Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
197
packages/domain/src/__tests__/set-hp.test.ts
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197
packages/domain/src/__tests__/set-hp.test.ts
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import { describe, expect, it } from "vitest";
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import { setHp } from "../set-hp.js";
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import type { Combatant, Encounter } from "../types.js";
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import { combatantId, isDomainError } from "../types.js";
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function makeCombatant(
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name: string,
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opts?: { maxHp?: number; currentHp?: number },
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): Combatant {
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return {
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id: combatantId(name),
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name,
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...(opts?.maxHp !== undefined
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? { maxHp: opts.maxHp, currentHp: opts.currentHp ?? opts.maxHp }
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: {}),
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};
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}
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function enc(combatants: Combatant[]): Encounter {
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return { combatants, activeIndex: 0, roundNumber: 1 };
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}
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function successResult(
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encounter: Encounter,
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id: string,
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maxHp: number | undefined,
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) {
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const result = setHp(encounter, combatantId(id), maxHp);
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if (isDomainError(result)) {
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throw new Error(`Expected success, got error: ${result.message}`);
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}
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return result;
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}
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describe("setHp", () => {
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describe("acceptance scenarios", () => {
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it("sets maxHp on a combatant with no HP — currentHp defaults to maxHp", () => {
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const e = enc([makeCombatant("A")]);
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const { encounter } = successResult(e, "A", 20);
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expect(encounter.combatants[0].maxHp).toBe(20);
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expect(encounter.combatants[0].currentHp).toBe(20);
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});
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it("increases maxHp while at full health — currentHp stays synced", () => {
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const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 20 })]);
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const { encounter } = successResult(e, "A", 30);
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expect(encounter.combatants[0].maxHp).toBe(30);
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expect(encounter.combatants[0].currentHp).toBe(30);
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});
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it("increases maxHp while not at full health — currentHp unchanged", () => {
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const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 12 })]);
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const { encounter } = successResult(e, "A", 30);
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expect(encounter.combatants[0].maxHp).toBe(30);
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expect(encounter.combatants[0].currentHp).toBe(12);
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});
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it("reduces maxHp below currentHp — clamps currentHp", () => {
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const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 18 })]);
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const { encounter } = successResult(e, "A", 10);
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expect(encounter.combatants[0].maxHp).toBe(10);
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expect(encounter.combatants[0].currentHp).toBe(10);
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});
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it("clears maxHp — both maxHp and currentHp become undefined", () => {
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const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 15 })]);
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const { encounter } = successResult(e, "A", undefined);
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expect(encounter.combatants[0].maxHp).toBeUndefined();
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expect(encounter.combatants[0].currentHp).toBeUndefined();
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});
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});
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describe("invariants", () => {
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it("is pure — same input produces same output", () => {
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const e = enc([makeCombatant("A")]);
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const r1 = setHp(e, combatantId("A"), 10);
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const r2 = setHp(e, combatantId("A"), 10);
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expect(r1).toEqual(r2);
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});
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it("does not mutate input encounter", () => {
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const e = enc([makeCombatant("A")]);
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const original = JSON.parse(JSON.stringify(e));
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setHp(e, combatantId("A"), 10);
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expect(e).toEqual(original);
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});
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it("emits MaxHpSet event with correct shape", () => {
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const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 18 })]);
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const { events } = successResult(e, "A", 10);
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expect(events).toEqual([
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{
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type: "MaxHpSet",
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combatantId: combatantId("A"),
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previousMaxHp: 20,
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newMaxHp: 10,
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previousCurrentHp: 18,
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newCurrentHp: 10,
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},
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]);
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});
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it("preserves activeIndex and roundNumber", () => {
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const e = {
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combatants: [makeCombatant("A"), makeCombatant("B")],
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activeIndex: 1,
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roundNumber: 3,
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};
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const { encounter } = successResult(e, "A", 10);
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expect(encounter.activeIndex).toBe(1);
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expect(encounter.roundNumber).toBe(3);
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});
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});
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describe("error cases", () => {
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it("returns error for nonexistent combatant", () => {
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const e = enc([makeCombatant("A")]);
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const result = setHp(e, combatantId("Z"), 10);
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expect(isDomainError(result)).toBe(true);
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if (isDomainError(result)) {
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expect(result.code).toBe("combatant-not-found");
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}
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});
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it("rejects maxHp of 0", () => {
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const e = enc([makeCombatant("A")]);
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const result = setHp(e, combatantId("A"), 0);
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expect(isDomainError(result)).toBe(true);
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if (isDomainError(result)) {
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expect(result.code).toBe("invalid-max-hp");
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}
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});
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it("rejects negative maxHp", () => {
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const e = enc([makeCombatant("A")]);
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const result = setHp(e, combatantId("A"), -5);
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expect(isDomainError(result)).toBe(true);
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if (isDomainError(result)) {
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expect(result.code).toBe("invalid-max-hp");
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}
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});
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it("rejects non-integer maxHp", () => {
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const e = enc([makeCombatant("A")]);
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const result = setHp(e, combatantId("A"), 3.5);
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expect(isDomainError(result)).toBe(true);
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if (isDomainError(result)) {
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expect(result.code).toBe("invalid-max-hp");
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}
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});
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});
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describe("edge cases", () => {
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it("maxHp=1 is valid", () => {
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const e = enc([makeCombatant("A")]);
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const { encounter } = successResult(e, "A", 1);
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expect(encounter.combatants[0].maxHp).toBe(1);
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expect(encounter.combatants[0].currentHp).toBe(1);
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});
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it("setting same maxHp does not change currentHp", () => {
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const e = enc([makeCombatant("A", { maxHp: 10, currentHp: 7 })]);
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const { encounter } = successResult(e, "A", 10);
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expect(encounter.combatants[0].currentHp).toBe(7);
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});
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it("clear then re-set loses currentHp — UI must commit on blur", () => {
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// Simulates: user clears max HP field then retypes a new value
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// If the domain sees clear→set as two calls, currentHp resets.
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// This is why the UI commits max HP only on blur, not per-keystroke.
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const e = enc([makeCombatant("A", { maxHp: 22, currentHp: 12 })]);
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const cleared = successResult(e, "A", undefined);
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expect(cleared.encounter.combatants[0].currentHp).toBeUndefined();
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const retyped = successResult(cleared.encounter, "A", 122);
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// currentHp resets to 122 (first-set path) — original 12 is lost
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expect(retyped.encounter.combatants[0].currentHp).toBe(122);
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});
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it("single committed change preserves currentHp", () => {
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// The blur-commit approach: domain only sees 22→122, not 22→undefined→122
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const e = enc([makeCombatant("A", { maxHp: 22, currentHp: 12 })]);
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const { encounter } = successResult(e, "A", 122);
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expect(encounter.combatants[0].maxHp).toBe(122);
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expect(encounter.combatants[0].currentHp).toBe(12);
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});
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it("does not affect other combatants", () => {
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const e = enc([
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makeCombatant("A"),
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makeCombatant("B", { maxHp: 30, currentHp: 25 }),
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]);
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const { encounter } = successResult(e, "A", 10);
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expect(encounter.combatants[1].maxHp).toBe(30);
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expect(encounter.combatants[1].currentHp).toBe(25);
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});
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});
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});
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