Add 2014 DMG encounter difficulty calculation
Support the 2014 DMG encounter difficulty as an alternative to the 5.5e system behind the existing Rules Edition toggle. The 2014 system uses Easy/Medium/Hard/Deadly thresholds, an encounter multiplier based on monster count, and party size adjustment (×0.5–×5 range). - Extract RulesEdition to its own domain module - Refactor DifficultyTier to abstract numeric values (0–3) - Restructure DifficultyResult with thresholds array - Add 2014 XP thresholds table and encounter multiplier logic - Wire edition from context into difficulty hooks - Edition-aware labels in indicator and breakdown panel - Show multiplier, adjusted XP, and party size note for 2014 - Rename settings label from "Conditions" to "Rules Edition" - Update spec 008 with issue #23 requirements Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -16,7 +16,6 @@ export {
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type ConditionId,
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getConditionDescription,
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getConditionsForEdition,
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type RulesEdition,
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VALID_CONDITION_IDS,
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} from "./conditions.js";
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export {
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@@ -53,6 +52,7 @@ export {
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calculateEncounterDifficulty,
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crToXp,
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type DifficultyResult,
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type DifficultyThreshold,
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type DifficultyTier,
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VALID_CR_VALUES,
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} from "./encounter-difficulty.js";
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@@ -110,6 +110,7 @@ export {
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rollInitiative,
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selectRoll,
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} from "./roll-initiative.js";
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export type { RulesEdition } from "./rules-edition.js";
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export { type SetAcSuccess, setAc } from "./set-ac.js";
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export { type SetCrSuccess, setCr } from "./set-cr.js";
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export { type SetHpSuccess, setHp } from "./set-hp.js";
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