.length > 0
? ` (${a.traits.map((t) => stripAngleBrackets(stripTags(t))).join(", ")})`
: "";
const damage = a.damage
? `, ${stripAngleBrackets(stripTags(a.damage))}`
: "";
return {
name: capitalize(stripTags(a.name)),
activity: { number: 1, unit: "action" as const },
segments: [
{
type: "text" as const,
value: `${parts.join(" ")}${attackMod}${traits}${damage}`,
},
],
};
});
}
// -- Defenses extraction --
function extractDefenses(defenses: RawDefenses | undefined) {
const acRecord = defenses?.ac ?? {};
const acStd = (acRecord.std as number | undefined) ?? 0;
const acEntries = Object.entries(acRecord).filter(([k]) => k !== "std");
function normalizeAttack(item: RawFoundryItem): TraitBlock {
const sys = item.system as unknown as MeleeSystem;
const bonus = sys.bonus?.value ?? 0;
const traits = sys.traits?.value ?? [];
const damageEntries = Object.values(sys.damageRolls ?? {});
const damage = damageEntries
.map((d) => `${d.damage} ${d.damageType}`)
.join(" plus ");
const traitStr =
traits.length > 0 ? ` (${traits.map(formatTrait).join(", ")})` : "";
return {
ac: acStd,
acConditional:
acEntries.length > 0
? acEntries.map(([k, v]) => `${v} ${k}`).join(", ")
: undefined,
saveFort: defenses?.savingThrows?.fort?.std ?? 0,
saveRef: defenses?.savingThrows?.ref?.std ?? 0,
saveWill: defenses?.savingThrows?.will?.std ?? 0,
hp: defenses?.hp?.[0]?.hp ?? 0,
immunities: formatImmunities(defenses?.immunities),
resistances: formatResistances(defenses?.resistances),
weaknesses: formatWeaknesses(defenses?.weaknesses),
name: capitalize(item.name),
activity: { number: 1, unit: "action" },
segments: [
{
type: "text",
value: `+${bonus}${traitStr}, ${damage}`,
},
],
};
}
function parseActivity(
actionType: string | undefined,
actionCount: number | null | undefined,
): { number: number; unit: "action" | "free" | "reaction" } | undefined {
if (actionType === "action") {
return { number: actionCount ?? 1, unit: "action" };
}
if (actionType === "reaction") {
return { number: 1, unit: "reaction" };
}
if (actionType === "free") {
return { number: 1, unit: "free" };
}
return undefined;
}
// -- Ability normalization --
function normalizeAbility(item: RawFoundryItem): TraitBlock {
const sys = item.system as unknown as ActionSystem;
const actionType = sys.actionType?.value;
const actionCount = sys.actions?.value;
const description = stripFoundryTags(sys.description?.value ?? "");
const traits = sys.traits?.value ?? [];
const activity = parseActivity(actionType, actionCount);
const traitStr =
traits.length > 0
? `(${traits.map((t) => capitalize(formatTrait(t))).join(", ")}) `
: "";
const text = traitStr ? `${traitStr}${description}` : description;
const segments: { type: "text"; value: string }[] = text
? [{ type: "text", value: text }]
: [];
return { name: item.name, activity, segments };
}
// -- Spellcasting normalization --
function classifySpell(spell: RawFoundryItem): {
isCantrip: boolean;
rank: number;
label: string;
} {
const sys = spell.system as unknown as SpellSystem;
const isCantrip = (sys.traits?.value ?? []).includes("cantrip");
const rank = sys.location?.heightenedLevel ?? sys.level?.value ?? 0;
const uses = sys.location?.uses;
const label =
uses && uses.max > 1 ? `${spell.name} (\u00d7${uses.max})` : spell.name;
return { isCantrip, rank, label };
}
function normalizeSpellcastingEntry(
entry: RawFoundryItem,
allSpells: readonly RawFoundryItem[],
): SpellcastingBlock {
const sys = entry.system as unknown as SpellcastingEntrySystem;
