Add PF2e persistent damage condition tags
Persistent damage displayed as compact tags with damage type icon and formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold, electricity, poison, and mental types. One instance per type, added via sub-picker in the condition picker. PF2e only, persists across reload. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -3,6 +3,7 @@ import {
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type ConditionEntry,
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type CreatureId,
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deriveHpStatus,
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type PersistentDamageEntry,
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type PlayerIcon,
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type RollMode,
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} from "@initiative/domain";
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@@ -19,6 +20,7 @@ import { ConditionPicker } from "./condition-picker.js";
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import { ConditionTags } from "./condition-tags.js";
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import { D20Icon } from "./d20-icon.js";
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import { HpAdjustPopover } from "./hp-adjust-popover.js";
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import { PersistentDamageTags } from "./persistent-damage-tags.js";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
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import { RollModeMenu } from "./roll-mode-menu.js";
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import { ConfirmButton } from "./ui/confirm-button.js";
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@@ -33,6 +35,7 @@ interface Combatant {
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readonly tempHp?: number;
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readonly ac?: number;
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readonly conditions?: readonly ConditionEntry[];
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readonly persistentDamage?: readonly PersistentDamageEntry[];
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readonly isConcentrating?: boolean;
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readonly color?: string;
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readonly icon?: string;
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@@ -454,6 +457,8 @@ export function CombatantRow({
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setConditionValue,
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decrementCondition,
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toggleConcentration,
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addPersistentDamage,
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removePersistentDamage,
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} = useEncounterContext();
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const {
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selectedCreatureId,
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@@ -615,14 +620,24 @@ export function CombatantRow({
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onOpenPicker={() => setPickerOpen((prev) => !prev)}
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/>
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</div>
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{isPf2e && (
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<PersistentDamageTags
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entries={combatant.persistentDamage}
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onRemove={(damageType) => removePersistentDamage(id, damageType)}
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/>
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)}
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{!!pickerOpen && (
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<ConditionPicker
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anchorRef={conditionAnchorRef}
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activeConditions={combatant.conditions}
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activePersistentDamage={combatant.persistentDamage}
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onToggle={(conditionId) => toggleCondition(id, conditionId)}
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onSetValue={(conditionId, value) =>
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setConditionValue(id, conditionId, value)
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}
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onAddPersistentDamage={(damageType, formula) =>
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addPersistentDamage(id, damageType, formula)
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}
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onClose={() => setPickerOpen(false)}
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/>
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)}
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