Introduce adapter injection and migrate test suite
Replace direct adapter/persistence imports with context-based injection (AdapterContext + useAdapters) so tests use in-memory implementations instead of vi.mock. Migrate component tests from context mocking to AllProviders with real hooks. Extract export/import logic from ActionBar into useEncounterExportImport hook. Add bestiary-cache and bestiary-index-adapter test suites. Raise adapter coverage thresholds (68→80 lines, 56→62 branches). 77 test files, 891 tests, all passing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,41 +1,16 @@
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// @vitest-environment jsdom
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import "@testing-library/jest-dom/vitest";
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import { cleanup, render, screen } from "@testing-library/react";
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import { playerCharacterId } from "@initiative/domain";
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import { cleanup, render, screen, waitFor } from "@testing-library/react";
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import userEvent from "@testing-library/user-event";
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import type { ReactNode } from "react";
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import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
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import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
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import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
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import { AllProviders } from "../../__tests__/test-providers.js";
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import { ActionBar } from "../action-bar.js";
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// Mock persistence — no localStorage interaction
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vi.mock("../../persistence/encounter-storage.js", () => ({
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loadEncounter: () => null,
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saveEncounter: () => {},
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}));
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vi.mock("../../persistence/player-character-storage.js", () => ({
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loadPlayerCharacters: () => [],
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savePlayerCharacters: () => {},
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}));
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// Mock bestiary — no IndexedDB or JSON index
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vi.mock("../../adapters/bestiary-cache.js", () => ({
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loadAllCachedCreatures: () => Promise.resolve(new Map()),
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isSourceCached: () => Promise.resolve(false),
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cacheSource: () => Promise.resolve(),
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getCachedSources: () => Promise.resolve([]),
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clearSource: () => Promise.resolve(),
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clearAll: () => Promise.resolve(),
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}));
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vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
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loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
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getAllSourceCodes: () => [],
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getDefaultFetchUrl: () => "",
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getSourceDisplayName: (code: string) => code,
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}));
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// DOM API stubs — jsdom doesn't implement these
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beforeAll(() => {
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Object.defineProperty(globalThis, "matchMedia", {
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@@ -60,121 +35,341 @@ function renderBar(props: Partial<Parameters<typeof ActionBar>[0]> = {}) {
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return render(<ActionBar {...props} />, { wrapper: AllProviders });
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}
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function renderBarWithBestiary(
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props: Partial<Parameters<typeof ActionBar>[0]> = {},
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) {
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const adapters = createTestAdapters();
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adapters.bestiaryIndex = {
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...adapters.bestiaryIndex,
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loadIndex: () => ({
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sources: { MM: "Monster Manual" },
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creatures: [
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{
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name: "Goblin",
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source: "MM",
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ac: 15,
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hp: 7,
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dex: 14,
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cr: "1/4",
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initiativeProficiency: 0,
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size: "Small",
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type: "humanoid",
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},
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{
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name: "Golem, Iron",
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source: "MM",
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ac: 20,
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hp: 210,
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dex: 9,
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cr: "16",
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initiativeProficiency: 0,
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size: "Large",
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type: "construct",
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},
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],
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}),
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getSourceDisplayName: (code: string) =>
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code === "MM" ? "Monster Manual" : code,
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};
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return render(<ActionBar {...props} />, {
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wrapper: ({ children }: { children: ReactNode }) => (
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<AllProviders adapters={adapters}>{children}</AllProviders>
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),
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});
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}
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function renderBarWithPCs(
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props: Partial<Parameters<typeof ActionBar>[0]> = {},
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) {
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const adapters = createTestAdapters({
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playerCharacters: [
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{
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id: playerCharacterId("pc-1"),
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name: "Gandalf",
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ac: 15,
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maxHp: 40,
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},
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],
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});
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adapters.bestiaryIndex = {
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...adapters.bestiaryIndex,
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loadIndex: () => ({
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sources: { MM: "Monster Manual" },
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creatures: [
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{
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name: "Goblin",
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source: "MM",
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ac: 15,
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hp: 7,
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dex: 14,
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cr: "1/4",
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initiativeProficiency: 0,
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size: "Small",
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type: "humanoid",
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},
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],
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}),
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getSourceDisplayName: (code: string) =>
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code === "MM" ? "Monster Manual" : code,
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};
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return render(<ActionBar {...props} />, {
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wrapper: ({ children }: { children: ReactNode }) => (
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<AllProviders adapters={adapters}>{children}</AllProviders>
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),
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});
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}
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describe("ActionBar", () => {
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it("renders input with placeholder '+ Add combatants'", () => {
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renderBar();
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expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
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describe("basic rendering and custom add", () => {
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it("renders input with placeholder '+ Add combatants'", () => {
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renderBar();
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expect(
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screen.getByPlaceholderText("+ Add combatants"),
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).toBeInTheDocument();
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});
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it("submitting with a name adds a combatant", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Goblin");
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const addButton = screen.getByRole("button", { name: "Add" });
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await user.click(addButton);
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expect(input).toHaveValue("");
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});
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it("submitting with empty name does nothing", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "{Enter}");
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expect(input).toHaveValue("");
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});
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it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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expect(screen.getByPlaceholderText("Init")).toBeInTheDocument();
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expect(screen.getByPlaceholderText("AC")).toBeInTheDocument();
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expect(screen.getByPlaceholderText("MaxHP")).toBeInTheDocument();
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});
