Add PF2e persistent damage condition tags
Persistent damage displayed as compact tags with damage type icon and formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold, electricity, poison, and mental types. One instance per type, added via sub-picker in the condition picker. PF2e only, persists across reload. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -13,6 +13,8 @@ import {
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EarOff,
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Eye,
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EyeOff,
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Flame,
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FlaskConical,
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Footprints,
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Gem,
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Ghost,
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@@ -28,6 +30,7 @@ import {
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Siren,
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Skull,
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Snail,
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Snowflake,
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Sparkles,
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Sun,
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TrendingDown,
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@@ -49,6 +52,8 @@ export const CONDITION_ICON_MAP: Record<string, LucideIcon> = {
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EarOff,
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Eye,
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EyeOff,
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Flame,
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FlaskConical,
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Footprints,
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Gem,
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Ghost,
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@@ -64,6 +69,7 @@ export const CONDITION_ICON_MAP: Record<string, LucideIcon> = {
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Siren,
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Skull,
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Snail,
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Snowflake,
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Sparkles,
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Sun,
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TrendingDown,
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@@ -81,6 +87,7 @@ export const CONDITION_COLOR_CLASSES: Record<string, string> = {
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yellow: "text-yellow-400",
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slate: "text-slate-400",
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green: "text-green-400",
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lime: "text-lime-400",
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indigo: "text-indigo-400",
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sky: "text-sky-400",
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red: "text-red-400",
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