Add 2014 DMG encounter difficulty calculation
Support the 2014 DMG encounter difficulty as an alternative to the 5.5e system behind the existing Rules Edition toggle. The 2014 system uses Easy/Medium/Hard/Deadly thresholds, an encounter multiplier based on monster count, and party size adjustment (×0.5–×5 range). - Extract RulesEdition to its own domain module - Refactor DifficultyTier to abstract numeric values (0–3) - Restructure DifficultyResult with thresholds array - Add 2014 XP thresholds table and encounter multiplier logic - Wire edition from context into difficulty hooks - Edition-aware labels in indicator and breakdown panel - Show multiplier, adjusted XP, and party size note for 2014 - Rename settings label from "Conditions" to "Rules Edition" - Update spec 008 with issue #23 requirements Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,9 +1,14 @@
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import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
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import { useState } from "react";
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import { useEncounterContext } from "../contexts/encounter-context.js";
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import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
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import { useDifficulty } from "../hooks/use-difficulty.js";
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import { DifficultyBreakdownPanel } from "./difficulty-breakdown-panel.js";
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import { DifficultyIndicator } from "./difficulty-indicator.js";
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import {
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DifficultyIndicator,
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TIER_LABELS_5_5E,
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TIER_LABELS_2014,
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} from "./difficulty-indicator.js";
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import { Button } from "./ui/button.js";
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import { ConfirmButton } from "./ui/confirm-button.js";
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@@ -20,6 +25,8 @@ export function TurnNavigation() {
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} = useEncounterContext();
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const difficulty = useDifficulty();
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const { edition } = useRulesEditionContext();
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const tierLabels = edition === "5e" ? TIER_LABELS_2014 : TIER_LABELS_5_5E;
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const [showBreakdown, setShowBreakdown] = useState(false);
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const hasCombatants = encounter.combatants.length > 0;
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const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
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@@ -79,6 +86,7 @@ export function TurnNavigation() {
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<div className="relative mr-1">
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<DifficultyIndicator
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result={difficulty}
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labels={tierLabels}
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onClick={() => setShowBreakdown((prev) => !prev)}
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/>
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{showBreakdown ? (
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