const tradition = capitalize(sys.tradition?.value ?? "");
const prepared = sys.prepared?.value ?? "";
const dc = sys.spelldc?.dc ?? 0;
const attack = sys.spelldc?.value ?? 0;
const name = entry.name || `${tradition} ${capitalize(prepared)} Spells`;
const headerText = `DC ${dc}${attack ? `, attack +${attack}` : ""}`;
const linkedSpells = allSpells.filter(
(s) => (s.system as unknown as SpellSystem).location?.value === entry._id,
);
const byRank = new Map<number, string[]>();
const cantrips: string[] = [];
for (const spell of linkedSpells) {
const { isCantrip, rank, label } = classifySpell(spell);
if (isCantrip) {
cantrips.push(spell.name);
continue;
}
const existing = byRank.get(rank) ?? [];
existing.push(label);
byRank.set(rank, existing);
}
const daily = [...byRank.entries()]
.sort(([a], [b]) => b - a)
.map(([rank, spellNames]) => ({
uses: rank,
each: true,
spells: spellNames,
}));
return {
name,
headerText,
atWill: orUndefined(cantrips),
daily: orUndefined(daily),
};
}
function normalizeSpellcasting(
items: readonly RawFoundryItem[],
): SpellcastingBlock[] {
const entries = items.filter((i) => i.type === "spellcastingEntry");
const spells = items.filter((i) => i.type === "spell");
return entries.map((entry) => normalizeSpellcastingEntry(entry, spells));
}
// -- Main normalization --
function normalizeCreature(raw: RawPf2eCreature): Pf2eCreature {
const source = raw.source ?? "";
const defenses = extractDefenses(raw.defenses);
const mods = raw.abilityMods ?? {};
function orUndefined<T>(arr: T[]): T[] | undefined {
return arr.length > 0 ? arr : undefined;
}
/** Build display traits: [rarity (if not common), size, ...type traits] */
function buildTraits(traits: {
rarity: string;
size: { value: string };
value: string[];
}): string[] {
const result: string[] = [];
if (traits.rarity && traits.rarity !== "common") {
result.push(traits.rarity);
}
const size = SIZE_MAP[traits.size.value] ?? "medium";
result.push(size);
result.push(...traits.value);
return result;
}
const HEALING_GLOSSARY =
/^<p>@Localize\[PF2E\.NPC\.Abilities\.Glossary\.(FastHealing|Regeneration|NegativeHealing)\]/;
/** Glossary-only abilities that duplicate structured data shown elsewhere. */
const REDUNDANT_GLOSSARY =
/^<p>@Localize\[PF2E\.NPC\.Abilities\.Glossary\.(ConstantSpells|AtWillSpells)\]/;
const STRIP_GLOSSARY_AND_P = /<p>@Localize\[[^\]]+\]<\/p>|<\/?p>/g;
/** True when the description has no user-visible content beyond glossary tags. */
function isGlossaryOnly(desc: string | undefined): boolean {
if (!desc) return true;
return desc.replace(STRIP_GLOSSARY_AND_P, "").trim() === "";
}
function isRedundantAbility(
item: RawFoundryItem,
excludeName: string | undefined,
hpDetails: string | undefined,
): boolean {
const sys = item.system as unknown as ActionSystem;
const desc = sys.description?.value;
// Ability duplicates the allSaves line — suppress only if glossary-only
if (excludeName && item.name.toLowerCase() === excludeName.toLowerCase()) {
return isGlossaryOnly(desc);
}
if (!desc) return false;
// Healing/regen glossary when hp.details already shows the info
if (hpDetails && HEALING_GLOSSARY.test(desc)) return true;
// Spell mechanic glossary reminders shown in the spellcasting section
if (REDUNDANT_GLOSSARY.test(desc)) return true;
return false;
}
function actionsByCategory(
items: readonly RawFoundryItem[],
category: string,
excludeName?: string,
hpDetails?: string,
