Implement stat block panel fold/unfold and pin-to-second-panel
Replace the close button and heading with fold/unfold controls that collapse the panel to a slim right-edge tab showing the creature name vertically, and add a pin button (xl+ viewports with creature loaded) that opens the creature in a second left-side panel for simultaneous reference. Fold state is respected on turn change. 19 acceptance tests. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -53,11 +53,29 @@ export function App() {
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useState<CreatureId | null>(null);
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const [bulkImportMode, setBulkImportMode] = useState(false);
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const [sourceManagerOpen, setSourceManagerOpen] = useState(false);
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const [isRightPanelFolded, setIsRightPanelFolded] = useState(false);
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const [pinnedCreatureId, setPinnedCreatureId] = useState<CreatureId | null>(
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null,
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);
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const [isWideDesktop, setIsWideDesktop] = useState(
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() => window.matchMedia("(min-width: 1280px)").matches,
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);
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useEffect(() => {
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const mq = window.matchMedia("(min-width: 1280px)");
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const handler = (e: MediaQueryListEvent) => setIsWideDesktop(e.matches);
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mq.addEventListener("change", handler);
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return () => mq.removeEventListener("change", handler);
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}, []);
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const selectedCreature: Creature | null = selectedCreatureId
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? (getCreature(selectedCreatureId) ?? null)
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: null;
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const pinnedCreature: Creature | null = pinnedCreatureId
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? (getCreature(pinnedCreatureId) ?? null)
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: null;
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const handleAddFromBestiary = useCallback(
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(result: SearchResult) => {
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addFromBestiary(result);
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@@ -75,6 +93,7 @@ export function App() {
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const handleCombatantStatBlock = useCallback((creatureId: string) => {
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setSelectedCreatureId(creatureId as CreatureId);
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setIsRightPanelFolded(false);
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}, []);
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const handleRollInitiative = useCallback(
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@@ -110,6 +129,25 @@ export function App() {
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bulkImport.reset();
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}, [bulkImport.reset]);
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const handleDismissBrowsePanel = useCallback(() => {
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setSelectedCreatureId(null);
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setBulkImportMode(false);
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}, []);
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const handleToggleFold = useCallback(() => {
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setIsRightPanelFolded((f) => !f);
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}, []);
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const handlePin = useCallback(() => {
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if (selectedCreatureId) {
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setPinnedCreatureId(selectedCreatureId);
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}
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}, [selectedCreatureId]);
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const handleUnpin = useCallback(() => {
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setPinnedCreatureId(null);
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}, []);
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// Auto-scroll to the active combatant when the turn changes
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const activeRowRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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@@ -202,7 +240,27 @@ export function App() {
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</div>
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</div>
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{/* Stat Block Panel */}
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{/* Pinned Stat Block Panel (left) */}
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{pinnedCreatureId && isWideDesktop && (
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<StatBlockPanel
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creatureId={pinnedCreatureId}
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creature={pinnedCreature}
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isSourceCached={isSourceCached}
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fetchAndCacheSource={fetchAndCacheSource}
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uploadAndCacheSource={uploadAndCacheSource}
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refreshCache={refreshCache}
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panelRole="pinned"
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isFolded={false}
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onToggleFold={() => {}}
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onPin={() => {}}
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onUnpin={handleUnpin}
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showPinButton={false}
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side="left"
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onDismiss={() => {}}
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/>
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)}
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{/* Browse Stat Block Panel (right) */}
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<StatBlockPanel
