Move entity rehydration to domain layer, fix tempHp gap
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Rehydration functions (reconstructing typed domain objects from untyped
JSON) lived in persistence adapters, duplicating domain validation.
Adding a field required updating both the domain type and a separate
adapter function — the adapter was missed for `level`, silently dropping
it on reload. Now adding a field only requires updating the domain type
and its co-located rehydration function.

- Add `rehydratePlayerCharacter` and `rehydrateCombatant` to domain
- Persistence adapters delegate to domain instead of reimplementing
- Add `tempHp` validation (was silently dropped during rehydration)
- Tighten initiative validation to integer-only
- Exhaustive domain tests (53 cases); adapter tests slimmed to round-trip
- Remove stale `jsinspect-plus` Knip ignoreDependencies entry

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-28 11:12:41 +01:00
parent f4fb69dbc7
commit 1de00e3d8e
12 changed files with 799 additions and 426 deletions

View File

@@ -122,64 +122,7 @@ describe("loadEncounter", () => {
expect(loadEncounter()).toBeNull();
});
// US3: Corrupt data scenarios
it("returns null for non-object JSON (string)", () => {
localStorage.setItem(STORAGE_KEY, JSON.stringify("hello"));
expect(loadEncounter()).toBeNull();
});
it("returns null for non-object JSON (number)", () => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(42));
expect(loadEncounter()).toBeNull();
});
it("returns null for non-object JSON (array)", () => {
localStorage.setItem(STORAGE_KEY, JSON.stringify([1, 2, 3]));
expect(loadEncounter()).toBeNull();
});
it("returns null for non-object JSON (null)", () => {
localStorage.setItem(STORAGE_KEY, "null");
expect(loadEncounter()).toBeNull();
});
it("returns null when combatants is a string instead of array", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
combatants: "not-array",
activeIndex: 0,
roundNumber: 1,
}),
);
expect(loadEncounter()).toBeNull();
});
it("returns null when activeIndex is a string instead of number", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
combatants: [{ id: "1", name: "Aria" }],
activeIndex: "zero",
roundNumber: 1,
}),
);
expect(loadEncounter()).toBeNull();
});
it("returns null when combatant entry is missing id", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
combatants: [{ name: "Aria" }],
activeIndex: 0,
roundNumber: 1,
}),
);
expect(loadEncounter()).toBeNull();
});
it("returns null when combatant entry is missing name", () => {
it("returns null when combatant has invalid required fields", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
@@ -191,88 +134,6 @@ describe("loadEncounter", () => {
expect(loadEncounter()).toBeNull();
});
it("returns null for negative roundNumber", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
combatants: [{ id: "1", name: "Aria" }],
activeIndex: 0,
roundNumber: -1,
}),
);
expect(loadEncounter()).toBeNull();
});
it("returns empty encounter for zero combatants (cleared state)", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({ combatants: [], activeIndex: 0, roundNumber: 1 }),
);
const result = loadEncounter();
expect(result).toEqual({
combatants: [],
activeIndex: 0,
roundNumber: 1,
});
});
it("round-trip preserves combatant AC value", () => {
const result = createEncounter(
[{ id: combatantId("1"), name: "Aria", ac: 18 }],
0,
1,
);
if (isDomainError(result)) throw new Error("unreachable");
saveEncounter(result);
const loaded = loadEncounter();
expect(loaded?.combatants[0].ac).toBe(18);
});
it("round-trip preserves combatant without AC", () => {
const result = createEncounter(
[{ id: combatantId("1"), name: "Aria" }],
0,
1,
);
if (isDomainError(result)) throw new Error("unreachable");
saveEncounter(result);
const loaded = loadEncounter();
expect(loaded?.combatants[0].ac).toBeUndefined();
});
it("discards invalid AC values during rehydration", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
combatants: [
{ id: "1", name: "Neg", ac: -1 },
{ id: "2", name: "Float", ac: 3.5 },
{ id: "3", name: "Str", ac: "high" },
],
activeIndex: 0,
roundNumber: 1,
}),
);
const loaded = loadEncounter();
expect(loaded).not.toBeNull();
expect(loaded?.combatants[0].ac).toBeUndefined();
expect(loaded?.combatants[1].ac).toBeUndefined();
expect(loaded?.combatants[2].ac).toBeUndefined();
});
it("preserves AC of 0 during rehydration", () => {
localStorage.setItem(
STORAGE_KEY,
JSON.stringify({
combatants: [{ id: "1", name: "Aria", ac: 0 }],
activeIndex: 0,
roundNumber: 1,
}),
);
const loaded = loadEncounter();
expect(loaded?.combatants[0].ac).toBe(0);
});
it("saving after modifications persists the latest state", () => {
const encounter = makeEncounter();
saveEncounter(encounter);

