Refactor App.tsx from god component to context-based architecture
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,23 +1,27 @@
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import {
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type CombatantId,
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type ConditionId,
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type CreatureId,
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deriveHpStatus,
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type PlayerIcon,
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type RollMode,
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} from "@initiative/domain";
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import { Book, BookOpen, Brain, X } from "lucide-react";
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import { type Ref, useCallback, useEffect, useRef, useState } from "react";
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import { useLongPress } from "../hooks/use-long-press";
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import { cn } from "../lib/utils";
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import { AcShield } from "./ac-shield";
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import { ConditionPicker } from "./condition-picker";
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import { ConditionTags } from "./condition-tags";
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import { D20Icon } from "./d20-icon";
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import { HpAdjustPopover } from "./hp-adjust-popover";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { RollModeMenu } from "./roll-mode-menu";
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import { ConfirmButton } from "./ui/confirm-button";
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import { Input } from "./ui/input";
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import { useEncounterContext } from "../contexts/encounter-context.js";
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import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
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import { useSidePanelContext } from "../contexts/side-panel-context.js";
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import { useLongPress } from "../hooks/use-long-press.js";
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import { cn } from "../lib/utils.js";
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import { AcShield } from "./ac-shield.js";
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import { ConditionPicker } from "./condition-picker.js";
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import { ConditionTags } from "./condition-tags.js";
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import { D20Icon } from "./d20-icon.js";
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import { HpAdjustPopover } from "./hp-adjust-popover.js";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
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import { RollModeMenu } from "./roll-mode-menu.js";
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import { ConfirmButton } from "./ui/confirm-button.js";
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import { Input } from "./ui/input.js";
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interface Combatant {
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readonly id: CombatantId;
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@@ -30,22 +34,12 @@ interface Combatant {
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readonly isConcentrating?: boolean;
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readonly color?: string;
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readonly icon?: string;
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readonly creatureId?: CreatureId;
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}
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interface CombatantRowProps {
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combatant: Combatant;
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isActive: boolean;
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onRename: (id: CombatantId, newName: string) => void;
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onSetInitiative: (id: CombatantId, value: number | undefined) => void;
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onRemove: (id: CombatantId) => void;
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onSetHp: (id: CombatantId, maxHp: number | undefined) => void;
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onAdjustHp: (id: CombatantId, delta: number) => void;
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onSetAc: (id: CombatantId, value: number | undefined) => void;
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onToggleCondition: (id: CombatantId, conditionId: ConditionId) => void;
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onToggleConcentration: (id: CombatantId) => void;
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onShowStatBlock?: () => void;
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isStatBlockOpen?: boolean;
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onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
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}
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function EditableName({
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@@ -346,7 +340,7 @@ function InitiativeDisplay({
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);
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}
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// Empty + bestiary creature → d20 roll button
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// Empty + bestiary creature -> d20 roll button
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if (initiative === undefined && onRollInitiative) {
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return (
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<>
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@@ -378,8 +372,8 @@ function InitiativeDisplay({
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);
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}
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// Has value → bold number, click to edit
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// Empty + manual → "--" placeholder, click to edit
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// Has value -> bold number, click to edit
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// Empty + manual -> "--" placeholder, click to edit
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return (
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<button
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type="button"
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@@ -423,18 +417,30 @@ export function CombatantRow({
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ref,
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combatant,
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isActive,
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onRename,
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onSetInitiative,
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onRemove,
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onSetHp,
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onAdjustHp,
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onSetAc,
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onToggleCondition,
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onToggleConcentration,
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onShowStatBlock,
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isStatBlockOpen,
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onRollInitiative,
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}: CombatantRowProps & { ref?: Ref<HTMLDivElement> }) {
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const {
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editCombatant,
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setInitiative,
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removeCombatant,
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setHp,
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adjustHp,
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setAc,
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toggleCondition,
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toggleConcentration,
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} = useEncounterContext();
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const { selectedCreatureId, showCreature } = useSidePanelContext();
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const { handleRollInitiative } = useInitiativeRollsContext();
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// Derive what was previously conditional props
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const isStatBlockOpen = combatant.creatureId === selectedCreatureId;
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const { creatureId } = combatant;
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const onShowStatBlock = creatureId
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? () => showCreature(creatureId)
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: undefined;
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const onRollInitiative = combatant.creatureId
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? handleRollInitiative
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: undefined;
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const { id, name, initiative, maxHp, currentHp } = combatant;
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const status = deriveHpStatus(currentHp, maxHp);
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const dimmed = status === "unconscious";
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@@ -484,7 +490,7 @@ export function CombatantRow({
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{/* Concentration */}
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<button
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type="button"
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onClick={() => onToggleConcentration(id)}
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onClick={() => toggleConcentration(id)}
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title="Concentrating"
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aria-label="Toggle concentration"
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className={cn(
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@@ -500,7 +506,7 @@ export function CombatantRow({
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initiative={initiative}
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combatantId={id}
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dimmed={dimmed}
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onSetInitiative={onSetInitiative}
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onSetInitiative={setInitiative}
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onRollInitiative={onRollInitiative}
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/>
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@@ -541,18 +547,18 @@ export function CombatantRow({
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<EditableName
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name={name}
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combatantId={id}
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onRename={onRename}
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onRename={editCombatant}
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color={pcColor}
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/>
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<ConditionTags
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conditions={combatant.conditions}
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onRemove={(conditionId) => onToggleCondition(id, conditionId)}
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onRemove={(conditionId) => toggleCondition(id, conditionId)}
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onOpenPicker={() => setPickerOpen((prev) => !prev)}
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/>
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{!!pickerOpen && (
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<ConditionPicker
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activeConditions={combatant.conditions}
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onToggle={(conditionId) => onToggleCondition(id, conditionId)}
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onToggle={(conditionId) => toggleCondition(id, conditionId)}
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onClose={() => setPickerOpen(false)}
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/>
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)}
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@@ -560,7 +566,7 @@ export function CombatantRow({
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{/* AC */}
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<div className={cn(dimmed && "opacity-50")}>
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<AcDisplay ac={combatant.ac} onCommit={(v) => onSetAc(id, v)} />
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<AcDisplay ac={combatant.ac} onCommit={(v) => setAc(id, v)} />
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</div>
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{/* HP */}
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@@ -568,7 +574,7 @@ export function CombatantRow({
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<ClickableHp
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currentHp={currentHp}
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maxHp={maxHp}
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onAdjust={(delta) => onAdjustHp(id, delta)}
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onAdjust={(delta) => adjustHp(id, delta)}
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dimmed={dimmed}
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/>
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{maxHp !== undefined && (
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@@ -582,7 +588,7 @@ export function CombatantRow({
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</span>
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)}
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<div className={cn(dimmed && "opacity-50")}>
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<MaxHpDisplay maxHp={maxHp} onCommit={(v) => onSetHp(id, v)} />
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<MaxHpDisplay maxHp={maxHp} onCommit={(v) => setHp(id, v)} />
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</div>
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</div>
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@@ -590,7 +596,7 @@ export function CombatantRow({
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<ConfirmButton
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icon={<X size={16} />}
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label="Remove combatant"
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onConfirm={() => onRemove(id)}
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onConfirm={() => removeCombatant(id)}
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className="pointer-events-none pointer-coarse:pointer-events-auto h-7 w-7 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-opacity focus:pointer-events-auto focus:opacity-100 group-hover:pointer-events-auto group-hover:opacity-100"
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/>
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</div>
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