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creatureId={selectedCreatureId}
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creature={selectedCreature}
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@@ -210,10 +268,14 @@ export function App() {
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fetchAndCacheSource={fetchAndCacheSource}
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uploadAndCacheSource={uploadAndCacheSource}
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refreshCache={refreshCache}
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onClose={() => {
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setSelectedCreatureId(null);
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setBulkImportMode(false);
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}}
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panelRole="browse"
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isFolded={isRightPanelFolded}
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onToggleFold={handleToggleFold}
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onPin={handlePin}
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onUnpin={() => {}}
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showPinButton={isWideDesktop && !!selectedCreature}
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side="right"
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onDismiss={handleDismissBrowsePanel}
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bulkImportMode={bulkImportMode}
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bulkImportState={bulkImport.state}
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onStartBulkImport={handleStartBulkImport}
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263
apps/web/src/__tests__/stat-block-fold-pin.test.tsx
Normal file
263
apps/web/src/__tests__/stat-block-fold-pin.test.tsx
Normal file
@@ -0,0 +1,263 @@
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// @vitest-environment jsdom
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import "@testing-library/jest-dom/vitest";
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import type { Creature, CreatureId } from "@initiative/domain";
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import { cleanup, fireEvent, render, screen } from "@testing-library/react";
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import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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import { StatBlockPanel } from "../components/stat-block-panel";
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const CREATURE_ID = "srd:goblin" as CreatureId;
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const CREATURE: Creature = {
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id: CREATURE_ID,
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name: "Goblin",
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source: "SRD",
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sourceDisplayName: "SRD",
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size: "Small",
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type: "humanoid",
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alignment: "neutral evil",
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ac: 15,
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hp: { average: 7, formula: "2d6" },
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speed: "30 ft.",
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abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
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cr: "1/4",
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initiativeProficiency: 0,
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proficiencyBonus: 2,
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passive: 9,
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};
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function mockMatchMedia(matches: boolean) {
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Object.defineProperty(window, "matchMedia", {
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writable: true,
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value: vi.fn().mockImplementation((query: string) => ({
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matches,
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media: query,
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onchange: null,
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addListener: vi.fn(),
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removeListener: vi.fn(),
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addEventListener: vi.fn(),
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removeEventListener: vi.fn(),
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dispatchEvent: vi.fn(),
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})),
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});
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}
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interface PanelProps {
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creatureId?: CreatureId | null;
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creature?: Creature | null;
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panelRole?: "browse" | "pinned";
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isFolded?: boolean;
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onToggleFold?: () => void;
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onPin?: () => void;
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onUnpin?: () => void;
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showPinButton?: boolean;
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side?: "left" | "right";
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onDismiss?: () => void;
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bulkImportMode?: boolean;
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}
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function renderPanel(overrides: PanelProps = {}) {
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const props = {
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creatureId: CREATURE_ID,
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creature: CREATURE,
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isSourceCached: vi.fn().mockResolvedValue(true),
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fetchAndCacheSource: vi.fn(),
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uploadAndCacheSource: vi.fn(),
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refreshCache: vi.fn(),
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panelRole: "browse" as const,
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isFolded: false,
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onToggleFold: vi.fn(),