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it("shows Add button when name >= 2 chars and no suggestions", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
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});
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it("submits custom stats with combatant", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Fighter");
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await user.type(screen.getByPlaceholderText("Init"), "15");
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await user.type(screen.getByPlaceholderText("AC"), "18");
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await user.type(screen.getByPlaceholderText("MaxHP"), "45");
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await user.click(screen.getByRole("button", { name: "Add" }));
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expect(input).toHaveValue("");
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});
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});
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it("submitting with a name adds a combatant", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Goblin");
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// The Add button appears when name >= 2 chars and no suggestions
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const addButton = screen.getByRole("button", { name: "Add" });
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await user.click(addButton);
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// Input is cleared after adding (context handles the state)
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expect(input).toHaveValue("");
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describe("bestiary suggestions and queuing", () => {
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it("shows bestiary suggestions when typing a matching name", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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await waitFor(() => {
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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});
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expect(screen.getByText("Golem, Iron")).toBeInTheDocument();
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});
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it("clicking a suggestion queues it with count badge", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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await waitFor(() => {
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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});
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// Click the Goblin suggestion
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await user.click(screen.getByText("Goblin"));
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// Should show count badge "1"
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expect(screen.getByText("1")).toBeInTheDocument();
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});
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it("clicking same suggestion again increments count", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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await waitFor(() => {
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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});
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await user.click(screen.getByText("Goblin"));
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await user.click(screen.getByText("Goblin"));
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expect(screen.getByText("2")).toBeInTheDocument();
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});
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it("confirming queued creatures adds them to the encounter", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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await waitFor(() => {
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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});
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// Queue 1 Goblin
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await user.click(screen.getByText("Goblin"));
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// Press Enter to confirm the queued creature
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await user.keyboard("{Enter}");
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// Input should be cleared after confirming
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expect(input).toHaveValue("");
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});
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it("clears queued when search text no longer matches", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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await waitFor(() => {
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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});
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await user.click(screen.getByText("Goblin"));
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expect(screen.getByText("1")).toBeInTheDocument();
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// Change search to something with no matches
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await user.clear(input);
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await user.type(input, "xyz");
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// Count badge should be gone
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expect(screen.queryByText("1")).not.toBeInTheDocument();
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});
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});
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it("submitting with empty name does nothing", async () => {
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const user = userEvent.setup();
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renderBar();
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// Submit the form directly (Enter on empty input)
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "{Enter}");
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// Input stays empty, no error
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expect(input).toHaveValue("");
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describe("player character matching", () => {
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it("shows matching player characters in suggestions", async () => {
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const user = userEvent.setup();
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renderBarWithPCs();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Gan");
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await waitFor(() => {
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expect(screen.getByText("Gandalf")).toBeInTheDocument();
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});
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expect(screen.getByText("Player")).toBeInTheDocument();
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});
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});
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it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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expect(screen.getByPlaceholderText("Init")).toBeInTheDocument();
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expect(screen.getByPlaceholderText("AC")).toBeInTheDocument();
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expect(screen.getByPlaceholderText("MaxHP")).toBeInTheDocument();
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describe("browse mode", () => {
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it("toggles browse mode via eye icon button", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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const browseButton = screen.getByRole("button", {
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name: "Browse stat blocks",
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});
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await user.click(browseButton);
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expect(
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screen.getByPlaceholderText("Search stat blocks..."),
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).toBeInTheDocument();
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expect(
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screen.getByRole("button", { name: "Switch to add mode" }),
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).toBeInTheDocument();
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});
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it("browse mode shows suggestions without add UI", async () => {
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const user = userEvent.setup();
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renderBarWithBestiary();
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await user.click(
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screen.getByRole("button", { name: "Browse stat blocks" }),
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);
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const input = screen.getByPlaceholderText("Search stat blocks...");
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await user.type(input, "Go");
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await waitFor(() => {
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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});
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// No Add button in browse mode
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expect(
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screen.queryByRole("button", { name: "Add" }),
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).not.toBeInTheDocument();
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});
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});
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it("shows Add button when name >= 2 chars and no suggestions", async () => {
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const user = userEvent.setup();
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renderBar();
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const input = screen.getByPlaceholderText("+ Add combatants");
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await user.type(input, "Go");
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expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
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});
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describe("overflow menu", () => {
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it("does not show roll all initiative button when no creature combatants", () => {
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renderBar();
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expect(
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screen.queryByRole("button", { name: "Roll all initiative" }),
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).not.toBeInTheDocument();
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});
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it("does not show roll all initiative button when no creature combatants", () => {
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renderBar();
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expect(
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screen.queryByRole("button", { name: "Roll all initiative" }),
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).not.toBeInTheDocument();
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});
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it("shows overflow menu items", () => {
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renderBar({ onManagePlayers: vi.fn() });
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expect(
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screen.getByRole("button", { name: "More actions" }),
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).toBeInTheDocument();
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});
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it("shows overflow menu items", () => {
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renderBar({ onManagePlayers: vi.fn() });
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// The overflow menu should be present (it contains Player Characters etc.)