View File

@@ -90,134 +90,7 @@ describe("player-character-storage", () => {
});
});
describe("per-character validation", () => {
it("discards character with missing name", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{ id: "pc-1", ac: 10, maxHp: 50, color: "blue", icon: "sword" },
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with empty name", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "",
ac: 10,
maxHp: 50,
color: "blue",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with invalid color", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 50,
color: "neon",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with invalid icon", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 50,
color: "blue",
icon: "banana",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with negative AC", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: -1,
maxHp: 50,
color: "blue",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with maxHp of 0", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 0,
color: "blue",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("preserves level through save/load round-trip", () => {
const pc = makePC({ level: 5 });
savePlayerCharacters([pc]);
const loaded = loadPlayerCharacters();
expect(loaded[0].level).toBe(5);
});
it("preserves undefined level through save/load round-trip", () => {
const pc = makePC();
savePlayerCharacters([pc]);
const loaded = loadPlayerCharacters();
expect(loaded[0].level).toBeUndefined();
});
it("discards character with invalid level", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 50,
color: "blue",
icon: "sword",
level: 25,
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
describe("delegation to domain rehydration", () => {
it("keeps valid characters and discards invalid ones", () => {
mockStorage.setItem(
STORAGE_KEY,

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@@ -1,14 +1,9 @@
import {
type ConditionId,
combatantId,
type Combatant,
createEncounter,
creatureId,
type Encounter,
isDomainError,
playerCharacterId,
VALID_CONDITION_IDS,
VALID_PLAYER_COLORS,
VALID_PLAYER_ICONS,
rehydrateCombatant,
} from "@initiative/domain";
const STORAGE_KEY = "initiative:encounter";
@@ -21,93 +16,6 @@ export function saveEncounter(encounter: Encounter): void {
}
}
function validateAc(value: unknown): number | undefined {
return typeof value === "number" && Number.isInteger(value) && value >= 0
? value
: undefined;
}
function validateConditions(value: unknown): ConditionId[] | undefined {
if (!Array.isArray(value)) return undefined;
const valid = value.filter(
(v): v is ConditionId =>
typeof v === "string" && VALID_CONDITION_IDS.has(v),
);
return valid.length > 0 ? valid : undefined;
}
function validateCreatureId(value: unknown) {
return typeof value === "string" && value.length > 0
? creatureId(value)
: undefined;
}
function validateHp(
rawMaxHp: unknown,
rawCurrentHp: unknown,
): { maxHp: number; currentHp: number } | undefined {
if (
typeof rawMaxHp !== "number" ||
!Number.isInteger(rawMaxHp) ||
rawMaxHp < 1
) {
return undefined;
}
const validCurrentHp =
typeof rawCurrentHp === "number" &&
Number.isInteger(rawCurrentHp) &&
rawCurrentHp >= 0 &&
rawCurrentHp <= rawMaxHp;
return {
maxHp: rawMaxHp,
currentHp: validCurrentHp ? rawCurrentHp : rawMaxHp,
};
}
function rehydrateCombatant(c: unknown) {
const entry = c as Record<string, unknown>;
const base = {
id: combatantId(entry.id as string),
name: entry.name as string,
initiative:
typeof entry.initiative === "number" ? entry.initiative : undefined,
};
const color =
typeof entry.color === "string" && VALID_PLAYER_COLORS.has(entry.color)
? entry.color
: undefined;
const icon =
typeof entry.icon === "string" && VALID_PLAYER_ICONS.has(entry.icon)
? entry.icon
: undefined;
const pcId =
typeof entry.playerCharacterId === "string" &&
entry.playerCharacterId.length > 0
? playerCharacterId(entry.playerCharacterId)
: undefined;
const shared = {
...base,
ac: validateAc(entry.ac),
conditions: validateConditions(entry.conditions),
isConcentrating: entry.isConcentrating === true ? true : undefined,
creatureId: validateCreatureId(entry.creatureId),
color,
icon,
playerCharacterId: pcId,
};
const hp = validateHp(entry.maxHp, entry.currentHp);
return hp ? { ...shared, ...hp } : shared;
}
function isValidCombatantEntry(c: unknown): boolean {
if (typeof c !== "object" || c === null || Array.isArray(c)) return false;
const entry = c as Record<string, unknown>;
return typeof entry.id === "string" && typeof entry.name === "string";
}
export function rehydrateEncounter(parsed: unknown): Encounter | null {
if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed))
return null;
@@ -129,14 +37,21 @@ export function rehydrateEncounter(parsed: unknown): Encounter | null {
};
}
if (!combatants.every(isValidCombatantEntry)) return null;
const rehydrated: Combatant[] = [];
for (const c of combatants) {
const result = rehydrateCombatant(c);
if (result === null) return null;
rehydrated.push(result);
}
const rehydrated = combatants.map(rehydrateCombatant);
const encounter = createEncounter(
rehydrated,
obj.activeIndex,
obj.roundNumber,
);
if (isDomainError(encounter)) return null;
const result = createEncounter(rehydrated, obj.activeIndex, obj.roundNumber);
if (isDomainError(result)) return null;
return result;
return encounter;
}
export function loadEncounter(): Encounter | null {

