Add advantage/disadvantage rolling for initiative
Right-click or long-press the d20 button (per-combatant or Roll All) to open a context menu with Advantage and Disadvantage options. Normal left-click behavior is unchanged. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -7,6 +7,7 @@ import {
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type Creature,
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type CreatureId,
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isDomainError,
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type RollMode,
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} from "@initiative/domain";
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import {
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useCallback,
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@@ -147,12 +148,15 @@ export function App() {
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);
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const handleRollInitiative = useCallback(
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(id: CombatantId) => {
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(id: CombatantId, mode: RollMode = "normal") => {
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const diceRolls: [number, ...number[]] =
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mode === "normal" ? [rollDice()] : [rollDice(), rollDice()];
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const result = rollInitiativeUseCase(
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makeStore(),
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id,
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rollDice(),
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diceRolls,
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getCreature,
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mode,
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);
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if (isDomainError(result)) {
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setRollSingleSkipped(true);
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@@ -165,12 +169,20 @@ export function App() {
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[makeStore, getCreature, encounter.combatants, sidePanel.showCreature],
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);
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const handleRollAllInitiative = useCallback(() => {
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const result = rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
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if (!isDomainError(result) && result.skippedNoSource > 0) {
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setRollSkippedCount(result.skippedNoSource);
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}
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}, [makeStore, getCreature]);
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const handleRollAllInitiative = useCallback(
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(mode: RollMode = "normal") => {
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const result = rollAllInitiativeUseCase(
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makeStore(),
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rollDice,
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getCreature,
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mode,
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);
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if (!isDomainError(result) && result.skippedNoSource > 0) {
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setRollSkippedCount(result.skippedNoSource);
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}
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},
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[makeStore, getCreature],
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);
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const handleViewStatBlock = useCallback(
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(result: SearchResult) => {
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@@ -1,4 +1,4 @@
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import type { PlayerCharacter } from "@initiative/domain";
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import type { PlayerCharacter, RollMode } from "@initiative/domain";
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import {
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Check,
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Eye,
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@@ -12,11 +12,18 @@ import {
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Sun,
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Users,
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} from "lucide-react";
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import React, { type RefObject, useDeferredValue, useState } from "react";
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import React, {
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type RefObject,
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useCallback,
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useDeferredValue,
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useState,
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} from "react";
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import type { SearchResult } from "../hooks/use-bestiary.js";
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import { useLongPress } from "../hooks/use-long-press.js";
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import { cn } from "../lib/utils.js";
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import { D20Icon } from "./d20-icon.js";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { RollModeMenu } from "./roll-mode-menu.js";
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import { Button } from "./ui/button.js";
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import { Input } from "./ui/input.js";
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import { OverflowMenu, type OverflowMenuItem } from "./ui/overflow-menu.js";
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@@ -41,7 +48,7 @@ interface ActionBarProps {
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playerCharacters?: readonly PlayerCharacter[];
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onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
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onManagePlayers?: () => void;
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onRollAllInitiative?: () => void;
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onRollAllInitiative?: (mode?: RollMode) => void;
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showRollAllInitiative?: boolean;
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rollAllInitiativeDisabled?: boolean;
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onOpenSourceManager?: () => void;
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@@ -479,6 +486,25 @@ export function ActionBar({
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clearCustomFields();
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};
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const [rollAllMenuPos, setRollAllMenuPos] = useState<{
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x: number;
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y: number;
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} | null>(null);
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const openRollAllMenu = useCallback((x: number, y: number) => {
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setRollAllMenuPos({ x, y });
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}, []);
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const rollAllLongPress = useLongPress(
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useCallback(
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(e: React.TouchEvent) => {
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const touch = e.touches[0];
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if (touch) openRollAllMenu(touch.clientX, touch.clientY);
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},
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[openRollAllMenu],
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),
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);
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const overflowItems = buildOverflowItems({
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onManagePlayers,
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onOpenSourceManager,
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@@ -607,18 +633,32 @@ export function ActionBar({
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<Button type="submit">Add</Button>
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)}
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{showRollAllInitiative && !!onRollAllInitiative && (
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<Button
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type="button"
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size="icon"
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variant="ghost"
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className="text-muted-foreground hover:text-hover-action"
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onClick={onRollAllInitiative}
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disabled={rollAllInitiativeDisabled}