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expect(
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screen.getByRole("button", { name: "More actions" }),
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).toBeInTheDocument();
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});
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it("opens export method dialog via overflow menu", async () => {
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const user = userEvent.setup();
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renderBar();
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await user.click(screen.getByRole("button", { name: "More actions" }));
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const items = screen.getAllByText("Export Encounter");
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await user.click(items[0]);
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expect(
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screen.getAllByText("Export Encounter").length,
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).toBeGreaterThanOrEqual(1);
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});
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it("opens export method dialog via overflow menu", async () => {
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const user = userEvent.setup();
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renderBar();
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await user.click(screen.getByRole("button", { name: "More actions" }));
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// Click the menu item
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const items = screen.getAllByText("Export Encounter");
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await user.click(items[0]);
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// Dialog should now be open — it renders a second "Export Encounter" as heading
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expect(
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screen.getAllByText("Export Encounter").length,
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).toBeGreaterThanOrEqual(1);
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});
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it("opens import method dialog via overflow menu", async () => {
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const user = userEvent.setup();
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renderBar();
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await user.click(screen.getByRole("button", { name: "More actions" }));
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const items = screen.getAllByText("Import Encounter");
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await user.click(items[0]);
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expect(
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screen.getAllByText("Import Encounter").length,
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).toBeGreaterThanOrEqual(1);
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});
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it("opens import method dialog via overflow menu", async () => {
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const user = userEvent.setup();
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renderBar();
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await user.click(screen.getByRole("button", { name: "More actions" }));
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const items = screen.getAllByText("Import Encounter");
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await user.click(items[0]);
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expect(
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screen.getAllByText("Import Encounter").length,
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).toBeGreaterThanOrEqual(1);
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});
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it("calls onManagePlayers from overflow menu", async () => {
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const onManagePlayers = vi.fn();
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const user = userEvent.setup();
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renderBar({ onManagePlayers });
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await user.click(screen.getByRole("button", { name: "More actions" }));
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await user.click(screen.getByText("Player Characters"));
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expect(onManagePlayers).toHaveBeenCalledOnce();
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});
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it("calls onManagePlayers from overflow menu", async () => {
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const onManagePlayers = vi.fn();
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const user = userEvent.setup();
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renderBar({ onManagePlayers });
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await user.click(screen.getByRole("button", { name: "More actions" }));
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await user.click(screen.getByText("Player Characters"));
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expect(onManagePlayers).toHaveBeenCalledOnce();
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});
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it("calls onOpenSettings from overflow menu", async () => {
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const onOpenSettings = vi.fn();
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const user = userEvent.setup();
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renderBar({ onOpenSettings });
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await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||
await user.click(screen.getByText("Settings"));
|
||||
expect(onOpenSettings).toHaveBeenCalledOnce();
|
||||
});
|
||||
|
||||
it("submits custom stats with combatant", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBar();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Fighter");
|
||||
const initInput = screen.getByPlaceholderText("Init");
|
||||
const acInput = screen.getByPlaceholderText("AC");
|
||||
const hpInput = screen.getByPlaceholderText("MaxHP");
|
||||
await user.type(initInput, "15");
|
||||
await user.type(acInput, "18");
|
||||
await user.type(hpInput, "45");
|
||||
await user.click(screen.getByRole("button", { name: "Add" }));
|
||||
expect(input).toHaveValue("");
|
||||
it("calls onOpenSettings from overflow menu", async () => {
|
||||
const onOpenSettings = vi.fn();
|
||||
const user = userEvent.setup();
|
||||
renderBar({ onOpenSettings });
|
||||
await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||
await user.click(screen.getByText("Settings"));
|
||||
expect(onOpenSettings).toHaveBeenCalledOnce();
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -4,6 +4,8 @@ import "@testing-library/jest-dom/vitest";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AdapterProvider } from "../../contexts/adapter-context.js";
|
||||
import { BulkImportPrompt } from "../bulk-import-prompt.js";
|
||||
|
||||
const THREE_SOURCES_REGEX = /3 sources/;
|
||||
@@ -28,6 +30,10 @@ let mockImportState = {
|
||||
failed: 0,
|
||||
};
|
||||
|
||||
// Uses context mocks because the bulk import state machine (idle → loading →
|
||||
// complete → partial-failure) is impractical to drive through user interactions
|
||||
// without real network calls. Consider migrating if adapter injection expands
|
||||
// to cover these state transitions.