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onPin: vi.fn(),
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onUnpin: vi.fn(),
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showPinButton: false,
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side: "right" as const,
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onDismiss: vi.fn(),
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...overrides,
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};
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render(<StatBlockPanel {...props} />);
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return props;
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}
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describe("Stat Block Panel Fold/Unfold and Pin", () => {
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beforeEach(() => {
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mockMatchMedia(true); // desktop by default
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});
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afterEach(cleanup);
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describe("US1: Fold and Unfold", () => {
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it("shows fold button instead of close button on desktop", () => {
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renderPanel();
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expect(
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screen.getByRole("button", { name: "Fold stat block panel" }),
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).toBeInTheDocument();
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expect(
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screen.queryByRole("button", { name: /close/i }),
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).not.toBeInTheDocument();
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});
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it("does not show 'Stat Block' heading", () => {
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renderPanel();
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expect(screen.queryByText("Stat Block")).not.toBeInTheDocument();
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});
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it("renders folded tab with creature name when isFolded is true", () => {
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renderPanel({ isFolded: true });
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expect(screen.getByText("Goblin")).toBeInTheDocument();
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expect(
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screen.getByRole("button", { name: "Unfold stat block panel" }),
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).toBeInTheDocument();
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});
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it("calls onToggleFold when fold button is clicked", () => {
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const props = renderPanel();
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fireEvent.click(
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screen.getByRole("button", { name: "Fold stat block panel" }),
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);
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expect(props.onToggleFold).toHaveBeenCalledTimes(1);
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});
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it("calls onToggleFold when folded tab is clicked", () => {
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const props = renderPanel({ isFolded: true });
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fireEvent.click(
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screen.getByRole("button", { name: "Unfold stat block panel" }),
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);
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expect(props.onToggleFold).toHaveBeenCalledTimes(1);
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});
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it("applies translate-x class when folded (right side)", () => {
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renderPanel({ isFolded: true, side: "right" });
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const panel = screen
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.getByRole("button", { name: "Unfold stat block panel" })
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.closest("div");
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expect(panel?.className).toContain("translate-x-[calc(100%-40px)]");
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});
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it("applies translate-x-0 when expanded", () => {
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renderPanel({ isFolded: false });
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const foldBtn = screen.getByRole("button", {
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name: "Fold stat block panel",
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});
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const panel = foldBtn.closest("div.fixed") as HTMLElement;
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expect(panel?.className).toContain("translate-x-0");
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});
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});
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describe("US1: Mobile behavior", () => {
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beforeEach(() => {
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mockMatchMedia(false); // mobile
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});
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it("shows fold button instead of X close button on mobile drawer", () => {
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renderPanel();
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expect(
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screen.getByRole("button", { name: "Fold stat block panel" }),
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).toBeInTheDocument();
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// No X close icon button — only backdrop dismiss and fold toggle
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const buttons = screen.getAllByRole("button");
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const buttonLabels = buttons.map((b) => b.getAttribute("aria-label"));
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expect(buttonLabels).not.toContain("Close");
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});
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it("calls onDismiss when backdrop is clicked on mobile", () => {
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const props = renderPanel();