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title="Roll all initiative"
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aria-label="Roll all initiative"
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>
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<D20Icon className="h-6 w-6" />
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</Button>
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<>
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<Button
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type="button"
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size="icon"
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variant="ghost"
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className="text-muted-foreground hover:text-hover-action"
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onClick={() => onRollAllInitiative()}
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onContextMenu={(e) => {
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e.preventDefault();
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openRollAllMenu(e.clientX, e.clientY);
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}}
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{...rollAllLongPress}
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disabled={rollAllInitiativeDisabled}
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title="Roll all initiative"
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aria-label="Roll all initiative"
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>
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<D20Icon className="h-6 w-6" />
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</Button>
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{!!rollAllMenuPos && (
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<RollModeMenu
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position={rollAllMenuPos}
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onSelect={(mode) => onRollAllInitiative(mode)}
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onClose={() => setRollAllMenuPos(null)}
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/>
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)}
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</>
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)}
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{overflowItems.length > 0 && <OverflowMenu items={overflowItems} />}
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</form>
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@@ -3,9 +3,11 @@ import {
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type ConditionId,
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deriveHpStatus,
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type PlayerIcon,
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type RollMode,
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} from "@initiative/domain";
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import { Book, BookOpen, Brain, X } from "lucide-react";
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import { type Ref, useCallback, useEffect, useRef, useState } from "react";
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import { useLongPress } from "../hooks/use-long-press";
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import { cn } from "../lib/utils";
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import { AcShield } from "./ac-shield";
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import { ConditionPicker } from "./condition-picker";
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@@ -13,6 +15,7 @@ import { ConditionTags } from "./condition-tags";
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import { D20Icon } from "./d20-icon";
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import { HpAdjustPopover } from "./hp-adjust-popover";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { RollModeMenu } from "./roll-mode-menu";
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import { ConfirmButton } from "./ui/confirm-button";
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import { Input } from "./ui/input";
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@@ -42,7 +45,7 @@ interface CombatantRowProps {
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onToggleConcentration: (id: CombatantId) => void;
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onShowStatBlock?: () => void;
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isStatBlockOpen?: boolean;
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onRollInitiative?: (id: CombatantId) => void;
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onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
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}
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function EditableName({
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@@ -279,11 +282,29 @@ function InitiativeDisplay({
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combatantId: CombatantId;
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dimmed: boolean;
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onSetInitiative: (id: CombatantId, value: number | undefined) => void;
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onRollInitiative?: (id: CombatantId) => void;
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onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
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}>) {
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const [editing, setEditing] = useState(false);
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const [draft, setDraft] = useState(initiative?.toString() ?? "");
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const inputRef = useRef<HTMLInputElement>(null);
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const [menuPos, setMenuPos] = useState<{
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x: number;
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y: number;
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} | null>(null);
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const openMenu = useCallback((x: number, y: number) => {
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setMenuPos({ x, y });
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}, []);
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const longPress = useLongPress(
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useCallback(
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(e: React.TouchEvent) => {
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const touch = e.touches[0];
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if (touch) openMenu(touch.clientX, touch.clientY);
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},
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[openMenu],
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),
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);
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const commit = useCallback(() => {
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if (draft === "") {
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@@ -328,18 +349,32 @@ function InitiativeDisplay({
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// Empty + bestiary creature → d20 roll button
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if (initiative === undefined && onRollInitiative) {
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return (
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<button
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type="button"
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onClick={() => onRollInitiative(combatantId)}
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className={cn(
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"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
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dimmed && "opacity-50",
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<>
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<button
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type="button"
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onClick={() => onRollInitiative(combatantId)}
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onContextMenu={(e) => {
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e.preventDefault();
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openMenu(e.clientX, e.clientY);
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}}
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{...longPress}
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className={cn(
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"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
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dimmed && "opacity-50",
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)}
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title="Roll initiative"
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aria-label="Roll initiative"
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>
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<D20Icon className="h-7 w-7" />
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</button>
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{!!menuPos && (
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<RollModeMenu
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position={menuPos}
