Add advantage/disadvantage rolling for initiative
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Right-click or long-press the d20 button (per-combatant or Roll All)
to open a context menu with Advantage and Disadvantage options.
Normal left-click behavior is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-18 09:16:04 +01:00
parent 7f38cbab73
commit 6584d8d064
12 changed files with 392 additions and 46 deletions

View File

@@ -7,6 +7,7 @@ import {
type Creature,
type CreatureId,
isDomainError,
type RollMode,
} from "@initiative/domain";
import {
useCallback,
@@ -147,12 +148,15 @@ export function App() {
);
const handleRollInitiative = useCallback(
(id: CombatantId) => {
(id: CombatantId, mode: RollMode = "normal") => {
const diceRolls: [number, ...number[]] =
mode === "normal" ? [rollDice()] : [rollDice(), rollDice()];
const result = rollInitiativeUseCase(
makeStore(),
id,
rollDice(),
diceRolls,
getCreature,
mode,
);
if (isDomainError(result)) {
setRollSingleSkipped(true);
@@ -165,12 +169,20 @@ export function App() {
[makeStore, getCreature, encounter.combatants, sidePanel.showCreature],
);
const handleRollAllInitiative = useCallback(() => {
const result = rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
if (!isDomainError(result) && result.skippedNoSource > 0) {
setRollSkippedCount(result.skippedNoSource);
}
}, [makeStore, getCreature]);
const handleRollAllInitiative = useCallback(
(mode: RollMode = "normal") => {
const result = rollAllInitiativeUseCase(
makeStore(),
rollDice,
getCreature,
mode,
);
if (!isDomainError(result) && result.skippedNoSource > 0) {
setRollSkippedCount(result.skippedNoSource);
}
},
[makeStore, getCreature],
);
const handleViewStatBlock = useCallback(
(result: SearchResult) => {

View File

@@ -1,4 +1,4 @@
import type { PlayerCharacter } from "@initiative/domain";
import type { PlayerCharacter, RollMode } from "@initiative/domain";
import {
Check,
Eye,
@@ -12,11 +12,18 @@ import {
Sun,
Users,
} from "lucide-react";
import React, { type RefObject, useDeferredValue, useState } from "react";
import React, {
type RefObject,
useCallback,
useDeferredValue,
useState,
} from "react";
import type { SearchResult } from "../hooks/use-bestiary.js";
import { useLongPress } from "../hooks/use-long-press.js";
import { cn } from "../lib/utils.js";
import { D20Icon } from "./d20-icon.js";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { RollModeMenu } from "./roll-mode-menu.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
import { OverflowMenu, type OverflowMenuItem } from "./ui/overflow-menu.js";
@@ -41,7 +48,7 @@ interface ActionBarProps {
playerCharacters?: readonly PlayerCharacter[];
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
onManagePlayers?: () => void;
onRollAllInitiative?: () => void;
onRollAllInitiative?: (mode?: RollMode) => void;
showRollAllInitiative?: boolean;
rollAllInitiativeDisabled?: boolean;
onOpenSourceManager?: () => void;
@@ -479,6 +486,25 @@ export function ActionBar({
clearCustomFields();
};
const [rollAllMenuPos, setRollAllMenuPos] = useState<{
x: number;
y: number;
} | null>(null);
const openRollAllMenu = useCallback((x: number, y: number) => {
setRollAllMenuPos({ x, y });
}, []);
const rollAllLongPress = useLongPress(
useCallback(
(e: React.TouchEvent) => {
const touch = e.touches[0];
if (touch) openRollAllMenu(touch.clientX, touch.clientY);
},
[openRollAllMenu],
),
);
const overflowItems = buildOverflowItems({
onManagePlayers,
onOpenSourceManager,
@@ -607,18 +633,32 @@ export function ActionBar({
<Button type="submit">Add</Button>
)}
{showRollAllInitiative && !!onRollAllInitiative && (
<Button
type="button"
size="icon"
variant="ghost"
className="text-muted-foreground hover:text-hover-action"
onClick={onRollAllInitiative}
disabled={rollAllInitiativeDisabled}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<D20Icon className="h-6 w-6" />
</Button>
<>
<Button
type="button"
size="icon"
variant="ghost"
className="text-muted-foreground hover:text-hover-action"
onClick={() => onRollAllInitiative()}
onContextMenu={(e) => {
e.preventDefault();
openRollAllMenu(e.clientX, e.clientY);
}}
{...rollAllLongPress}
disabled={rollAllInitiativeDisabled}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<D20Icon className="h-6 w-6" />
</Button>
{!!rollAllMenuPos && (
<RollModeMenu
position={rollAllMenuPos}
onSelect={(mode) => onRollAllInitiative(mode)}
onClose={() => setRollAllMenuPos(null)}
/>
)}
</>
)}
{overflowItems.length > 0 && <OverflowMenu items={overflowItems} />}
</form>