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: () => ({
|
||||
fetchAndCacheSource: mockFetchAndCacheSource,
|
||||
@@ -50,12 +56,23 @@ vi.mock("../../contexts/side-panel-context.js", () => ({
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
}));
|
||||
function createAdaptersWithSources() {
|
||||
const adapters = createTestAdapters();
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
|
||||
};
|
||||
return adapters;
|
||||
}
|
||||
|
||||
function renderWithAdapters() {
|
||||
const adapters = createAdaptersWithSources();
|
||||
return render(
|
||||
<AdapterProvider adapters={adapters}>
|
||||
<BulkImportPrompt />
|
||||
</AdapterProvider>,
|
||||
);
|
||||
}
|
||||
|
||||
describe("BulkImportPrompt", () => {
|
||||
afterEach(() => {
|
||||
@@ -64,7 +81,7 @@ describe("BulkImportPrompt", () => {
|
||||
});
|
||||
|
||||
it("idle: shows base URL input, source count, Load All button", () => {
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText(THREE_SOURCES_REGEX)).toBeInTheDocument();
|
||||
expect(screen.getByDisplayValue(GITHUB_URL_REGEX)).toBeInTheDocument();
|
||||
expect(
|
||||
@@ -74,7 +91,7 @@ describe("BulkImportPrompt", () => {
|
||||
|
||||
it("idle: clearing URL disables the button", async () => {
|
||||
const user = userEvent.setup();
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
|
||||
const input = screen.getByDisplayValue(GITHUB_URL_REGEX);
|
||||
await user.clear(input);
|
||||
@@ -83,7 +100,7 @@ describe("BulkImportPrompt", () => {
|
||||
|
||||
it("idle: clicking Load All calls startImport with URL", async () => {
|
||||
const user = userEvent.setup();
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
|
||||
await user.click(screen.getByRole("button", { name: "Load All" }));
|
||||
expect(mockStartImport).toHaveBeenCalledWith(
|
||||
@@ -101,7 +118,7 @@ describe("BulkImportPrompt", () => {
|
||||
completed: 3,
|
||||
failed: 1,
|
||||
};
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText(LOADING_PROGRESS_REGEX)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
@@ -112,7 +129,7 @@ describe("BulkImportPrompt", () => {
|
||||
completed: 10,
|
||||
failed: 0,
|
||||
};
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText("All sources loaded")).toBeInTheDocument();
|
||||
expect(screen.getByRole("button", { name: "Done" })).toBeInTheDocument();
|
||||
});
|
||||
@@ -125,7 +142,7 @@ describe("BulkImportPrompt", () => {
|
||||
failed: 0,
|
||||
};
|
||||
const user = userEvent.setup();
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
|
||||
await user.click(screen.getByRole("button", { name: "Done" }));
|
||||
expect(mockDismissPanel).toHaveBeenCalled();
|
||||
@@ -139,7 +156,7 @@ describe("BulkImportPrompt", () => {
|
||||
completed: 7,
|
||||
failed: 3,
|
||||
};
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText(SEVEN_OF_TEN_REGEX)).toBeInTheDocument();
|
||||
expect(screen.getByText(THREE_FAILED_REGEX)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
@@ -13,34 +13,6 @@ const TEMP_HP_REGEX = /^\+\d/;
|
||||
const CURRENT_HP_7_REGEX = /Current HP: 7/;
|
||||
const CURRENT_HP_REGEX = /Current HP/;
|
||||
|
||||
// Mock persistence — no localStorage interaction
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
// Mock bestiary — no IndexedDB or JSON index
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
// DOM API stubs
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
|
||||
@@ -3,36 +3,33 @@ import type { ConditionId } from "@initiative/domain";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import { userEvent } from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { RulesEditionProvider } from "../../contexts/rules-edition-context.js";
|
||||
import { ConditionTags } from "../condition-tags.js";
|
||||
|
||||
vi.mock("../../contexts/rules-edition-context.js", () => ({
|
||||
useRulesEditionContext: () => ({ edition: "5.5e" }),
|
||||
