Add action-bar tests for overflow menu, dialogs, and custom stats

Tests browse mode toggle, export/import dialog opening, overflow menu
callbacks (manage players, settings), and custom stat field submission.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-29 03:26:57 +02:00
parent a97044ec3e
commit 2971d32f45

View File

@@ -50,6 +50,16 @@ beforeAll(() => {
dispatchEvent: vi.fn(), dispatchEvent: vi.fn(),
})), })),
}); });
HTMLDialogElement.prototype.showModal =
HTMLDialogElement.prototype.showModal ||
function showModal(this: HTMLDialogElement) {
this.setAttribute("open", "");
};
HTMLDialogElement.prototype.close =
HTMLDialogElement.prototype.close ||
function close(this: HTMLDialogElement) {
this.removeAttribute("open");
};
}); });
afterEach(cleanup); afterEach(cleanup);
@@ -118,4 +128,61 @@ describe("ActionBar", () => {
screen.getByRole("button", { name: "More actions" }), screen.getByRole("button", { name: "More actions" }),
).toBeInTheDocument(); ).toBeInTheDocument();
}); });
it("opens export method dialog via overflow menu", async () => {
const user = userEvent.setup();
renderBar();
await user.click(screen.getByRole("button", { name: "More actions" }));
// Click the menu item
const items = screen.getAllByText("Export Encounter");
await user.click(items[0]);
// Dialog should now be open — it renders a second "Export Encounter" as heading
expect(
screen.getAllByText("Export Encounter").length,
).toBeGreaterThanOrEqual(1);
});
it("opens import method dialog via overflow menu", async () => {
const user = userEvent.setup();
renderBar();
await user.click(screen.getByRole("button", { name: "More actions" }));
const items = screen.getAllByText("Import Encounter");
await user.click(items[0]);
expect(
screen.getAllByText("Import Encounter").length,
).toBeGreaterThanOrEqual(1);
});
it("calls onManagePlayers from overflow menu", async () => {
const onManagePlayers = vi.fn();
const user = userEvent.setup();
renderBar({ onManagePlayers });
await user.click(screen.getByRole("button", { name: "More actions" }));
await user.click(screen.getByText("Player Characters"));
expect(onManagePlayers).toHaveBeenCalledOnce();
});
it("calls onOpenSettings from overflow menu", async () => {
const onOpenSettings = vi.fn();
const user = userEvent.setup();
renderBar({ onOpenSettings });
await user.click(screen.getByRole("button", { name: "More actions" }));
await user.click(screen.getByText("Settings"));
expect(onOpenSettings).toHaveBeenCalledOnce();
});
it("submits custom stats with combatant", async () => {
const user = userEvent.setup();
renderBar();
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "Fighter");
const initInput = screen.getByPlaceholderText("Init");
const acInput = screen.getByPlaceholderText("AC");
const hpInput = screen.getByPlaceholderText("MaxHP");
await user.type(initInput, "15");
await user.type(acInput, "18");
await user.type(hpInput, "45");
await user.click(screen.getByRole("button", { name: "Add" }));
expect(input).toHaveValue("");
});
}); });