Introduce adapter injection and migrate test suite
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Replace direct adapter/persistence imports with context-based injection
(AdapterContext + useAdapters) so tests use in-memory implementations
instead of vi.mock. Migrate component tests from context mocking to
AllProviders with real hooks. Extract export/import logic from ActionBar
into useEncounterExportImport hook. Add bestiary-cache and
bestiary-index-adapter test suites. Raise adapter coverage thresholds
(68→80 lines, 56→62 branches).

77 test files, 891 tests, all passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-01 23:55:45 +02:00
parent 228c1c667f
commit 2c643cc98b
42 changed files with 1879 additions and 1190 deletions

View File

@@ -1,100 +1,68 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import type { Encounter } from "@initiative/domain";
import { combatantId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { afterEach, describe, expect, it, vi } from "vitest";
// Mock the context modules
vi.mock("../../contexts/encounter-context.js", () => ({
useEncounterContext: vi.fn(),
}));
vi.mock("../../contexts/player-characters-context.js", () => ({
usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
}));
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
}));
import { useEncounterContext } from "../../contexts/encounter-context.js";
import type { ReactNode } from "react";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
import {
buildCombatant,
buildEncounter,
} from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import { TurnNavigation } from "../turn-navigation.js";
const mockUseEncounterContext = vi.mocked(useEncounterContext);
afterEach(() => {
cleanup();
vi.clearAllMocks();
beforeAll(() => {
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
});
});
function mockContext(overrides: Partial<Encounter> = {}) {
const encounter: Encounter = {
combatants: [
{ id: combatantId("1"), name: "Goblin" },
{ id: combatantId("2"), name: "Conjurer" },
],
activeIndex: 0,
roundNumber: 1,
...overrides,
};
afterEach(cleanup);
const value = {
encounter,
advanceTurn: vi.fn(),
retreatTurn: vi.fn(),
clearEncounter: vi.fn(),
isEmpty: encounter.combatants.length === 0,
hasCreatureCombatants: false,
canRollAllInitiative: false,
addCombatant: vi.fn(),
removeCombatant: vi.fn(),
editCombatant: vi.fn(),
setInitiative: vi.fn(),
setHp: vi.fn(),
adjustHp: vi.fn(),
setTempHp: vi.fn(),
hasTempHp: false,
setAc: vi.fn(),
toggleCondition: vi.fn(),
toggleConcentration: vi.fn(),
addFromBestiary: vi.fn(),
addMultipleFromBestiary: vi.fn(),
addFromPlayerCharacter: vi.fn(),
makeStore: vi.fn(),
withUndo: vi.fn((action: () => unknown) => action()),
undo: vi.fn(),
redo: vi.fn(),
canUndo: false,
canRedo: false,
undoRedoState: { undoStack: [], redoStack: [] },
setEncounter: vi.fn(),
setUndoRedoState: vi.fn(),
events: [],
lastCreatureId: null,
};
mockUseEncounterContext.mockReturnValue(
value as ReturnType<typeof useEncounterContext>,
);
return value;
}
function renderNav(overrides: Partial<Encounter> = {}) {
mockContext(overrides);
return render(<TurnNavigation />);
function renderNav(encounter = buildEncounter()) {
const adapters = createTestAdapters({ encounter });
return render(<TurnNavigation />, {
wrapper: ({ children }: { children: ReactNode }) => (
<AllProviders adapters={adapters}>{children}</AllProviders>
),
});
}
describe("TurnNavigation", () => {
describe("US1: Round badge and combatant name", () => {
it("renders the round badge with correct round number", () => {
renderNav({ roundNumber: 3 });
renderNav(
buildEncounter({
combatants: [buildCombatant({ name: "Goblin" })],
roundNumber: 3,
}),
);
expect(screen.getByText("R3")).toBeInTheDocument();
});
it("renders the combatant name separately from the round badge", () => {
renderNav();
renderNav(
buildEncounter({
combatants: [
buildCombatant({ id: combatantId("c-1"), name: "Goblin" }),
buildCombatant({ id: combatantId("c-2"), name: "Conjurer" }),
],
activeIndex: 0,
roundNumber: 1,
}),
);
const badge = screen.getByText("R1");