View File

@@ -3,9 +3,11 @@ import {
type ConditionId,
deriveHpStatus,
type PlayerIcon,
type RollMode,
} from "@initiative/domain";
import { Book, BookOpen, Brain, X } from "lucide-react";
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
import { useLongPress } from "../hooks/use-long-press";
import { cn } from "../lib/utils";
import { AcShield } from "./ac-shield";
import { ConditionPicker } from "./condition-picker";
@@ -13,6 +15,7 @@ import { ConditionTags } from "./condition-tags";
import { D20Icon } from "./d20-icon";
import { HpAdjustPopover } from "./hp-adjust-popover";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { RollModeMenu } from "./roll-mode-menu";
import { ConfirmButton } from "./ui/confirm-button";
import { Input } from "./ui/input";
@@ -42,7 +45,7 @@ interface CombatantRowProps {
onToggleConcentration: (id: CombatantId) => void;
onShowStatBlock?: () => void;
isStatBlockOpen?: boolean;
onRollInitiative?: (id: CombatantId) => void;
onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
}
function EditableName({
@@ -279,11 +282,29 @@ function InitiativeDisplay({
combatantId: CombatantId;
dimmed: boolean;
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
onRollInitiative?: (id: CombatantId) => void;
onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(initiative?.toString() ?? "");
const inputRef = useRef<HTMLInputElement>(null);
const [menuPos, setMenuPos] = useState<{
x: number;
y: number;
} | null>(null);
const openMenu = useCallback((x: number, y: number) => {
setMenuPos({ x, y });
}, []);
const longPress = useLongPress(
useCallback(
(e: React.TouchEvent) => {
const touch = e.touches[0];
if (touch) openMenu(touch.clientX, touch.clientY);
},
[openMenu],
),
);
const commit = useCallback(() => {
if (draft === "") {
@@ -328,18 +349,32 @@ function InitiativeDisplay({
// Empty + bestiary creature → d20 roll button
if (initiative === undefined && onRollInitiative) {
return (
<button
type="button"
onClick={() => onRollInitiative(combatantId)}
className={cn(
"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
dimmed && "opacity-50",
<>
<button
type="button"
onClick={() => onRollInitiative(combatantId)}
onContextMenu={(e) => {
e.preventDefault();
openMenu(e.clientX, e.clientY);
}}
{...longPress}
className={cn(
"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
dimmed && "opacity-50",
)}
title="Roll initiative"
aria-label="Roll initiative"
>
<D20Icon className="h-7 w-7" />
</button>
{!!menuPos && (
<RollModeMenu
position={menuPos}
onSelect={(mode) => onRollInitiative(combatantId, mode)}
onClose={() => setMenuPos(null)}
/>
)}
title="Roll initiative"
aria-label="Roll initiative"
>
<D20Icon className="h-7 w-7" />
</button>
</>
);
}

View File

@@ -0,0 +1,88 @@
import type { RollMode } from "@initiative/domain";
import { ChevronsDown, ChevronsUp } from "lucide-react";
import { useEffect, useLayoutEffect, useRef, useState } from "react";
interface RollModeMenuProps {
readonly position: { x: number; y: number };
readonly onSelect: (mode: RollMode) => void;
readonly onClose: () => void;
}
export function RollModeMenu({
position,
onSelect,
onClose,
}: RollModeMenuProps) {
const ref = useRef<HTMLDivElement>(null);
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
useLayoutEffect(() => {
const el = ref.current;
if (!el) return;
const rect = el.getBoundingClientRect();
const vw = document.documentElement.clientWidth;
const vh = document.documentElement.clientHeight;
let left = position.x;
let top = position.y;
if (left + rect.width > vw) left = vw - rect.width - 8;
if (left < 8) left = 8;
if (top + rect.height > vh) top = position.y - rect.height;
if (top < 8) top = 8;
setPos({ top, left });
}, [position.x, position.y]);
useEffect(() => {
function handleMouseDown(e: MouseEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
onClose();
}
}
function handleKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") onClose();
}
document.addEventListener("mousedown", handleMouseDown);
document.addEventListener("keydown", handleKeyDown);
return () => {
document.removeEventListener("mousedown", handleMouseDown);
document.removeEventListener("keydown", handleKeyDown);
};
}, [onClose]);
return (
<div
ref={ref}
className="card-glow fixed z-50 min-w-40 rounded-lg border border-border bg-card py-1"
style={
pos
? { top: pos.top, left: pos.left }
: { visibility: "hidden" as const }
}
>
<button
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-emerald-400 text-sm hover:bg-hover-neutral-bg"
onClick={() => {
onSelect("advantage");
onClose();
}}
>
<ChevronsUp className="h-4 w-4" />
Advantage
</button>
<button
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-red-400 text-sm hover:bg-hover-neutral-bg"
onClick={() => {
onSelect("disadvantage");
onClose();
}}
>
<ChevronsDown className="h-4 w-4" />
Disadvantage
</button>
</div>
);
}

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@@ -0,0 +1,32 @@
import { useCallback, useRef } from "react";
const LONG_PRESS_MS = 500;
export function useLongPress(onLongPress: (e: React.TouchEvent) => void) {
const timerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
const firedRef = useRef(false);
const onTouchStart = useCallback(
(e: React.TouchEvent) => {
firedRef.current = false;
timerRef.current = setTimeout(() => {
firedRef.current = true;
onLongPress(e);
}, LONG_PRESS_MS);
},
[onLongPress],
);
const onTouchEnd = useCallback((e: React.TouchEvent) => {
clearTimeout(timerRef.current);
if (firedRef.current) {
e.preventDefault();
}
}, []);
const onTouchMove = useCallback(() => {
clearTimeout(timerRef.current);
}, []);
return { onTouchStart, onTouchEnd, onTouchMove };
}