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fireEvent.click(screen.getByRole("button", { name: "Close stat block" }));
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expect(props.onDismiss).toHaveBeenCalledTimes(1);
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});
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it("does not render pinned panel on mobile", () => {
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const { container } = render(
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<StatBlockPanel
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creatureId={CREATURE_ID}
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creature={CREATURE}
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isSourceCached={vi.fn().mockResolvedValue(true)}
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fetchAndCacheSource={vi.fn()}
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uploadAndCacheSource={vi.fn()}
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refreshCache={vi.fn()}
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panelRole="pinned"
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isFolded={false}
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onToggleFold={vi.fn()}
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onPin={vi.fn()}
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onUnpin={vi.fn()}
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showPinButton={false}
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side="left"
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onDismiss={vi.fn()}
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/>,
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);
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expect(container.innerHTML).toBe("");
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});
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});
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describe("US2: Pin and Unpin", () => {
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it("shows pin button when showPinButton is true on desktop", () => {
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renderPanel({ showPinButton: true });
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expect(
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screen.getByRole("button", { name: "Pin creature" }),
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).toBeInTheDocument();
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});
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it("hides pin button when showPinButton is false", () => {
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renderPanel({ showPinButton: false });
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expect(
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screen.queryByRole("button", { name: "Pin creature" }),
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).not.toBeInTheDocument();
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});
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it("calls onPin when pin button is clicked", () => {
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const props = renderPanel({ showPinButton: true });
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fireEvent.click(screen.getByRole("button", { name: "Pin creature" }));
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expect(props.onPin).toHaveBeenCalledTimes(1);
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});
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it("shows unpin button for pinned role", () => {
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renderPanel({ panelRole: "pinned", side: "left" });
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expect(
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screen.getByRole("button", { name: "Unpin creature" }),
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).toBeInTheDocument();
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});
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it("calls onUnpin when unpin button is clicked", () => {
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const props = renderPanel({ panelRole: "pinned", side: "left" });
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fireEvent.click(screen.getByRole("button", { name: "Unpin creature" }));
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expect(props.onUnpin).toHaveBeenCalledTimes(1);
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});
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it("positions pinned panel on the left side", () => {
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renderPanel({ panelRole: "pinned", side: "left" });
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const unpinBtn = screen.getByRole("button", {
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name: "Unpin creature",
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});
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const panel = unpinBtn.closest("div.fixed") as HTMLElement;
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expect(panel?.className).toContain("left-0");
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expect(panel?.className).toContain("border-r");
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});
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it("positions browse panel on the right side", () => {
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renderPanel({ panelRole: "browse", side: "right" });
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const foldBtn = screen.getByRole("button", {
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name: "Fold stat block panel",
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});
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const panel = foldBtn.closest("div.fixed") as HTMLElement;
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expect(panel?.className).toContain("right-0");
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expect(panel?.className).toContain("border-l");
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});
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});
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describe("US3: Fold independence with pinned panel", () => {
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it("pinned panel has no fold button", () => {
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renderPanel({ panelRole: "pinned", side: "left" });
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expect(
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screen.queryByRole("button", { name: /fold/i }),
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).not.toBeInTheDocument();
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});
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it("pinned panel is always expanded (no translate offset)", () => {
