Add 2014 DMG encounter difficulty calculation
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Support the 2014 DMG encounter difficulty as an alternative to the 5.5e
system behind the existing Rules Edition toggle. The 2014 system uses
Easy/Medium/Hard/Deadly thresholds, an encounter multiplier based on
monster count, and party size adjustment (×0.5–×5 range).

- Extract RulesEdition to its own domain module
- Refactor DifficultyTier to abstract numeric values (0–3)
- Restructure DifficultyResult with thresholds array
- Add 2014 XP thresholds table and encounter multiplier logic
- Wire edition from context into difficulty hooks
- Edition-aware labels in indicator and breakdown panel
- Show multiplier, adjusted XP, and party size note for 2014
- Rename settings label from "Conditions" to "Rules Edition"
- Update spec 008 with issue #23 requirements

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-04-04 14:52:23 +02:00
parent 94e1806112
commit 817cfddabc
17 changed files with 892 additions and 257 deletions

View File

@@ -1,9 +1,14 @@
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
import { useState } from "react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
import { useDifficulty } from "../hooks/use-difficulty.js";
import { DifficultyBreakdownPanel } from "./difficulty-breakdown-panel.js";
import { DifficultyIndicator } from "./difficulty-indicator.js";
import {
DifficultyIndicator,
TIER_LABELS_5_5E,
TIER_LABELS_2014,
} from "./difficulty-indicator.js";
import { Button } from "./ui/button.js";
import { ConfirmButton } from "./ui/confirm-button.js";
@@ -20,6 +25,8 @@ export function TurnNavigation() {
} = useEncounterContext();
const difficulty = useDifficulty();
const { edition } = useRulesEditionContext();
const tierLabels = edition === "5e" ? TIER_LABELS_2014 : TIER_LABELS_5_5E;
const [showBreakdown, setShowBreakdown] = useState(false);
const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
@@ -79,6 +86,7 @@ export function TurnNavigation() {
<div className="relative mr-1">
<DifficultyIndicator
result={difficulty}
labels={tierLabels}
onClick={() => setShowBreakdown((prev) => !prev)}
/>
{showBreakdown ? (