View File

@@ -4,8 +4,8 @@ import type {
PlayerCharacter,
UndoRedoState,
} from "@initiative/domain";
import { rehydratePlayerCharacter } from "@initiative/domain";
import { rehydrateEncounter } from "./encounter-storage.js";
import { rehydrateCharacter } from "./player-character-storage.js";
function rehydrateStack(raw: unknown[]): Encounter[] {
const result: Encounter[] = [];
@@ -21,7 +21,7 @@ function rehydrateStack(raw: unknown[]): Encounter[] {
function rehydrateCharacters(raw: unknown[]): PlayerCharacter[] {
const result: PlayerCharacter[] = [];
for (const entry of raw) {
const rehydrated = rehydrateCharacter(entry);
const rehydrated = rehydratePlayerCharacter(entry);
if (rehydrated !== null) {
result.push(rehydrated);
}

View File

@@ -1,9 +1,5 @@
import type { PlayerCharacter } from "@initiative/domain";
import {
playerCharacterId,
VALID_PLAYER_COLORS,
VALID_PLAYER_ICONS,
} from "@initiative/domain";
import { rehydratePlayerCharacter } from "@initiative/domain";
const STORAGE_KEY = "initiative:player-characters";
@@ -15,55 +11,6 @@ export function savePlayerCharacters(characters: PlayerCharacter[]): void {
}
}
function isValidOptionalMember(
value: unknown,
valid: ReadonlySet<string>,
): boolean {
return value === undefined || (typeof value === "string" && valid.has(value));
}
export function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
if (typeof raw !== "object" || raw === null || Array.isArray(raw))
return null;
const entry = raw as Record<string, unknown>;
if (typeof entry.id !== "string" || entry.id.length === 0) return null;
if (typeof entry.name !== "string" || entry.name.trim().length === 0)
return null;
if (
typeof entry.ac !== "number" ||
!Number.isInteger(entry.ac) ||
entry.ac < 0
)
return null;
if (
typeof entry.maxHp !== "number" ||
!Number.isInteger(entry.maxHp) ||
entry.maxHp < 1
)
return null;
if (!isValidOptionalMember(entry.color, VALID_PLAYER_COLORS)) return null;
if (!isValidOptionalMember(entry.icon, VALID_PLAYER_ICONS)) return null;
if (
entry.level !== undefined &&
(typeof entry.level !== "number" ||
!Number.isInteger(entry.level) ||
entry.level < 1 ||
entry.level > 20)
)
return null;
return {
id: playerCharacterId(entry.id),
name: entry.name,
ac: entry.ac,
maxHp: entry.maxHp,
color: entry.color as PlayerCharacter["color"],
icon: entry.icon as PlayerCharacter["icon"],
level: entry.level,
};
}
export function loadPlayerCharacters(): PlayerCharacter[] {
try {
const raw = localStorage.getItem(STORAGE_KEY);
@@ -74,7 +21,7 @@ export function loadPlayerCharacters(): PlayerCharacter[] {
const characters: PlayerCharacter[] = [];
for (const item of parsed) {
const pc = rehydrateCharacter(item);
const pc = rehydratePlayerCharacter(item);
if (pc !== null) {
characters.push(pc);
}