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renderPanel({ panelRole: "pinned", side: "left", isFolded: false });
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const unpinBtn = screen.getByRole("button", {
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name: "Unpin creature",
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});
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const panel = unpinBtn.closest("div.fixed") as HTMLElement;
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expect(panel?.className).toContain("translate-x-0");
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});
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});
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});
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@@ -1,5 +1,6 @@
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import type { Creature, CreatureId } from "@initiative/domain";
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import { X } from "lucide-react";
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import { PanelRightClose, Pin, PinOff } from "lucide-react";
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import type { ReactNode } from "react";
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import { useEffect, useState } from "react";
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import { getSourceDisplayName } from "../adapters/bestiary-index-adapter.js";
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import type { BulkImportState } from "../hooks/use-bulk-import.js";
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@@ -17,7 +18,14 @@ interface StatBlockPanelProps {
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jsonData: unknown,
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) => Promise<void>;
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refreshCache: () => Promise<void>;
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onClose: () => void;
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panelRole: "browse" | "pinned";
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isFolded: boolean;
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onToggleFold: () => void;
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onPin: () => void;
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onUnpin: () => void;
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showPinButton: boolean;
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side: "left" | "right";
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onDismiss: () => void;
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bulkImportMode?: boolean;
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bulkImportState?: BulkImportState;
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onStartBulkImport?: (baseUrl: string) => void;
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@@ -30,6 +38,171 @@ function extractSourceCode(cId: CreatureId): string {
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return cId.slice(0, colonIndex).toUpperCase();
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}
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function FoldedTab({
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creatureName,
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side,
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onToggleFold,
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}: {
|
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creatureName: string;
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side: "left" | "right";
|
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onToggleFold: () => void;
|
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}) {
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return (
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<button
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type="button"
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onClick={onToggleFold}
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className={`flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral ${
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side === "right" ? "self-start" : "self-end"
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}`}
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aria-label="Unfold stat block panel"
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>
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<span className="writing-vertical-rl text-sm font-medium">
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{creatureName}
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</span>
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</button>
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);
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}
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|
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function PanelHeader({
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panelRole,
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showPinButton,
|
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onToggleFold,
|
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onPin,
|
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onUnpin,
|
||||
}: {
|
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panelRole: "browse" | "pinned";
|
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showPinButton: boolean;
|
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onToggleFold: () => void;
|
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onPin: () => void;
|
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onUnpin: () => void;
|
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}) {
|
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return (
|
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<div className="flex items-center justify-between border-b border-border px-4 py-2">
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<div className="flex items-center gap-1">
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{panelRole === "browse" && (
|
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<button
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type="button"
|
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onClick={onToggleFold}
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className="text-muted-foreground hover:text-hover-neutral"
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aria-label="Fold stat block panel"
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>
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<PanelRightClose className="h-4 w-4" />
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</button>
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)}
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</div>
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<div className="flex items-center gap-1">