const name = screen.getByText("Goblin");
expect(badge).toBeInTheDocument();
@@ -104,59 +72,45 @@ describe("TurnNavigation", () => {
});
it("does not render an em dash between round and name", () => {
const { container } = renderNav();
const { container } = renderNav(
buildEncounter({
combatants: [buildCombatant({ name: "Goblin" })],
}),
);
expect(container.textContent).not.toContain("\u2014");
});
it("round badge and combatant name are siblings in the center area", () => {
renderNav();
renderNav(
buildEncounter({
combatants: [buildCombatant({ name: "Goblin" })],
}),
);
const badge = screen.getByText("R1");
const name = screen.getByText("Goblin");
// badge text is inside inner span > outer span, name is a direct child
expect(badge.closest(".flex")).toBe(name.parentElement);
});
it("updates the round badge when round changes", () => {
mockContext({ roundNumber: 2 });
const { rerender } = render(<TurnNavigation />);
expect(screen.getByText("R2")).toBeInTheDocument();
mockContext({ roundNumber: 3 });
rerender(<TurnNavigation />);
expect(screen.getByText("R3")).toBeInTheDocument();
expect(screen.queryByText("R2")).not.toBeInTheDocument();
});
it("renders the next combatant name when turn advances", () => {
const combatants = [
{ id: combatantId("1"), name: "Goblin" },
{ id: combatantId("2"), name: "Conjurer" },
];
mockContext({ combatants, activeIndex: 0 });
const { rerender } = render(<TurnNavigation />);
expect(screen.getByText("Goblin")).toBeInTheDocument();
mockContext({ combatants, activeIndex: 1 });
rerender(<TurnNavigation />);
expect(screen.getByText("Conjurer")).toBeInTheDocument();
});
});
describe("US2: Layout robustness", () => {
it("applies truncation styles to long combatant names", () => {
const longName =
"Ancient Red Dragon Wyrm of the Northern Wastes and Beyond";
renderNav({
combatants: [{ id: combatantId("1"), name: longName }],
});
renderNav(
buildEncounter({
combatants: [buildCombatant({ name: longName })],
}),
);
const nameEl = screen.getByText(longName);
expect(nameEl.className).toContain("truncate");
});
it("renders three-zone layout with a single-character name", () => {
renderNav({
combatants: [{ id: combatantId("1"), name: "O" }],
});
renderNav(
buildEncounter({
combatants: [buildCombatant({ name: "O" })],
}),
);
expect(screen.getByText("R1")).toBeInTheDocument();
expect(screen.getByText("O")).toBeInTheDocument();
expect(
@@ -169,9 +123,11 @@ describe("TurnNavigation", () => {
it("keeps all action buttons accessible regardless of name length", () => {
const longName = "A".repeat(60);
renderNav({
combatants: [{ id: combatantId("1"), name: longName }],
});
renderNav(
buildEncounter({
combatants: [buildCombatant({ name: longName })],
}),
);
expect(
screen.getByRole("button", { name: "Previous turn" }),
).toBeInTheDocument();
@@ -182,29 +138,30 @@ describe("TurnNavigation", () => {
it("renders a 40-character name without truncation class issues", () => {
const name40 = "A".repeat(40);
renderNav({
combatants: [{ id: combatantId("1"), name: name40 }],
});
renderNav(
buildEncounter({
combatants: [buildCombatant({ name: name40 })],
}),
);
const nameEl = screen.getByText(name40);
expect(nameEl).toBeInTheDocument();
// The truncate class is applied but CSS only visually truncates if content overflows
expect(nameEl.className).toContain("truncate");
});
});
describe("US3: No combatants state", () => {
it("shows the round badge when there are no combatants", () => {
renderNav({ combatants: [], roundNumber: 1 });
renderNav(buildEncounter({ combatants: [], roundNumber: 1 }));
expect(screen.getByText("R1")).toBeInTheDocument();
});
it("shows 'No combatants' placeholder text", () => {
renderNav({ combatants: [] });
renderNav(buildEncounter({ combatants: [] }));
expect(screen.getByText("No combatants")).toBeInTheDocument();
});
it("disables navigation buttons when there are no combatants", () => {
renderNav({ combatants: [] });
renderNav(buildEncounter({ combatants: [] }));
expect(
screen.getByRole("button", { name: "Previous turn" }),
).toBeDisabled();