Add PF2e persistent damage condition tags
Persistent damage displayed as compact tags with damage type icon and formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold, electricity, poison, and mental types. One instance per type, added via sub-picker in the condition picker. PF2e only, persists across reload. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -82,6 +82,8 @@ export type {
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EncounterCleared,
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InitiativeSet,
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MaxHpSet,
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PersistentDamageAdded,
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PersistentDamageRemoved,
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PlayerCharacterCreated,
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PlayerCharacterDeleted,
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PlayerCharacterUpdated,
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@@ -100,6 +102,17 @@ export {
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formatInitiativeModifier,
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type InitiativeResult,
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} from "./initiative.js";
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export {
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addPersistentDamage,
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PERSISTENT_DAMAGE_DEFINITIONS,
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PERSISTENT_DAMAGE_TYPES,
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type PersistentDamageDefinition,
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type PersistentDamageEntry,
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type PersistentDamageSuccess,
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type PersistentDamageType,
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removePersistentDamage,
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VALID_PERSISTENT_DAMAGE_TYPES,
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} from "./persistent-damage.js";
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export {
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acDelta,
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adjustedLevel,
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