Move entity rehydration to domain layer, fix tempHp gap
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Rehydration functions (reconstructing typed domain objects from untyped
JSON) lived in persistence adapters, duplicating domain validation.
Adding a field required updating both the domain type and a separate
adapter function — the adapter was missed for `level`, silently dropping
it on reload. Now adding a field only requires updating the domain type
and its co-located rehydration function.

- Add `rehydratePlayerCharacter` and `rehydrateCombatant` to domain
- Persistence adapters delegate to domain instead of reimplementing
- Add `tempHp` validation (was silently dropped during rehydration)
- Tighten initiative validation to integer-only
- Exhaustive domain tests (53 cases); adapter tests slimmed to round-trip
- Remove stale `jsinspect-plus` Knip ignoreDependencies entry

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-28 11:12:41 +01:00
parent f4fb69dbc7
commit 1de00e3d8e
12 changed files with 799 additions and 426 deletions

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import { describe, expect, it } from "vitest";
import { rehydrateCombatant } from "../rehydrate-combatant.js";
function validCombatant(overrides: Record<string, unknown> = {}) {
return {
id: "c-1",
name: "Goblin",
initiative: 12,
ac: 15,
maxHp: 7,
currentHp: 5,
tempHp: 3,
conditions: ["poisoned"],
isConcentrating: true,
creatureId: "creature-goblin",
color: "red",
icon: "skull",
playerCharacterId: "pc-1",
...overrides,
};
}
function minimalCombatant() {
return { id: "c-1", name: "Goblin" };
}
describe("rehydrateCombatant", () => {
describe("valid input", () => {
it("accepts a combatant with all fields", () => {
const result = rehydrateCombatant(validCombatant());
expect(result).not.toBeNull();
expect(result?.name).toBe("Goblin");
expect(result?.initiative).toBe(12);
expect(result?.ac).toBe(15);
expect(result?.maxHp).toBe(7);
expect(result?.currentHp).toBe(5);
expect(result?.tempHp).toBe(3);
expect(result?.conditions).toEqual(["poisoned"]);
expect(result?.isConcentrating).toBe(true);
expect(result?.creatureId).toBe("creature-goblin");
expect(result?.color).toBe("red");
expect(result?.icon).toBe("skull");
expect(result?.playerCharacterId).toBe("pc-1");
});
it("accepts a minimal combatant (id + name only)", () => {
const result = rehydrateCombatant(minimalCombatant());
expect(result).not.toBeNull();
expect(result?.id).toBe("c-1");
expect(result?.name).toBe("Goblin");
expect(result?.initiative).toBeUndefined();
expect(result?.ac).toBeUndefined();
expect(result?.maxHp).toBeUndefined();
});
it("preserves branded CombatantId", () => {
const result = rehydrateCombatant(minimalCombatant());
expect(result?.id).toBe("c-1");
});
});
describe("required field rejection", () => {
it.each([
null,
42,
"string",
[1, 2],
undefined,
])("rejects non-object input: %j", (input) => {
expect(rehydrateCombatant(input)).toBeNull();
});
it("rejects missing id", () => {
const { id: _, ...rest } = minimalCombatant();
expect(rehydrateCombatant(rest)).toBeNull();
});
it("rejects empty id", () => {
expect(rehydrateCombatant({ ...minimalCombatant(), id: "" })).toBeNull();
});
it("rejects missing name", () => {
const { name: _, ...rest } = minimalCombatant();
expect(rehydrateCombatant(rest)).toBeNull();
});
it("rejects non-string name", () => {
expect(
rehydrateCombatant({ ...minimalCombatant(), name: 42 }),
).toBeNull();
expect(
rehydrateCombatant({ ...minimalCombatant(), name: null }),
).toBeNull();
});
});
describe("optional field leniency", () => {
it("drops invalid ac — keeps combatant", () => {
for (const ac of [-1, 1.5, "15"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), ac });
expect(result).not.toBeNull();
expect(result?.ac).toBeUndefined();
}
});
it("drops invalid maxHp — keeps combatant", () => {
for (const maxHp of [0, 1.5, "7"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), maxHp });
expect(result).not.toBeNull();
expect(result?.maxHp).toBeUndefined();
}
});
it("falls back currentHp to maxHp when currentHp invalid", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
maxHp: 10,
currentHp: "bad",
});
expect(result?.maxHp).toBe(10);
expect(result?.currentHp).toBe(10);
});
it("falls back currentHp to maxHp when currentHp > maxHp", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
maxHp: 10,
currentHp: 15,
});
expect(result?.maxHp).toBe(10);
expect(result?.currentHp).toBe(10);
});
it("drops invalid initiative — keeps combatant", () => {
for (const initiative of [1.5, "12"]) {
const result = rehydrateCombatant({
...minimalCombatant(),
initiative,
});
expect(result).not.toBeNull();
expect(result?.initiative).toBeUndefined();
}
});
it("drops invalid conditions — keeps combatant", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: "poisoned",
});
expect(result).not.toBeNull();
expect(result?.conditions).toBeUndefined();
});
it("drops unknown condition IDs", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: ["fake-condition"],
});
expect(result).not.toBeNull();
expect(result?.conditions).toBeUndefined();
});
it("filters valid conditions from mixed array", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: ["poisoned", "fake", "blinded"],
});
expect(result?.conditions).toEqual(["poisoned", "blinded"]);
});
it("drops invalid color — keeps combatant", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
color: "neon",
});
expect(result).not.toBeNull();
expect(result?.color).toBeUndefined();
});
it("drops invalid icon — keeps combatant", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
icon: "rocket",
});
expect(result).not.toBeNull();
expect(result?.icon).toBeUndefined();
});
it("drops isConcentrating when not strictly true", () => {
for (const isConcentrating of [false, "true", 1]) {
const result = rehydrateCombatant({
...minimalCombatant(),
isConcentrating,
});
expect(result).not.toBeNull();
expect(result?.isConcentrating).toBeUndefined();
}
});
it("drops invalid creatureId", () => {
for (const creatureId of ["", 42]) {
const result = rehydrateCombatant({
...minimalCombatant(),
creatureId,
});
expect(result).not.toBeNull();
expect(result?.creatureId).toBeUndefined();
}
});
it("drops invalid playerCharacterId", () => {
for (const playerCharacterId of ["", 42]) {
const result = rehydrateCombatant({
...minimalCombatant(),
playerCharacterId,
});
expect(result).not.toBeNull();
expect(result?.playerCharacterId).toBeUndefined();
}
});
it("drops invalid tempHp — keeps combatant", () => {
for (const tempHp of [-1, 1.5, "3"]) {
const result = rehydrateCombatant({
...minimalCombatant(),
tempHp,
});
expect(result).not.toBeNull();
expect(result?.tempHp).toBeUndefined();
}
});
it("preserves valid tempHp of 0", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
tempHp: 0,
});
expect(result?.tempHp).toBe(0);
});
});
});

