Add 2014 DMG encounter difficulty calculation
Support the 2014 DMG encounter difficulty as an alternative to the 5.5e system behind the existing Rules Edition toggle. The 2014 system uses Easy/Medium/Hard/Deadly thresholds, an encounter multiplier based on monster count, and party size adjustment (×0.5–×5 range). - Extract RulesEdition to its own domain module - Refactor DifficultyTier to abstract numeric values (0–3) - Restructure DifficultyResult with thresholds array - Add 2014 XP thresholds table and encounter multiplier logic - Wire edition from context into difficulty hooks - Edition-aware labels in indicator and breakdown panel - Show multiplier, adjusted XP, and party size note for 2014 - Rename settings label from "Conditions" to "Rules Edition" - Update spec 008 with issue #23 requirements Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,27 +1,44 @@
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import type { DifficultyResult, DifficultyTier } from "@initiative/domain";
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import { cn } from "../lib/utils.js";
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const TIER_CONFIG: Record<
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export const TIER_LABELS_5_5E: Record<DifficultyTier, string> = {
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0: "Trivial",
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1: "Low",
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2: "Moderate",
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3: "High",
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};
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export const TIER_LABELS_2014: Record<DifficultyTier, string> = {
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0: "Easy",
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1: "Medium",
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2: "Hard",
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3: "Deadly",
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};
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const TIER_COLORS: Record<
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DifficultyTier,
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{ filledBars: number; color: string; label: string }
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{ filledBars: number; color: string }
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> = {
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trivial: { filledBars: 0, color: "", label: "Trivial" },
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low: { filledBars: 1, color: "bg-green-500", label: "Low" },
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moderate: { filledBars: 2, color: "bg-yellow-500", label: "Moderate" },
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high: { filledBars: 3, color: "bg-red-500", label: "High" },
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0: { filledBars: 0, color: "" },
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1: { filledBars: 1, color: "bg-green-500" },
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2: { filledBars: 2, color: "bg-yellow-500" },
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3: { filledBars: 3, color: "bg-red-500" },
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};
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const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
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export function DifficultyIndicator({
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result,
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labels,
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onClick,
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}: {
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result: DifficultyResult;
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labels: Record<DifficultyTier, string>;
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onClick?: () => void;
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}) {
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const config = TIER_CONFIG[result.tier];
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const tooltip = `${config.label} encounter difficulty`;
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const config = TIER_COLORS[result.tier];
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const label = labels[result.tier];
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const tooltip = `${label} encounter difficulty`;
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const Element = onClick ? "button" : "div";
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