Add PF2e persistent damage condition tags
Persistent damage displayed as compact tags with damage type icon and formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold, electricity, poison, and mental types. One instance per type, added via sub-picker in the condition picker. PF2e only, persists across reload. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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export { addCombatantUseCase } from "./add-combatant-use-case.js";
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export { addPersistentDamageUseCase } from "./add-persistent-damage-use-case.js";
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export { adjustHpUseCase } from "./adjust-hp-use-case.js";
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export { advanceTurnUseCase } from "./advance-turn-use-case.js";
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export { clearEncounterUseCase } from "./clear-encounter-use-case.js";
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@@ -15,6 +16,7 @@ export type {
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} from "./ports.js";
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export { redoUseCase } from "./redo-use-case.js";
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export { removeCombatantUseCase } from "./remove-combatant-use-case.js";
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export { removePersistentDamageUseCase } from "./remove-persistent-damage-use-case.js";
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export { retreatTurnUseCase } from "./retreat-turn-use-case.js";
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export {
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type RollAllResult,
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