}));
|
||||
|
||||
afterEach(cleanup);
|
||||
|
||||
function renderTags(props: Partial<Parameters<typeof ConditionTags>[0]> = {}) {
|
||||
return render(
|
||||
<RulesEditionProvider>
|
||||
<ConditionTags
|
||||
conditions={props.conditions}
|
||||
onRemove={props.onRemove ?? (() => {})}
|
||||
onOpenPicker={props.onOpenPicker ?? (() => {})}
|
||||
/>
|
||||
</RulesEditionProvider>,
|
||||
);
|
||||
}
|
||||
|
||||
describe("ConditionTags", () => {
|
||||
it("renders nothing when conditions is undefined", () => {
|
||||
const { container } = render(
|
||||
<ConditionTags
|
||||
conditions={undefined}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
const { container } = renderTags();
|
||||
// Only the add button should be present
|
||||
expect(container.querySelectorAll("button")).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("renders a button per condition", () => {
|
||||
const conditions: ConditionId[] = ["blinded", "prone"];
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={conditions}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
renderTags({ conditions });
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Remove Blinded" }),
|
||||
).toBeDefined();
|
||||
@@ -41,13 +38,10 @@ describe("ConditionTags", () => {
|
||||
|
||||
it("calls onRemove with condition id when clicked", async () => {
|
||||
const onRemove = vi.fn();
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={["blinded"] as ConditionId[]}
|
||||
onRemove={onRemove}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
renderTags({
|
||||
conditions: ["blinded"] as ConditionId[],
|
||||
onRemove,
|
||||
});
|
||||
|
||||
await userEvent.click(
|
||||
screen.getByRole("button", { name: "Remove Blinded" }),
|
||||
@@ -58,13 +52,7 @@ describe("ConditionTags", () => {
|
||||
|
||||
it("calls onOpenPicker when add button is clicked", async () => {
|
||||
const onOpenPicker = vi.fn();
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={[]}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={onOpenPicker}
|
||||
/>,
|
||||
);
|
||||
renderTags({ conditions: [], onOpenPicker });
|
||||
|
||||
await userEvent.click(
|
||||
screen.getByRole("button", { name: "Add condition" }),
|
||||
@@ -74,13 +62,7 @@ describe("ConditionTags", () => {
|
||||
});
|
||||
|
||||
it("renders empty conditions array without errors", () => {
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={[]}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
renderTags({ conditions: [] });
|
||||
// Only add button
|
||||
expect(screen.getByRole("button", { name: "Add condition" })).toBeDefined();
|
||||
});
|
||||
|
||||
@@ -33,32 +33,6 @@ beforeAll(() => {
|
||||
|
||||
afterEach(cleanup);
|
||||
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
function renderSection() {
|
||||
const ref = createRef<PlayerCharacterSectionHandle>();
|
||||
const result = render(<PlayerCharacterSection ref={ref} />, {
|
||||
|
||||
@@ -28,32 +28,6 @@ beforeAll(() => {
|
||||
});
|
||||
});
|
||||
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
function renderModal(open = true) {
|
||||
const onClose = vi.fn();
|
||||
const result = render(<SettingsModal open={open} onClose={onClose} />, {
|
||||
|
||||
@@ -4,6 +4,8 @@ import "@testing-library/jest-dom/vitest";
|
||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AdapterProvider } from "../../contexts/adapter-context.js";
|
||||
import { SourceFetchPrompt } from "../source-fetch-prompt.js";
|
||||
|
||||
const MONSTER_MANUAL_REGEX = /Monster Manual/;
|
||||
@@ -13,6 +15,9 @@ afterEach(cleanup);
|
||||
const mockFetchAndCacheSource = vi.fn();
|
||||
const mockUploadAndCacheSource = vi.fn();
|
||||
|
||||
// Uses context mock because fetchAndCacheSource/uploadAndCacheSource involve
|
||||
// real fetch() calls. The test controls success/failure to verify the
|
||||
// component's loading and error UI, not the fetching logic itself.
