Introduce adapter injection and migrate test suite
Replace direct adapter/persistence imports with context-based injection (AdapterContext + useAdapters) so tests use in-memory implementations instead of vi.mock. Migrate component tests from context mocking to AllProviders with real hooks. Extract export/import logic from ActionBar into useEncounterExportImport hook. Add bestiary-cache and bestiary-index-adapter test suites. Raise adapter coverage thresholds (68→80 lines, 56→62 branches). 77 test files, 891 tests, all passing. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,100 +1,68 @@
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// @vitest-environment jsdom
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import "@testing-library/jest-dom/vitest";
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import type { Encounter } from "@initiative/domain";
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import { combatantId } from "@initiative/domain";
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import { cleanup, render, screen } from "@testing-library/react";
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import { afterEach, describe, expect, it, vi } from "vitest";
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// Mock the context modules
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vi.mock("../../contexts/encounter-context.js", () => ({
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useEncounterContext: vi.fn(),
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}));
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vi.mock("../../contexts/player-characters-context.js", () => ({
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usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
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}));
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vi.mock("../../contexts/bestiary-context.js", () => ({
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useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
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}));
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import { useEncounterContext } from "../../contexts/encounter-context.js";
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import type { ReactNode } from "react";
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import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
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import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
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import {
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buildCombatant,
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buildEncounter,
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} from "../../__tests__/factories/index.js";
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import { AllProviders } from "../../__tests__/test-providers.js";
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import { TurnNavigation } from "../turn-navigation.js";
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const mockUseEncounterContext = vi.mocked(useEncounterContext);
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afterEach(() => {
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cleanup();
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vi.clearAllMocks();
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beforeAll(() => {
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Object.defineProperty(globalThis, "matchMedia", {
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writable: true,
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value: vi.fn().mockImplementation((query: string) => ({
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matches: false,
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media: query,
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onchange: null,
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addListener: vi.fn(),
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removeListener: vi.fn(),
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addEventListener: vi.fn(),
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removeEventListener: vi.fn(),
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dispatchEvent: vi.fn(),
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})),
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});
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});
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function mockContext(overrides: Partial<Encounter> = {}) {
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const encounter: Encounter = {
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combatants: [
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{ id: combatantId("1"), name: "Goblin" },
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{ id: combatantId("2"), name: "Conjurer" },
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],
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activeIndex: 0,
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roundNumber: 1,
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...overrides,
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};
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afterEach(cleanup);
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const value = {
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encounter,
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advanceTurn: vi.fn(),
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retreatTurn: vi.fn(),
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clearEncounter: vi.fn(),
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isEmpty: encounter.combatants.length === 0,
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hasCreatureCombatants: false,
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canRollAllInitiative: false,
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addCombatant: vi.fn(),
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removeCombatant: vi.fn(),
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editCombatant: vi.fn(),
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setInitiative: vi.fn(),
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setHp: vi.fn(),
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adjustHp: vi.fn(),
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setTempHp: vi.fn(),
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hasTempHp: false,
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setAc: vi.fn(),
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toggleCondition: vi.fn(),
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toggleConcentration: vi.fn(),
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addFromBestiary: vi.fn(),
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addMultipleFromBestiary: vi.fn(),
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addFromPlayerCharacter: vi.fn(),
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makeStore: vi.fn(),
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withUndo: vi.fn((action: () => unknown) => action()),
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undo: vi.fn(),
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redo: vi.fn(),
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canUndo: false,
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canRedo: false,
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undoRedoState: { undoStack: [], redoStack: [] },
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setEncounter: vi.fn(),
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setUndoRedoState: vi.fn(),
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events: [],
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lastCreatureId: null,
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};
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mockUseEncounterContext.mockReturnValue(
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value as ReturnType<typeof useEncounterContext>,
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);
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return value;
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}
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function renderNav(overrides: Partial<Encounter> = {}) {
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mockContext(overrides);
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return render(<TurnNavigation />);
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function renderNav(encounter = buildEncounter()) {
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const adapters = createTestAdapters({ encounter });
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return render(<TurnNavigation />, {
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wrapper: ({ children }: { children: ReactNode }) => (
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<AllProviders adapters={adapters}>{children}</AllProviders>
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),
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});
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}
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describe("TurnNavigation", () => {
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describe("US1: Round badge and combatant name", () => {
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it("renders the round badge with correct round number", () => {
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renderNav({ roundNumber: 3 });
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renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: "Goblin" })],
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roundNumber: 3,
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}),
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);
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expect(screen.getByText("R3")).toBeInTheDocument();
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});
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it("renders the combatant name separately from the round badge", () => {
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renderNav();
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renderNav(
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buildEncounter({
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combatants: [
