Add rules edition setting for condition tooltips (5e/5.5e)
Introduce a settings modal (opened from the kebab menu) with a rules edition selector for condition tooltip descriptions and a theme picker replacing the inline cycle button. About half the conditions have meaningful mechanical differences between editions. - Add description5e field to ConditionDefinition with 5e (2014) text - Add RulesEditionProvider context with localStorage persistence - Create SettingsModal with Conditions and Theme sections - Wire condition tooltips to edition-aware descriptions - Fix 6 inaccurate 5.5e condition descriptions - Update spec 003 with stories CC-3, CC-8 and FR-095–FR-102 Closes #12 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -15,20 +15,32 @@ export type ConditionId =
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| "stunned"
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| "unconscious";
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export type RulesEdition = "5e" | "5.5e";
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export interface ConditionDefinition {
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readonly id: ConditionId;
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readonly label: string;
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readonly description: string;
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readonly description5e: string;
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readonly iconName: string;
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readonly color: string;
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}
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export function getConditionDescription(
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def: ConditionDefinition,
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edition: RulesEdition,
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): string {
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return edition === "5e" ? def.description5e : def.description;
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}
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export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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{
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id: "blinded",
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label: "Blinded",
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description:
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"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
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description5e:
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"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
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iconName: "EyeOff",
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color: "neutral",
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},
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@@ -37,6 +49,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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label: "Charmed",
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description:
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"Can't attack or target the charmer with harmful abilities. Charmer has Advantage on social checks.",
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description5e:
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"Can't attack or target the charmer with harmful abilities. Charmer has Advantage on social checks.",
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iconName: "Heart",
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color: "pink",
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},
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@@ -44,6 +58,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "deafened",
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label: "Deafened",
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description: "Can't hear. Auto-fail hearing checks.",
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description5e: "Can't hear. Auto-fail hearing checks.",
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iconName: "EarOff",
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color: "neutral",
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},
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@@ -51,7 +66,9 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "exhaustion",
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label: "Exhaustion",
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description:
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"Subtract exhaustion level from D20 Tests and Spell save DCs. Speed reduced by 5 ft. \u00D7 level. Removed by long rest (1 level) or death at 10 levels.",
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"D20 Tests reduced by 2 \u00D7 exhaustion level.\nSpeed reduced by 5 ft. \u00D7 level.\nLong rest removes 1 level.\nDeath at 6 levels.",
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description5e:
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"L1: Disadvantage on ability checks\nL2: Speed halved\nL3: Disadvantage on attacks and saves\nL4: HP max halved\nL5: Speed 0\nL6: Death\nLong rest removes 1 level.",
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iconName: "BatteryLow",
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color: "amber",
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},
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@@ -60,6 +77,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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label: "Frightened",
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description:
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"Disadvantage on ability checks and attacks while source of fear is in line of sight. Can't willingly move closer to the source.",
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description5e:
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"Disadvantage on ability checks and attacks while source of fear is in line of sight. Can't willingly move closer to the source.",
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iconName: "Siren",
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color: "orange",
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},
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@@ -67,7 +86,9 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "grappled",
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label: "Grappled",
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description:
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"Speed is 0 and can't benefit from bonuses to speed. Ends if grappler is Incapacitated or moved out of reach.",
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"Speed 0. Disadvantage on attacks against targets other than the grappler. Grappler can drag you (extra movement cost). Ends if grappler is Incapacitated or you leave their reach.",
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description5e:
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"Speed 0. Ends if grappler is Incapacitated or moved out of reach.",
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iconName: "Hand",
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color: "neutral",
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},
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@@ -75,7 +96,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "incapacitated",
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label: "Incapacitated",
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description:
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"Can't take Actions, Bonus Actions, or Reactions. Concentration is broken.",
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"Can't take Actions, Bonus Actions, or Reactions. Can't speak. Concentration is broken. Disadvantage on Initiative.",
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description5e: "Can't take Actions or Reactions.",
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iconName: "Ban",
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color: "gray",
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},
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@@ -83,6 +105,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "invisible",
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label: "Invisible",
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description:
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"Can't be seen. Advantage on Initiative. Not affected by effects requiring sight (unless caster sees you). Attacks have Advantage; attacks against have Disadvantage.",
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description5e:
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"Impossible to see without magic or special sense. Heavily Obscured. Attacks have Advantage; attacks against have Disadvantage.",
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iconName: "Ghost",
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color: "violet",
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@@ -92,6 +116,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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label: "Paralyzed",
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description:
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"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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description5e:
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"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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iconName: "ZapOff",
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color: "yellow",
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},
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@@ -100,6 +126,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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label: "Petrified",
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description:
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"Turned to stone. Weight \u00D710. Incapacitated. Can't move or speak. Attacks against have Advantage. Auto-fail Str/Dex saves. Resistant to all damage. Immune to poison and disease.",
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description5e:
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"Turned to stone. Weight \u00D710. Incapacitated. Can't move or speak. Attacks against have Advantage. Auto-fail Str/Dex saves. Resistant to all damage. Immune to poison and disease.",
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iconName: "Gem",
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color: "slate",
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},
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@@ -107,6 +135,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "poisoned",
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label: "Poisoned",
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description: "Disadvantage on attack rolls and ability checks.",
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description5e: "Disadvantage on attack rolls and ability checks.",
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iconName: "Droplet",
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color: "green",
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},
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@@ -115,6 +144,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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label: "Prone",
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description:
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"Can only crawl (costs extra movement). Disadvantage on attacks. Attacks within 5 ft. have Advantage; ranged attacks have Disadvantage. Standing up costs half movement.",
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description5e:
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"Can only crawl (costs extra movement). Disadvantage on attacks. Attacks within 5 ft. have Advantage; ranged attacks have Disadvantage. Standing up costs half movement.",
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iconName: "ArrowDown",
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color: "neutral",
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},
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@@ -123,6 +154,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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label: "Restrained",
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description:
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"Speed is 0. Attacks have Disadvantage. Attacks against have Advantage. Disadvantage on Dex saves.",
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description5e:
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"Speed is 0. Attacks have Disadvantage. Attacks against have Advantage. Disadvantage on Dex saves.",
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iconName: "Link",
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color: "neutral",
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},
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@@ -130,6 +163,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "stunned",
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label: "Stunned",
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description:
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"Incapacitated (can't act or speak). Auto-fail Str/Dex saves. Attacks against have Advantage.",
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description5e:
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"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
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iconName: "Sparkles",
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color: "yellow",
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@@ -138,7 +173,9 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
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id: "unconscious",
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label: "Unconscious",
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description:
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"Incapacitated. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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description5e:
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"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
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iconName: "Moon",
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color: "indigo",
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},
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