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: () => ({
|
||||
fetchAndCacheSource: mockFetchAndCacheSource,
|
||||
@@ -20,22 +25,23 @@ vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
getDefaultFetchUrl: (code: string) =>
|
||||
`https://example.com/bestiary/${code}.json`,
|
||||
getSourceDisplayName: (code: string) =>
|
||||
code === "MM" ? "Monster Manual" : code,
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
}));
|
||||
|
||||
function renderPrompt(sourceCode = "MM") {
|
||||
const onSourceLoaded = vi.fn();
|
||||
const adapters = createTestAdapters();
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
getDefaultFetchUrl: (code: string) =>
|
||||
`https://example.com/bestiary/${code}.json`,
|
||||
getSourceDisplayName: (code: string) =>
|
||||
code === "MM" ? "Monster Manual" : code,
|
||||
};
|
||||
const result = render(
|
||||
<SourceFetchPrompt
|
||||
sourceCode={sourceCode}
|
||||
onSourceLoaded={onSourceLoaded}
|
||||
/>,
|
||||
<AdapterProvider adapters={adapters}>
|
||||
<SourceFetchPrompt
|
||||
sourceCode={sourceCode}
|
||||
onSourceLoaded={onSourceLoaded}
|
||||
/>
|
||||
</AdapterProvider>,
|
||||
);
|
||||
return { ...result, onSourceLoaded };
|
||||
}
|
||||
|
||||
@@ -3,60 +3,68 @@ import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
getCachedSources: vi.fn(),
|
||||
clearSource: vi.fn(),
|
||||
clearAll: vi.fn(),
|
||||
}));
|
||||
|
||||
// Mock the context module
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: vi.fn(),
|
||||
}));
|
||||
|
||||
import * as bestiaryCache from "../../adapters/bestiary-cache.js";
|
||||
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
|
||||
import type { ReactNode } from "react";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import type { CachedSourceInfo } from "../../adapters/ports.js";
|
||||
import { SourceManager } from "../source-manager.js";
|
||||
|
||||
const mockGetCachedSources = vi.mocked(bestiaryCache.getCachedSources);
|
||||
const mockClearSource = vi.mocked(bestiaryCache.clearSource);
|
||||
const mockClearAll = vi.mocked(bestiaryCache.clearAll);
|
||||
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
vi.clearAllMocks();
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
function setupMockContext() {
|
||||
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
||||
mockUseBestiaryContext.mockReturnValue({
|
||||
refreshCache,
|
||||
search: vi.fn().mockReturnValue([]),
|
||||
getCreature: vi.fn(),
|
||||
isLoaded: true,
|
||||
isSourceCached: vi.fn().mockResolvedValue(false),
|
||||
fetchAndCacheSource: vi.fn(),
|
||||
uploadAndCacheSource: vi.fn(),
|
||||
} as ReturnType<typeof useBestiaryContext>);
|
||||
return { refreshCache };
|
||||
afterEach(cleanup);
|
||||
|
||||
function renderWithSources(sources: CachedSourceInfo[] = []) {
|
||||
const adapters = createTestAdapters();
|
||||
// Wire getCachedSources to return the provided sources initially,
|
||||
// then empty after clear operations
|
||||
let currentSources = [...sources];
|
||||
adapters.bestiaryCache = {
|
||||
...adapters.bestiaryCache,
|
||||
getCachedSources: () => Promise.resolve(currentSources),
|
||||
clearSource(sourceCode) {
|
||||
currentSources = currentSources.filter(
|
||||
(s) => s.sourceCode !== sourceCode,
|
||||
);
|
||||
return Promise.resolve();
|
||||
},
|
||||
clearAll() {
|
||||
currentSources = [];
|
||||
return Promise.resolve();
|
||||
},
|
||||
};
|
||||
|
||||
render(<SourceManager />, {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
describe("SourceManager", () => {
|
||||
it("shows 'No cached sources' empty state when no sources", async () => {
|
||||
setupMockContext();
|
||||
mockGetCachedSources.mockResolvedValue([]);
|
||||
render(<SourceManager />);
|
||||
void renderWithSources([]);
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("lists cached sources with display name and creature count", async () => {
|
||||
setupMockContext();
|
||||
mockGetCachedSources.mockResolvedValue([
|
||||
void renderWithSources([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
@@ -70,7 +78,6 @@ describe("SourceManager", () => {
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
]);
|
||||
render(<SourceManager />);
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||
});
|
||||
@@ -79,62 +86,45 @@ describe("SourceManager", () => {
|
||||
expect(screen.getByText("100 creatures")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("Clear All button calls cache clear and refreshCache", async () => {
|
||||
it("Clear All button removes all sources", async () => {
|
||||
const user = userEvent.setup();
|
||||
const { refreshCache } = setupMockContext();
|
||||
mockGetCachedSources
|
||||
.mockResolvedValueOnce([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
creatureCount: 300,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
])
|
||||
.mockResolvedValue([]);
|
||||
mockClearAll.mockResolvedValue(undefined);
|
||||
render(<SourceManager />);
|
||||
void renderWithSources([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
creatureCount: 300,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