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buildCombatant({ id: combatantId("c-1"), name: "Goblin" }),
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buildCombatant({ id: combatantId("c-2"), name: "Conjurer" }),
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],
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activeIndex: 0,
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roundNumber: 1,
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}),
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);
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const badge = screen.getByText("R1");
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const name = screen.getByText("Goblin");
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expect(badge).toBeInTheDocument();
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@@ -104,59 +72,45 @@ describe("TurnNavigation", () => {
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});
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it("does not render an em dash between round and name", () => {
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const { container } = renderNav();
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const { container } = renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: "Goblin" })],
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}),
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);
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expect(container.textContent).not.toContain("\u2014");
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});
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it("round badge and combatant name are siblings in the center area", () => {
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renderNav();
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renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: "Goblin" })],
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}),
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);
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const badge = screen.getByText("R1");
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const name = screen.getByText("Goblin");
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// badge text is inside inner span > outer span, name is a direct child
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expect(badge.closest(".flex")).toBe(name.parentElement);
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});
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it("updates the round badge when round changes", () => {
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mockContext({ roundNumber: 2 });
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const { rerender } = render(<TurnNavigation />);
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expect(screen.getByText("R2")).toBeInTheDocument();
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mockContext({ roundNumber: 3 });
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rerender(<TurnNavigation />);
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expect(screen.getByText("R3")).toBeInTheDocument();
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expect(screen.queryByText("R2")).not.toBeInTheDocument();
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});
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it("renders the next combatant name when turn advances", () => {
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const combatants = [
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{ id: combatantId("1"), name: "Goblin" },
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{ id: combatantId("2"), name: "Conjurer" },
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];
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mockContext({ combatants, activeIndex: 0 });
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const { rerender } = render(<TurnNavigation />);
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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mockContext({ combatants, activeIndex: 1 });
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rerender(<TurnNavigation />);
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expect(screen.getByText("Conjurer")).toBeInTheDocument();
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});
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});
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describe("US2: Layout robustness", () => {
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it("applies truncation styles to long combatant names", () => {
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const longName =
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"Ancient Red Dragon Wyrm of the Northern Wastes and Beyond";
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renderNav({
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combatants: [{ id: combatantId("1"), name: longName }],
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});
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renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: longName })],
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}),
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);
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const nameEl = screen.getByText(longName);
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expect(nameEl.className).toContain("truncate");
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});
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it("renders three-zone layout with a single-character name", () => {
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renderNav({
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combatants: [{ id: combatantId("1"), name: "O" }],
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});
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renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: "O" })],
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}),
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);
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expect(screen.getByText("R1")).toBeInTheDocument();
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expect(screen.getByText("O")).toBeInTheDocument();
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expect(
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@@ -169,9 +123,11 @@ describe("TurnNavigation", () => {
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it("keeps all action buttons accessible regardless of name length", () => {
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const longName = "A".repeat(60);
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renderNav({
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combatants: [{ id: combatantId("1"), name: longName }],
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});
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renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: longName })],
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}),
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);
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expect(
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screen.getByRole("button", { name: "Previous turn" }),
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).toBeInTheDocument();
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@@ -182,29 +138,30 @@ describe("TurnNavigation", () => {
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it("renders a 40-character name without truncation class issues", () => {
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const name40 = "A".repeat(40);
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renderNav({
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combatants: [{ id: combatantId("1"), name: name40 }],
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});
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renderNav(
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buildEncounter({
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combatants: [buildCombatant({ name: name40 })],
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}),
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);
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const nameEl = screen.getByText(name40);
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expect(nameEl).toBeInTheDocument();
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// The truncate class is applied but CSS only visually truncates if content overflows
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expect(nameEl.className).toContain("truncate");
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});
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});
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describe("US3: No combatants state", () => {
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it("shows the round badge when there are no combatants", () => {
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renderNav({ combatants: [], roundNumber: 1 });
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renderNav(buildEncounter({ combatants: [], roundNumber: 1 }));
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expect(screen.getByText("R1")).toBeInTheDocument();
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});
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it("shows 'No combatants' placeholder text", () => {
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renderNav({ combatants: [] });
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renderNav(buildEncounter({ combatants: [] }));
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expect(screen.getByText("No combatants")).toBeInTheDocument();
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});
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it("disables navigation buttons when there are no combatants", () => {
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renderNav({ combatants: [] });
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renderNav(buildEncounter({ combatants: [] }));
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expect(
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screen.getByRole("button", { name: "Previous turn" }),
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).toBeDisabled();
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