Move entity rehydration to domain layer, fix tempHp gap
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Rehydration functions (reconstructing typed domain objects from untyped
JSON) lived in persistence adapters, duplicating domain validation.
Adding a field required updating both the domain type and a separate
adapter function — the adapter was missed for `level`, silently dropping
it on reload. Now adding a field only requires updating the domain type
and its co-located rehydration function.

- Add `rehydratePlayerCharacter` and `rehydrateCombatant` to domain
- Persistence adapters delegate to domain instead of reimplementing
- Add `tempHp` validation (was silently dropped during rehydration)
- Tighten initiative validation to integer-only
- Exhaustive domain tests (53 cases); adapter tests slimmed to round-trip
- Remove stale `jsinspect-plus` Knip ignoreDependencies entry

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-28 11:12:41 +01:00
parent f4fb69dbc7
commit 1de00e3d8e
12 changed files with 799 additions and 426 deletions
@@ -90,134 +90,7 @@ describe("player-character-storage", () => {
});
});
describe("per-character validation", () => {
it("discards character with missing name", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{ id: "pc-1", ac: 10, maxHp: 50, color: "blue", icon: "sword" },
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with empty name", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "",
ac: 10,
maxHp: 50,
color: "blue",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with invalid color", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 50,
color: "neon",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with invalid icon", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 50,
color: "blue",
icon: "banana",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with negative AC", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: -1,
maxHp: 50,
color: "blue",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("discards character with maxHp of 0", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 0,
color: "blue",
icon: "sword",
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
it("preserves level through save/load round-trip", () => {
const pc = makePC({ level: 5 });
savePlayerCharacters([pc]);
const loaded = loadPlayerCharacters();
expect(loaded[0].level).toBe(5);
});
it("preserves undefined level through save/load round-trip", () => {
const pc = makePC();
savePlayerCharacters([pc]);
const loaded = loadPlayerCharacters();
expect(loaded[0].level).toBeUndefined();
});
it("discards character with invalid level", () => {
mockStorage.setItem(
STORAGE_KEY,
JSON.stringify([
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 50,
color: "blue",
icon: "sword",
level: 25,
},
]),
);
expect(loadPlayerCharacters()).toEqual([]);
});
describe("delegation to domain rehydration", () => {
it("keeps valid characters and discards invalid ones", () => {
mockStorage.setItem(
STORAGE_KEY,