Add 2014 DMG encounter difficulty calculation
Support the 2014 DMG encounter difficulty as an alternative to the 5.5e system behind the existing Rules Edition toggle. The 2014 system uses Easy/Medium/Hard/Deadly thresholds, an encounter multiplier based on monster count, and party size adjustment (×0.5–×5 range). - Extract RulesEdition to its own domain module - Refactor DifficultyTier to abstract numeric values (0–3) - Restructure DifficultyResult with thresholds array - Add 2014 XP thresholds table and encounter multiplier logic - Wire edition from context into difficulty hooks - Edition-aware labels in indicator and breakdown panel - Show multiplier, adjusted XP, and party size note for 2014 - Rename settings label from "Conditions" to "Rules Edition" - Update spec 008 with issue #23 requirements Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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import type {
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Combatant,
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CreatureId,
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DifficultyThreshold,
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DifficultyTier,
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PlayerCharacter,
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} from "@initiative/domain";
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@@ -9,6 +10,7 @@ import { useMemo } from "react";
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import { useBestiaryContext } from "../contexts/bestiary-context.js";
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import { useEncounterContext } from "../contexts/encounter-context.js";
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import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
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import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
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import { resolveSide } from "./use-difficulty.js";
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export interface BreakdownCombatant {
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@@ -24,11 +26,10 @@ export interface BreakdownCombatant {
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interface DifficultyBreakdown {
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readonly tier: DifficultyTier;
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readonly totalMonsterXp: number;
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readonly partyBudget: {
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readonly low: number;
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readonly moderate: number;
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readonly high: number;
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};
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readonly thresholds: readonly DifficultyThreshold[];
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readonly encounterMultiplier: number | undefined;
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readonly adjustedXp: number | undefined;
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readonly partySizeAdjusted: boolean | undefined;
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readonly pcCount: number;
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readonly partyCombatants: readonly BreakdownCombatant[];
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readonly enemyCombatants: readonly BreakdownCombatant[];
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@@ -38,6 +39,7 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
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const { encounter } = useEncounterContext();
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const { characters } = usePlayerCharactersContext();
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const { getCreature } = useBestiaryContext();
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const { edition } = useRulesEditionContext();
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return useMemo(() => {
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const { partyCombatants, enemyCombatants, descriptors, pcCount } =
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@@ -50,7 +52,7 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
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if (!hasPartyLevel || !hasCr) return null;
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const result = calculateEncounterDifficulty(descriptors);
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const result = calculateEncounterDifficulty(descriptors, edition);
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return {
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...result,
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@@ -58,7 +60,7 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
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partyCombatants,
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enemyCombatants,
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};
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}, [encounter.combatants, characters, getCreature]);
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}, [encounter.combatants, characters, getCreature, edition]);
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}
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type CreatureInfo = {
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