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{panelRole === "browse" && showPinButton && (
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<button
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type="button"
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||||
onClick={onPin}
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
aria-label="Pin creature"
|
||||
>
|
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<Pin className="h-4 w-4" />
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</button>
|
||||
)}
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{panelRole === "pinned" && (
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||||
<button
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||||
type="button"
|
||||
onClick={onUnpin}
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
aria-label="Unpin creature"
|
||||
>
|
||||
<PinOff className="h-4 w-4" />
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function DesktopPanel({
|
||||
isFolded,
|
||||
side,
|
||||
creatureName,
|
||||
panelRole,
|
||||
showPinButton,
|
||||
onToggleFold,
|
||||
onPin,
|
||||
onUnpin,
|
||||
children,
|
||||
}: {
|
||||
isFolded: boolean;
|
||||
side: "left" | "right";
|
||||
creatureName: string;
|
||||
panelRole: "browse" | "pinned";
|
||||
showPinButton: boolean;
|
||||
onToggleFold: () => void;
|
||||
onPin: () => void;
|
||||
onUnpin: () => void;
|
||||
children: ReactNode;
|
||||
}) {
|
||||
const sideClasses = side === "left" ? "left-0 border-r" : "right-0 border-l";
|
||||
const foldedTranslate =
|
||||
side === "right"
|
||||
? "translate-x-[calc(100%-40px)]"
|
||||
: "translate-x-[calc(-100%+40px)]";
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel ${sideClasses} ${isFolded ? foldedTranslate : "translate-x-0"}`}
|
||||
>
|
||||
{isFolded ? (
|
||||
<FoldedTab
|
||||
creatureName={creatureName}
|
||||
side={side}
|
||||
onToggleFold={onToggleFold}
|
||||
/>
|
||||
) : (
|
||||
<>
|
||||
<PanelHeader
|
||||
panelRole={panelRole}
|
||||
showPinButton={showPinButton}
|
||||
onToggleFold={onToggleFold}
|
||||
onPin={onPin}
|
||||
onUnpin={onUnpin}
|
||||
/>
|
||||
<div className="flex-1 overflow-y-auto p-4">{children}</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function MobileDrawer({
|
||||
onDismiss,
|
||||
children,
|
||||
}: {
|
||||
onDismiss: () => void;
|
||||
children: ReactNode;
|
||||
}) {
|
||||
return (
|
||||
<div className="fixed inset-0 z-50">
|
||||
<button
|
||||
type="button"
|
||||
className="absolute inset-0 bg-black/50 animate-in fade-in"
|
||||
onClick={onDismiss}
|
||||
aria-label="Close stat block"
|
||||
/>
|
||||
<div className="absolute top-0 right-0 bottom-0 w-[85%] max-w-md animate-slide-in-right border-l border-border bg-card shadow-xl">
|
||||
<div className="flex items-center justify-between border-b border-border px-4 py-2">
|
||||
<button
|
||||
type="button"
|
||||
onClick={onDismiss}
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
aria-label="Fold stat block panel"
|
||||
>
|
||||
<PanelRightClose className="h-4 w-4" />
|
||||
</button>
|
||||
</div>
|
||||
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export function StatBlockPanel({
|
||||
creatureId,
|
||||
creature,
|
||||
@@ -37,7 +210,14 @@ export function StatBlockPanel({
|
||||
fetchAndCacheSource,
|
||||
uploadAndCacheSource,
|
||||
refreshCache,
|
||||
onClose,
|
||||
panelRole,
|
||||
isFolded,
|
||||
onToggleFold,
|
||||
onPin,
|
||||
onUnpin,
|
||||
showPinButton,
|
||||
side,
|
||||
onDismiss,
|
||||
bulkImportMode,
|
||||
bulkImportState,
|
||||
onStartBulkImport,
|
||||
@@ -56,7 +236,6 @@ export function StatBlockPanel({
|
||||
return () => mq.removeEventListener("change", handler);
|
||||
}, []);
|
||||
|
||||
// When creatureId changes, check if we need to show the fetch prompt
|
||||
useEffect(() => {
|
||||
if (!creatureId || creature) {
|
||||
setNeedsFetch(false);
|
||||
@@ -71,8 +250,6 @@ export function StatBlockPanel({
|
||||
|
||||
setCheckingCache(true);
|
||||
isSourceCached(sourceCode).then((cached) => {
|
||||
// If source is cached but creature not found, it's an edge case
|
||||
// If source is not cached, show fetch prompt
|
||||
setNeedsFetch(!cached);
|
||||
setCheckingCache(false);
|
||||
});
|
||||
@@ -132,56 +309,27 @@ export function StatBlockPanel({
|
||||
);
|
||||
};
|
||||
|
||||
const panelTitle = bulkImportMode ? "Bulk Import" : "Stat Block";
|
||||
const creatureName =
|
||||
creature?.name ?? (bulkImportMode ? "Bulk Import" : "Creature");
|
||||
|
||||
if (isDesktop) {
|
||||
return (
|
||||
<div className="fixed top-0 right-0 bottom-0 flex w-[400px] flex-col border-l border-border bg-card">
|
||||
<div className="flex items-center justify-between border-b border-border px-4 py-2">
|
||||
<span className="text-sm font-semibold text-muted-foreground">
|
||||
{panelTitle}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClose}
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
>
|
||||
<X className="h-4 w-4" />
|
||||
</button>
|
||||
</div>
|
||||
<div className="flex-1 overflow-y-auto p-4">{renderContent()}</div>
|
||||
</div>
|
||||
<DesktopPanel
|
||||
isFolded={isFolded}
|
||||
side={side}
|
||||
creatureName={creatureName}
|
||||
panelRole={panelRole}
|
||||
showPinButton={showPinButton}
|
||||
onToggleFold={onToggleFold}
|
||||
onPin={onPin}
|
||||
onUnpin={onUnpin}
|
||||
>
|
||||
{renderContent()}
|
||||
</DesktopPanel>
|
||||
);
|
||||
}
|
||||
|
||||
// Mobile drawer
|
||||
return (
|
||||
<div className="fixed inset-0 z-50">
|
||||
{/* Backdrop */}
|
||||
<button
|
||||
type="button"
|
||||
className="absolute inset-0 bg-black/50 animate-in fade-in"
|
||||
onClick={onClose}
|
||||
aria-label="Close stat block"
|
||||
/>
|
||||
{/* Drawer */}
|
||||
<div className="absolute top-0 right-0 bottom-0 w-[85%] max-w-md animate-slide-in-right border-l border-border bg-card shadow-xl">
|
||||
<div className="flex items-center justify-between border-b border-border px-4 py-2">
|
||||
<span className="text-sm font-semibold text-muted-foreground">
|
||||
{panelTitle}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClose}
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
>
|
||||
<X className="h-4 w-4" />
|
||||
</button>
|
||||
</div>
|
||||
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
|
||||
{renderContent()}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
if (panelRole === "pinned") return null;
|
||||
|
||||
return <MobileDrawer onDismiss={onDismiss}>{renderContent()}</MobileDrawer>;
|
||||
}
|
||||
|
||||
@@ -84,6 +84,14 @@
|
||||
animation: confirm-pulse 300ms ease-out;
|
||||
}
|
||||
|
||||
@utility transition-slide-panel {
|
||||
transition: translate 200ms ease-out;
|
||||
}
|
||||
|
||||
@utility writing-vertical-rl {
|
||||
writing-mode: vertical-rl;
|
||||
}
|
||||
|
||||
@utility animate-concentration-pulse {
|
||||
animation:
|
||||
concentration-shake 450ms ease-out,
|
||||
|
||||
Reference in New Issue
Block a user