Add 2014 DMG encounter difficulty calculation
Support the 2014 DMG encounter difficulty as an alternative to the 5.5e system behind the existing Rules Edition toggle. The 2014 system uses Easy/Medium/Hard/Deadly thresholds, an encounter multiplier based on monster count, and party size adjustment (×0.5–×5 range). - Extract RulesEdition to its own domain module - Refactor DifficultyTier to abstract numeric values (0–3) - Restructure DifficultyResult with thresholds array - Add 2014 XP thresholds table and encounter multiplier logic - Wire edition from context into difficulty hooks - Edition-aware labels in indicator and breakdown panel - Show multiplier, adjusted XP, and party size note for 2014 - Rename settings label from "Conditions" to "Rules Edition" - Update spec 008 with issue #23 requirements Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -12,6 +12,7 @@ import {
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} from "../../__tests__/factories/index.js";
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import { AllProviders } from "../../__tests__/test-providers.js";
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import { useDifficulty } from "../use-difficulty.js";
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import { useRulesEdition } from "../use-rules-edition.js";
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beforeAll(() => {
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Object.defineProperty(globalThis, "matchMedia", {
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@@ -81,7 +82,7 @@ describe("useDifficulty", () => {
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await waitFor(() => {
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expect(result.current).not.toBeNull();
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expect(result.current?.tier).toBe("low");
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expect(result.current?.tier).toBe(1);
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expect(result.current?.totalMonsterXp).toBe(50);
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});
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});
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@@ -223,9 +224,9 @@ describe("useDifficulty", () => {
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expect(result.current).not.toBeNull();
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// 1 level-1 PC: budget low=50, mod=75, high=100
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// CR 1/4 = 50 XP -> low (50 >= 50)
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expect(result.current?.tier).toBe("low");
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expect(result.current?.tier).toBe(1);
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expect(result.current?.totalMonsterXp).toBe(50);
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expect(result.current?.partyBudget.low).toBe(50);
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expect(result.current?.thresholds[0].value).toBe(50);
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});
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});
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@@ -261,7 +262,7 @@ describe("useDifficulty", () => {
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await waitFor(() => {
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expect(result.current).not.toBeNull();
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// 2x level 1: budget low=100
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expect(result.current?.partyBudget.low).toBe(100);
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expect(result.current?.thresholds[0].value).toBe(100);
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});
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});
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@@ -304,7 +305,7 @@ describe("useDifficulty", () => {
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expect(result.current).not.toBeNull();
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// Thug CR 1 = 200 XP, Allied Guard CR 1 = 200 XP subtracted, net = 0
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expect(result.current?.totalMonsterXp).toBe(0);
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expect(result.current?.tier).toBe("trivial");
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expect(result.current?.tier).toBe(0);
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});
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});
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@@ -336,12 +337,57 @@ describe("useDifficulty", () => {
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expect(result.current).not.toBeNull();
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// Level 3 budget: low=150, mod=225, high=400
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// CR 1/4 = 50 XP -> trivial
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expect(result.current?.partyBudget.low).toBe(150);
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expect(result.current?.thresholds[0].value).toBe(150);
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expect(result.current?.totalMonsterXp).toBe(50);
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expect(result.current?.tier).toBe("trivial");
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expect(result.current?.tier).toBe(0);
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});
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});
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it("returns 2014 difficulty when edition is 5e", async () => {
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const wrapper = makeWrapper({
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encounter: buildEncounter({
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combatants: [
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buildCombatant({
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id: combatantId("c1"),
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name: "Hero",
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playerCharacterId: pcId1,
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}),
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buildCombatant({
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id: combatantId("c2"),
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name: "Goblin",
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creatureId: crId1,
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}),
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],
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}),
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playerCharacters: [
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{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
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],
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creatures: new Map([[crId1, goblinCreature]]),
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});
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// Set edition via the hook's external store
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const { result: editionResult } = renderHook(() => useRulesEdition(), {
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wrapper,
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});
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editionResult.current.setEdition("5e");
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try {
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const { result } = renderHook(() => useDifficulty(), { wrapper });
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await waitFor(() => {
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expect(result.current).not.toBeNull();
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// 2014: 4 thresholds with Easy/Medium/Hard/Deadly labels
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expect(result.current?.thresholds).toHaveLength(4);
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expect(result.current?.thresholds[0].label).toBe("Easy");
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// CR 1/4 = 50 XP, 1 PC (<3) shifts x1 → x1.5, adjusted = 75
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expect(result.current?.encounterMultiplier).toBe(1.5);
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expect(result.current?.adjustedXp).toBe(75);
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});
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} finally {
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editionResult.current.setEdition("5.5e");
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}
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});
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it("custom combatant with CR on party side subtracts XP", async () => {
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const wrapper = makeWrapper({
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encounter: buildEncounter({
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