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onSelect={(mode) => onRollInitiative(combatantId, mode)}
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onClose={() => setMenuPos(null)}
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/>
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)}
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title="Roll initiative"
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aria-label="Roll initiative"
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>
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<D20Icon className="h-7 w-7" />
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</button>
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</>
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);
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}
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88
apps/web/src/components/roll-mode-menu.tsx
Normal file
88
apps/web/src/components/roll-mode-menu.tsx
Normal file
@@ -0,0 +1,88 @@
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import type { RollMode } from "@initiative/domain";
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import { ChevronsDown, ChevronsUp } from "lucide-react";
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import { useEffect, useLayoutEffect, useRef, useState } from "react";
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interface RollModeMenuProps {
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readonly position: { x: number; y: number };
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readonly onSelect: (mode: RollMode) => void;
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readonly onClose: () => void;
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}
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export function RollModeMenu({
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position,
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onSelect,
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onClose,
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}: RollModeMenuProps) {
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const ref = useRef<HTMLDivElement>(null);
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const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
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useLayoutEffect(() => {
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const el = ref.current;
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if (!el) return;
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const rect = el.getBoundingClientRect();
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const vw = document.documentElement.clientWidth;
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const vh = document.documentElement.clientHeight;
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let left = position.x;
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let top = position.y;
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if (left + rect.width > vw) left = vw - rect.width - 8;
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if (left < 8) left = 8;
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if (top + rect.height > vh) top = position.y - rect.height;
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if (top < 8) top = 8;
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setPos({ top, left });
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}, [position.x, position.y]);
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useEffect(() => {
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function handleMouseDown(e: MouseEvent) {
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if (ref.current && !ref.current.contains(e.target as Node)) {
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onClose();
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}
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}
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function handleKeyDown(e: KeyboardEvent) {
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if (e.key === "Escape") onClose();
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}
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document.addEventListener("mousedown", handleMouseDown);
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document.addEventListener("keydown", handleKeyDown);
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return () => {
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document.removeEventListener("mousedown", handleMouseDown);
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document.removeEventListener("keydown", handleKeyDown);
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};
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}, [onClose]);
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return (
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<div
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ref={ref}
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className="card-glow fixed z-50 min-w-40 rounded-lg border border-border bg-card py-1"
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style={
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pos
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? { top: pos.top, left: pos.left }
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: { visibility: "hidden" as const }
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}
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>
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<button
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type="button"
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className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-emerald-400 text-sm hover:bg-hover-neutral-bg"
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onClick={() => {
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onSelect("advantage");
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onClose();
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}}
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>
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<ChevronsUp className="h-4 w-4" />
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Advantage
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</button>
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<button
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type="button"
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className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-red-400 text-sm hover:bg-hover-neutral-bg"
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onClick={() => {
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onSelect("disadvantage");
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onClose();
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}}
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>
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<ChevronsDown className="h-4 w-4" />
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Disadvantage
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</button>
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</div>
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);
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}
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32
apps/web/src/hooks/use-long-press.ts
Normal file
32
apps/web/src/hooks/use-long-press.ts
Normal file
@@ -0,0 +1,32 @@
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import { useCallback, useRef } from "react";
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const LONG_PRESS_MS = 500;
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export function useLongPress(onLongPress: (e: React.TouchEvent) => void) {
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const timerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
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const firedRef = useRef(false);
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const onTouchStart = useCallback(
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(e: React.TouchEvent) => {
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firedRef.current = false;
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timerRef.current = setTimeout(() => {
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firedRef.current = true;
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onLongPress(e);
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}, LONG_PRESS_MS);
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},
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[onLongPress],
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);
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const onTouchEnd = useCallback((e: React.TouchEvent) => {
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clearTimeout(timerRef.current);
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if (firedRef.current) {
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e.preventDefault();
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}
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}, []);
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const onTouchMove = useCallback(() => {
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clearTimeout(timerRef.current);
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}, []);
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return { onTouchStart, onTouchEnd, onTouchMove };
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}
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Block a user