]);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
await user.click(screen.getByRole("button", { name: "Clear All" }));
|
||||
|
||||
await waitFor(() => {
|
||||
expect(mockClearAll).toHaveBeenCalled();
|
||||
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||
});
|
||||
expect(refreshCache).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("individual source delete button calls clear for that source", async () => {
|
||||
it("individual source delete button removes that source", async () => {
|
||||
const user = userEvent.setup();
|
||||
const { refreshCache } = setupMockContext();
|
||||
mockGetCachedSources
|
||||
.mockResolvedValueOnce([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
creatureCount: 300,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
{
|
||||
sourceCode: "vgm",
|
||||
displayName: "Volo's Guide",
|
||||
creatureCount: 100,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
])
|
||||
.mockResolvedValue([
|
||||
{
|
||||
sourceCode: "vgm",
|
||||
displayName: "Volo's Guide",
|
||||
creatureCount: 100,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
]);
|
||||
mockClearSource.mockResolvedValue(undefined);
|
||||
void renderWithSources([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
creatureCount: 300,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
{
|
||||
sourceCode: "vgm",
|
||||
displayName: "Volo's Guide",
|
||||
creatureCount: 100,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
]);
|
||||
|
||||
render(<SourceManager />);
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||
});
|
||||
@@ -142,9 +132,10 @@ describe("SourceManager", () => {
|
||||
await user.click(
|
||||
screen.getByRole("button", { name: "Remove Monster Manual" }),
|
||||
);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(mockClearSource).toHaveBeenCalledWith("mm");
|
||||
expect(screen.queryByText("Monster Manual")).not.toBeInTheDocument();
|
||||
});
|
||||
expect(refreshCache).toHaveBeenCalled();
|
||||
expect(screen.getByText("Volo's Guide")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,100 +1,68 @@
|
||||
// @vitest-environment jsdom
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import type { Encounter } from "@initiative/domain";
|
||||
import { combatantId } from "@initiative/domain";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
// Mock the context modules
|
||||
vi.mock("../../contexts/encounter-context.js", () => ({
|
||||
useEncounterContext: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/player-characters-context.js", () => ({
|
||||
usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
|
||||
}));
|
||||
|
||||
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
||||
import type { ReactNode } from "react";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { TurnNavigation } from "../turn-navigation.js";
|
||||
|
||||
const mockUseEncounterContext = vi.mocked(useEncounterContext);
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
vi.clearAllMocks();
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
function mockContext(overrides: Partial<Encounter> = {}) {
|
||||
const encounter: Encounter = {
|
||||
combatants: [
|
||||
{ id: combatantId("1"), name: "Goblin" },
|
||||
{ id: combatantId("2"), name: "Conjurer" },
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
...overrides,
|
||||
};
|
||||
afterEach(cleanup);
|
||||
|
||||
const value = {
|
||||
encounter,
|
||||
advanceTurn: vi.fn(),
|
||||
retreatTurn: vi.fn(),
|
||||
clearEncounter: vi.fn(),
|
||||
isEmpty: encounter.combatants.length === 0,
|
||||
hasCreatureCombatants: false,
|
||||
canRollAllInitiative: false,
|
||||
addCombatant: vi.fn(),
|
||||
removeCombatant: vi.fn(),
|
||||
editCombatant: vi.fn(),
|
||||
setInitiative: vi.fn(),
|
||||
setHp: vi.fn(),
|
||||
adjustHp: vi.fn(),
|
||||
setTempHp: vi.fn(),
|
||||
hasTempHp: false,
|
||||
setAc: vi.fn(),
|
||||
toggleCondition: vi.fn(),
|
||||
toggleConcentration: vi.fn(),
|
||||
addFromBestiary: vi.fn(),
|
||||
addMultipleFromBestiary: vi.fn(),
|
||||
addFromPlayerCharacter: vi.fn(),
|
||||
makeStore: vi.fn(),
|
||||
withUndo: vi.fn((action: () => unknown) => action()),
|
||||
undo: vi.fn(),
|
||||
redo: vi.fn(),
|
||||
canUndo: false,
|
||||
canRedo: false,
|
||||
undoRedoState: { undoStack: [], redoStack: [] },
|
||||
setEncounter: vi.fn(),
|
||||
setUndoRedoState: vi.fn(),
|
||||
events: [],
|
||||
lastCreatureId: null,
|
||||
};
|
||||
|
||||
mockUseEncounterContext.mockReturnValue(
|
||||
value as ReturnType<typeof useEncounterContext>,
|
||||
);
|
||||
return value;
|
||||
}
|
||||
|
||||
function renderNav(overrides: Partial<Encounter> = {}) {
|
||||
mockContext(overrides);
|
||||
return render(<TurnNavigation />);
|
||||
function renderNav(encounter = buildEncounter()) {
|
||||
const adapters = createTestAdapters({ encounter });
|
||||
return render(<TurnNavigation />, {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
describe("TurnNavigation", () => {
|
||||
describe("US1: Round badge and combatant name", () => {
|
||||
it("renders the round badge with correct round number", () => {
|
||||
renderNav({ roundNumber: 3 });
