Fix PF2e stat block senses and attack trait rendering
- Format senses with type (imprecise/precise) and range in feet,
and strip {@ability} tags (e.g. tremorsense)
- Strip angle-bracket dice notation in attack traits (<d8> → d8)
- Fix existing weakness/resistance tests to nest under defenses
- Fix non-null assertions in 5e bestiary adapter tests
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -6,7 +6,8 @@ import {
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} from "../bestiary-adapter.js";
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/** Flatten segments to a single string for simple text assertions. */
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function flatText(trait: TraitBlock): string {
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function flatText(trait: TraitBlock | undefined): string {
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if (!trait) return "";
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return trait.segments
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.map((s) =>
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s.type === "text"
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@@ -88,11 +89,11 @@ describe("normalizeBestiary", () => {
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expect(c.senses).toBe("Darkvision 60 ft.");
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expect(c.languages).toBe("Common, Goblin");
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expect(c.actions).toHaveLength(1);
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expect(flatText(c.actions![0])).toContain("Melee Attack Roll:");
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expect(flatText(c.actions![0])).not.toContain("{@");
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expect(flatText(c.actions?.[0])).toContain("Melee Attack Roll:");
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expect(flatText(c.actions?.[0])).not.toContain("{@");
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expect(c.bonusActions).toHaveLength(1);
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expect(flatText(c.bonusActions![0])).toContain("Disengage");
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expect(flatText(c.bonusActions![0])).not.toContain("{@");
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expect(flatText(c.bonusActions?.[0])).toContain("Disengage");
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expect(flatText(c.bonusActions?.[0])).not.toContain("{@");
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});
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it("normalizes a creature with legendary actions", () => {
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@@ -347,9 +348,9 @@ describe("normalizeBestiary", () => {
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const creatures = normalizeBestiary(raw);
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const bite = creatures[0].actions?.[0];
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expect(flatText(bite!)).toContain("Melee Weapon Attack:");
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expect(flatText(bite!)).not.toContain("mw");
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expect(flatText(bite!)).not.toContain("{@");
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expect(flatText(bite)).toContain("Melee Weapon Attack:");
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expect(flatText(bite)).not.toContain("mw");
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expect(flatText(bite)).not.toContain("{@");
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});
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it("handles fly speed with hover condition", () => {
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@@ -438,14 +439,15 @@ describe("normalizeBestiary", () => {
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};
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const creatures = normalizeBestiary(raw);
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const trait = creatures[0].traits![0];
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expect(trait.name).toBe("Confusing Burble");
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expect(trait.segments).toHaveLength(2);
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expect(trait.segments[0]).toEqual({
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const trait = creatures[0].traits?.[0];
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expect(trait).toBeDefined();
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expect(trait?.name).toBe("Confusing Burble");
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expect(trait?.segments).toHaveLength(2);
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expect(trait?.segments[0]).toEqual({
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type: "text",
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value: expect.stringContaining("d4"),
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});
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expect(trait.segments[1]).toEqual({
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expect(trait?.segments[1]).toEqual({
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type: "list",
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items: [
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{ label: "1-2", text: "The creature does nothing." },
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@@ -498,8 +500,9 @@ describe("normalizeBestiary", () => {
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};
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const creatures = normalizeBestiary(raw);
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const trait = creatures[0].traits![0];
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expect(trait.segments[1]).toEqual({
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const trait = creatures[0].traits?.[0];
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expect(trait).toBeDefined();
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expect(trait?.segments[1]).toEqual({
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type: "list",
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items: [
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{ label: "1", text: "Nothing happens." },
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@@ -1,11 +1,11 @@
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import { describe, expect, it } from "vitest";
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import { normalizePf2eBestiary } from "../pf2e-bestiary-adapter.js";
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function minimalCreature(defenses?: Record<string, unknown>) {
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function minimalCreature(overrides?: Record<string, unknown>) {
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return {
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name: "Test Creature",
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source: "TST",
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defenses,
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...overrides,
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};
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}
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@@ -15,7 +15,9 @@ describe("normalizePf2eBestiary", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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weaknesses: [{ name: "fire", amount: 5 }],
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defenses: {
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weaknesses: [{ name: "fire", amount: 5 }],
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},
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}),
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],
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});
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@@ -26,7 +28,9 @@ describe("normalizePf2eBestiary", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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weaknesses: [{ name: "smoke susceptibility" }],
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defenses: {
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weaknesses: [{ name: "smoke susceptibility" }],
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},
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}),
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],
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});
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@@ -37,9 +41,11 @@ describe("normalizePf2eBestiary", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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weaknesses: [
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{ name: "cold iron", amount: 5, note: "except daggers" },
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],
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defenses: {
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weaknesses: [
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{ name: "cold iron", amount: 5, note: "except daggers" },
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],
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},
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}),
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],
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});
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@@ -50,7 +56,9 @@ describe("normalizePf2eBestiary", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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weaknesses: [{ name: "smoke susceptibility", note: "see below" }],
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defenses: {
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weaknesses: [{ name: "smoke susceptibility", note: "see below" }],
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},
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}),
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],
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});
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@@ -65,12 +73,83 @@ describe("normalizePf2eBestiary", () => {
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});
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});
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describe("senses formatting", () => {
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it("strips tags and includes type and range", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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senses: [
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{
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type: "imprecise",
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name: "{@ability tremorsense}",
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range: 30,
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},
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],
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}),
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],
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});
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expect(creature.senses).toBe("Tremorsense (imprecise) 30 feet");
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});
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it("formats sense with only a name", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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senses: [{ name: "darkvision" }],
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}),
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],
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});
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expect(creature.senses).toBe("Darkvision");
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});
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it("formats sense with name and range but no type", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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senses: [{ name: "scent", range: 60 }],
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}),
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],
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});
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expect(creature.senses).toBe("Scent 60 feet");
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});
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});
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describe("attack traits formatting", () => {
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it("strips angle-bracket dice notation from traits", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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attacks: [
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{
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name: "stinger",
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range: "Melee",
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attack: 11,
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traits: ["deadly <d8>"],
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damage: "1d6+4 piercing",
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},
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],
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}),
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],
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});
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const attack = creature.attacks?.[0];
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expect(attack).toBeDefined();
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expect(attack?.segments[0]).toEqual(
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expect.objectContaining({
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type: "text",
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value: expect.stringContaining("(deadly d8)"),
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}),
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);
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});
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});
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describe("resistances formatting", () => {
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it("formats resistance without amount", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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resistances: [{ name: "physical" }],
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defenses: {
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resistances: [{ name: "physical" }],
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},
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}),
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],
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});
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@@ -81,7 +160,9 @@ describe("normalizePf2eBestiary", () => {
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const [creature] = normalizePf2eBestiary({
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creature: [
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minimalCreature({
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resistances: [{ name: "fire", amount: 10 }],
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defenses: {
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resistances: [{ name: "fire", amount: 10 }],
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},
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}),
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],
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});
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