Preserve stat block panel collapsed state on turn advance
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -210,9 +210,9 @@ export function App() {
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encounter.combatants[encounter.activeIndex]?.creatureId;
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useEffect(() => {
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if (activeCreatureId && sidePanel.panelView.mode === "creature") {
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sidePanel.showCreature(activeCreatureId);
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sidePanel.updateCreature(activeCreatureId);
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}
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}, [activeCreatureId, sidePanel.panelView.mode, sidePanel.showCreature]);
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}, [activeCreatureId, sidePanel.panelView.mode, sidePanel.updateCreature]);
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// Auto-scroll to the active combatant when the turn changes
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const activeRowRef = useRef<HTMLDivElement>(null);
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@@ -19,6 +19,7 @@ interface SidePanelState {
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interface SidePanelActions {
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showCreature: (creatureId: CreatureId) => void;
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updateCreature: (creatureId: CreatureId) => void;
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showBulkImport: () => void;
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showSourceManager: () => void;
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dismissPanel: () => void;
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@@ -52,6 +53,10 @@ export function useSidePanelState(): SidePanelState & SidePanelActions {
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setIsRightPanelCollapsed(false);
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}, []);
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const updateCreature = useCallback((creatureId: CreatureId) => {
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setPanelView({ mode: "creature", creatureId });
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}, []);
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const showBulkImport = useCallback(() => {
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setPanelView({ mode: "bulk-import" });
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setIsRightPanelCollapsed(false);
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@@ -91,6 +96,7 @@ export function useSidePanelState(): SidePanelState & SidePanelActions {
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pinnedCreatureId,
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isWideDesktop,
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showCreature,
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updateCreature,
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showBulkImport,
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showSourceManager,
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dismissPanel,
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