): TraitBlock[] {
return items
.filter(
(a) =>
a.type === "action" &&
(a.system as unknown as ActionSystem).category === category &&
!isRedundantAbility(a, excludeName, hpDetails),
)
.map(normalizeAbility);
}
function extractAbilityMods(
mods: Record<string, { mod: number }>,
): Pf2eCreature["abilityMods"] {
return {
system: "pf2e",
id: makeCreatureId(source, raw.name),
name: raw.name,
source,
sourceDisplayName: sourceDisplayNames[source] ?? source,
level: raw.level ?? 0,
traits: raw.traits ?? [],
perception: raw.perception?.std ?? 0,
senses: formatSenses(raw.senses),
languages: formatLanguages(raw.languages),
skills: formatSkills(raw.skills),
abilityMods: {
str: mods.str ?? 0,
dex: mods.dex ?? 0,
con: mods.con ?? 0,
int: mods.int ?? 0,
wis: mods.wis ?? 0,
cha: mods.cha ?? 0,
},
...defenses,
speed: formatSpeed(raw.speed),
attacks: normalizeAttacks(raw.attacks),
abilitiesTop: normalizeAbilities(raw.abilities?.top),
abilitiesMid: normalizeAbilities(raw.abilities?.mid),
abilitiesBot: normalizeAbilities(raw.abilities?.bot),
str: mods.str?.mod ?? 0,
dex: mods.dex?.mod ?? 0,
con: mods.con?.mod ?? 0,
int: mods.int?.mod ?? 0,
wis: mods.wis?.mod ?? 0,
cha: mods.cha?.mod ?? 0,
};
}
export function normalizePf2eBestiary(raw: {
creature: unknown[];
}): Pf2eCreature[] {
return (raw.creature ?? [])
.filter((c: unknown) => {
const obj = c as { _copy?: unknown };
return !obj._copy;
})
.map((c) => normalizeCreature(c as RawPf2eCreature));
export function normalizeFoundryCreature(
raw: unknown,
sourceCode?: string,
sourceDisplayName?: string,
): Pf2eCreature {
const r = raw as RawFoundryCreature;
const sys = r.system;
const publication = sys.details?.publication;
const source = sourceCode ?? publication?.title ?? "";
const items = r.items ?? [];
const allSavesText = sys.attributes.allSaves?.value ?? "";
return {
system: "pf2e",
id: makeCreatureId(source, r.name),
name: r.name,
source,
sourceDisplayName: sourceDisplayName ?? publication?.title ?? "",
level: sys.details?.level?.value ?? 0,
traits: buildTraits(sys.traits),
perception: sys.perception?.mod ?? 0,
senses: formatSenses(sys.perception?.senses),
languages: formatLanguages(sys.details?.languages),
skills: formatSkills(sys.skills),
abilityMods: extractAbilityMods(sys.abilities ?? {}),
ac: sys.attributes.ac.value,
acConditional: sys.attributes.ac.details || undefined,
saveFort: sys.saves.fortitude.value,
saveRef: sys.saves.reflex.value,
saveWill: sys.saves.will.value,
saveConditional: allSavesText || undefined,
hp: sys.attributes.hp.max,
hpDetails: sys.attributes.hp.details || undefined,
immunities: formatImmunities(sys.attributes.immunities),
resistances: formatResistances(sys.attributes.resistances),
weaknesses: formatWeaknesses(sys.attributes.weaknesses),
speed: formatSpeed(sys.attributes.speed),
attacks: orUndefined(
items.filter((i) => i.type === "melee").map(normalizeAttack),
),
abilitiesTop: orUndefined(actionsByCategory(items, "interaction")),
abilitiesMid: orUndefined(
actionsByCategory(
items,
"defensive",
allSavesText || undefined,
sys.attributes.hp.details || undefined,
),
),
abilitiesBot: orUndefined(actionsByCategory(items, "offensive")),
spellcasting: orUndefined(normalizeSpellcasting(items)),
};
}
export function normalizeFoundryCreatures(
rawCreatures: unknown[],
sourceCode?: string,
sourceDisplayName?: string,
): Pf2eCreature[] {
return rawCreatures.map((raw) =>
normalizeFoundryCreature(raw, sourceCode, sourceDisplayName),
);
}