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
roundNumber: 3,
|
||||
}),
|
||||
);
|
||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("renders the combatant name separately from the round badge", () => {
|
||||
renderNav();
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Goblin" }),
|
||||
buildCombatant({ id: combatantId("c-2"), name: "Conjurer" }),
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
}),
|
||||
);
|
||||
const badge = screen.getByText("R1");
|
||||
const name = screen.getByText("Goblin");
|
||||
expect(badge).toBeInTheDocument();
|
||||
@@ -104,59 +72,45 @@ describe("TurnNavigation", () => {
|
||||
});
|
||||
|
||||
it("does not render an em dash between round and name", () => {
|
||||
const { container } = renderNav();
|
||||
const { container } = renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
}),
|
||||
);
|
||||
expect(container.textContent).not.toContain("\u2014");
|
||||
});
|
||||
|
||||
it("round badge and combatant name are siblings in the center area", () => {
|
||||
renderNav();
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
}),
|
||||
);
|
||||
const badge = screen.getByText("R1");
|
||||
const name = screen.getByText("Goblin");
|
||||
// badge text is inside inner span > outer span, name is a direct child
|
||||
expect(badge.closest(".flex")).toBe(name.parentElement);
|
||||
});
|
||||
|
||||
it("updates the round badge when round changes", () => {
|
||||
mockContext({ roundNumber: 2 });
|
||||
const { rerender } = render(<TurnNavigation />);
|
||||
expect(screen.getByText("R2")).toBeInTheDocument();
|
||||
|
||||
mockContext({ roundNumber: 3 });
|
||||
rerender(<TurnNavigation />);
|
||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
||||
expect(screen.queryByText("R2")).not.toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("renders the next combatant name when turn advances", () => {
|
||||
const combatants = [
|
||||
{ id: combatantId("1"), name: "Goblin" },
|
||||
{ id: combatantId("2"), name: "Conjurer" },
|
||||
];
|
||||
mockContext({ combatants, activeIndex: 0 });
|
||||
const { rerender } = render(<TurnNavigation />);
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
|
||||
mockContext({ combatants, activeIndex: 1 });
|
||||
rerender(<TurnNavigation />);
|
||||
expect(screen.getByText("Conjurer")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
describe("US2: Layout robustness", () => {
|
||||
it("applies truncation styles to long combatant names", () => {
|
||||
const longName =
|
||||
"Ancient Red Dragon Wyrm of the Northern Wastes and Beyond";
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: longName }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: longName })],
|
||||
}),
|
||||
);
|
||||
const nameEl = screen.getByText(longName);
|
||||
expect(nameEl.className).toContain("truncate");
|
||||
});
|
||||
|
||||
it("renders three-zone layout with a single-character name", () => {
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: "O" }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "O" })],
|
||||
}),
|
||||
);
|
||||
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||
expect(screen.getByText("O")).toBeInTheDocument();
|
||||
expect(
|
||||
@@ -169,9 +123,11 @@ describe("TurnNavigation", () => {
|
||||
|
||||
it("keeps all action buttons accessible regardless of name length", () => {
|
||||
const longName = "A".repeat(60);
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: longName }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: longName })],
|
||||
}),
|
||||
);
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Previous turn" }),
|
||||
).toBeInTheDocument();
|
||||
@@ -182,29 +138,30 @@ describe("TurnNavigation", () => {
|
||||
|
||||
it("renders a 40-character name without truncation class issues", () => {
|
||||
const name40 = "A".repeat(40);
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: name40 }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: name40 })],
|
||||
}),
|
||||
);
|
||||
const nameEl = screen.getByText(name40);
|
||||
expect(nameEl).toBeInTheDocument();
|
||||
// The truncate class is applied but CSS only visually truncates if content overflows
|
||||
expect(nameEl.className).toContain("truncate");
|
||||
});
|
||||
});
|
||||
|
||||
describe("US3: No combatants state", () => {
|
||||
it("shows the round badge when there are no combatants", () => {
|
||||
renderNav({ combatants: [], roundNumber: 1 });
|
||||
renderNav(buildEncounter({ combatants: [], roundNumber: 1 }));
|
||||
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("shows 'No combatants' placeholder text", () => {
|
||||
renderNav({ combatants: [] });
|
||||
renderNav(buildEncounter({ combatants: [] }));
|
||||
expect(screen.getByText("No combatants")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("disables navigation buttons when there are no combatants", () => {
|
||||
renderNav({ combatants: [] });
|
||||
renderNav(buildEncounter({ combatants: [] }));
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Previous turn" }),
|
||||
).toBeDisabled();
|
||||
|
||||
Reference in New Issue
Block a user