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import { describe, expect, it } from "vitest";
import { rehydratePlayerCharacter } from "../rehydrate-player-character.js";
function validPc(overrides: Record<string, unknown> = {}) {
return {
id: "pc-1",
name: "Aria",
ac: 16,
maxHp: 45,
color: "blue",
icon: "sword",
level: 5,
...overrides,
};
}
describe("rehydratePlayerCharacter", () => {
describe("valid input", () => {
it("accepts a valid PC with all fields", () => {
const result = rehydratePlayerCharacter(validPc());
expect(result).not.toBeNull();
expect(result?.name).toBe("Aria");
expect(result?.ac).toBe(16);
expect(result?.maxHp).toBe(45);
expect(result?.color).toBe("blue");
expect(result?.icon).toBe("sword");
expect(result?.level).toBe(5);
});
it("accepts a valid PC without optional color/icon/level", () => {
const result = rehydratePlayerCharacter(
validPc({ color: undefined, icon: undefined, level: undefined }),
);
expect(result).not.toBeNull();
expect(result?.color).toBeUndefined();
expect(result?.icon).toBeUndefined();
expect(result?.level).toBeUndefined();
});
it("preserves branded PlayerCharacterId", () => {
const result = rehydratePlayerCharacter(validPc());
expect(result?.id).toBe("pc-1");
});
});
describe("required field rejection", () => {
it.each([
null,
42,
"string",
[1, 2],
undefined,
])("rejects non-object input: %j", (input) => {
expect(rehydratePlayerCharacter(input)).toBeNull();
});
it("rejects missing id", () => {
const { id: _, ...rest } = validPc();
expect(rehydratePlayerCharacter(rest)).toBeNull();
});
it("rejects empty id", () => {
expect(rehydratePlayerCharacter(validPc({ id: "" }))).toBeNull();
});
it("rejects missing name", () => {
const { name: _, ...rest } = validPc();
expect(rehydratePlayerCharacter(rest)).toBeNull();
});
it("rejects empty/whitespace name", () => {
expect(rehydratePlayerCharacter(validPc({ name: "" }))).toBeNull();
expect(rehydratePlayerCharacter(validPc({ name: " " }))).toBeNull();
});
it("rejects missing ac", () => {
const { ac: _, ...rest } = validPc();
expect(rehydratePlayerCharacter(rest)).toBeNull();
});
it("rejects negative ac", () => {
expect(rehydratePlayerCharacter(validPc({ ac: -1 }))).toBeNull();
});
it("rejects float ac", () => {
expect(rehydratePlayerCharacter(validPc({ ac: 1.5 }))).toBeNull();
});
it("rejects string ac", () => {
expect(rehydratePlayerCharacter(validPc({ ac: "16" }))).toBeNull();
});
it("rejects missing maxHp", () => {
const { maxHp: _, ...rest } = validPc();
expect(rehydratePlayerCharacter(rest)).toBeNull();
});
it("rejects maxHp of 0", () => {
expect(rehydratePlayerCharacter(validPc({ maxHp: 0 }))).toBeNull();
});
it("rejects float maxHp", () => {
expect(rehydratePlayerCharacter(validPc({ maxHp: 1.5 }))).toBeNull();
});
it("rejects string maxHp", () => {
expect(rehydratePlayerCharacter(validPc({ maxHp: "45" }))).toBeNull();
});
});
describe("optional field rejection (strict)", () => {
it("rejects invalid color", () => {
expect(rehydratePlayerCharacter(validPc({ color: "neon" }))).toBeNull();
});
it("rejects invalid icon", () => {
expect(rehydratePlayerCharacter(validPc({ icon: "rocket" }))).toBeNull();
});
it("rejects level 0", () => {
expect(rehydratePlayerCharacter(validPc({ level: 0 }))).toBeNull();
});
it("rejects level 21", () => {
expect(rehydratePlayerCharacter(validPc({ level: 21 }))).toBeNull();
});
it("rejects float level", () => {
expect(rehydratePlayerCharacter(validPc({ level: 3.5 }))).toBeNull();
});
it("rejects string level", () => {
expect(rehydratePlayerCharacter(validPc({ level: "5" }))).toBeNull();
});
});
});