T012–T016: Phase 3 application + web shell (use case, ports, React hook, UI, README)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-03 13:11:33 +01:00
parent 42a07a07ff
commit 4c2e0a47e6
7 changed files with 150 additions and 7 deletions

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README.md Normal file
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# Initiative Tracker
A turn-based initiative tracker for tabletop RPG encounters. Click "Next Turn" to cycle through combatants and advance rounds.
## Prerequisites
- Node.js 22
- pnpm 10.6+
## Getting Started
```sh
pnpm install
pnpm --filter web dev
```
Open the URL printed in your terminal (typically `http://localhost:5173`).
The app starts with a 3-combatant demo encounter (Aria, Brak, Cael). Click **Next Turn** to advance through the initiative order. When the last combatant finishes their turn, the round number increments and the cycle restarts.
## Scripts
| Command | Description |
|---------|-------------|
| `pnpm --filter web dev` | Start the dev server |
| `pnpm --filter web build` | Production build |
| `pnpm test` | Run all tests |
| `pnpm check` | Full merge gate (format, lint, typecheck, test) |

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import { useEncounter } from "./hooks/use-encounter";
export function App() { export function App() {
return <div>Initiative Tracker</div>; const { encounter, events, advanceTurn } = useEncounter();
const activeCombatant = encounter.combatants[encounter.activeIndex];
return (
<div>
<h1>Initiative Tracker</h1>
<p>
Round {encounter.roundNumber} Current: {activeCombatant.name}
</p>
<ul>
{encounter.combatants.map((c, i) => (
<li key={c.id}>
{i === encounter.activeIndex ? `${c.name}` : c.name}
</li>
))}
</ul>
<button type="button" onClick={advanceTurn}>
Next Turn
</button>
{events.length > 0 && (
<div>
<h2>Events</h2>
<ul>
{events.map((e, i) => (
<li key={`${e.type}-${i}`}>
{e.type === "TurnAdvanced"
? `Turn: ${e.previousCombatantId}${e.newCombatantId} (round ${e.roundNumber})`
: `Round advanced to ${e.newRoundNumber}`}
</li>
))}
</ul>
</div>
)}
</div>
);
} }

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import type { EncounterStore } from "@initiative/application";
import { advanceTurnUseCase } from "@initiative/application";
import type { DomainEvent, Encounter } from "@initiative/domain";
import {
combatantId,
createEncounter,
isDomainError,
} from "@initiative/domain";
import { useCallback, useRef, useState } from "react";
function createDemoEncounter(): Encounter {
const result = createEncounter([
{ id: combatantId("1"), name: "Aria" },
{ id: combatantId("2"), name: "Brak" },
{ id: combatantId("3"), name: "Cael" },
]);
if (isDomainError(result)) {
throw new Error(`Failed to create demo encounter: ${result.message}`);
}
return result;
}
export function useEncounter() {
const [encounter, setEncounter] = useState<Encounter>(createDemoEncounter);
const [events, setEvents] = useState<DomainEvent[]>([]);
const encounterRef = useRef(encounter);
encounterRef.current = encounter;
const advanceTurn = useCallback(() => {
const store: EncounterStore = {
get: () => encounterRef.current,
save: (e) => setEncounter(e),
};
const result = advanceTurnUseCase(store);
if (isDomainError(result)) {
return;
}
setEvents((prev) => [...prev, ...result]);
}, []);
return { encounter, events, advanceTurn } as const;
}

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import {
advanceTurn,
type DomainError,
type DomainEvent,
isDomainError,
} from "@initiative/domain";
import type { EncounterStore } from "./ports.js";
export function advanceTurnUseCase(
store: EncounterStore,
): DomainEvent[] | DomainError {
const encounter = store.get();
const result = advanceTurn(encounter);
if (isDomainError(result)) {
return result;
}
store.save(result.encounter);
return result.events;
}

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export {}; export { advanceTurnUseCase } from "./advance-turn-use-case.js";
export type { EncounterStore } from "./ports.js";

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import type { Encounter } from "@initiative/domain";
export interface EncounterStore {
get(): Encounter;
save(encounter: Encounter): void;
}

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**Goal**: Wire up the application use case and minimal React UI with a "Next Turn" button. **Goal**: Wire up the application use case and minimal React UI with a "Next Turn" button.
- [ ] T012 Define port interface in `packages/application/src/ports.ts``EncounterStore` port: `get(): Encounter`, `save(e: Encounter)` - [X] T012 Define port interface in `packages/application/src/ports.ts``EncounterStore` port: `get(): Encounter`, `save(e: Encounter)`
- [ ] T013 Implement `AdvanceTurnUseCase` in `packages/application/src/advance-turn-use-case.ts` — accepts `EncounterStore`, calls `advanceTurn`, saves result, returns events - [X] T013 Implement `AdvanceTurnUseCase` in `packages/application/src/advance-turn-use-case.ts` — accepts `EncounterStore`, calls `advanceTurn`, saves result, returns events
- [ ] T014 Export public API from `packages/application/src/index.ts` — re-export use case and port types - [X] T014 Export public API from `packages/application/src/index.ts` — re-export use case and port types
- [ ] T015 Implement `useEncounter` hook in `apps/web/src/hooks/use-encounter.ts` — in-memory `EncounterStore` via React state, exposes encounter state + `advanceTurn` action, hardcoded 3-combatant demo - [X] T015 Implement `useEncounter` hook in `apps/web/src/hooks/use-encounter.ts` — in-memory `EncounterStore` via React state, exposes encounter state + `advanceTurn` action, hardcoded 3-combatant demo
- [ ] T016 Wire up `apps/web/src/App.tsx` — display current combatant, round number, combatant list with active indicator, "Next Turn" button, emitted events - [X] T016 Wire up `apps/web/src/App.tsx` — display current combatant, round number, combatant list with active indicator, "Next Turn" button, emitted events
**Checkpoint (Milestone 2)**: `pnpm check` passes. `vite build` succeeds. Clicking "Next Turn" cycles combatants and increments rounds correctly. **Checkpoint (Milestone 2)**: `pnpm check` passes. `vite build` succeeds. Clicking "Next Turn" cycles combatants and increments rounds correctly.