Refactor App.tsx from god component to context-based architecture
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-19 14:19:58 +01:00
parent 6584d8d064
commit 86768842ff
35 changed files with 1065 additions and 795 deletions

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@@ -0,0 +1,38 @@
import { useLayoutEffect, useRef, useState } from "react";
export function useActionBarAnimation(combatantCount: number) {
const wasEmptyRef = useRef(combatantCount === 0);
const [settling, setSettling] = useState(false);
const [rising, setRising] = useState(false);
const [topBarExiting, setTopBarExiting] = useState(false);
useLayoutEffect(() => {
const nowEmpty = combatantCount === 0;
if (wasEmptyRef.current && !nowEmpty) {
setSettling(true);
} else if (!wasEmptyRef.current && nowEmpty) {
setRising(true);
setTopBarExiting(true);
}
wasEmptyRef.current = nowEmpty;
}, [combatantCount]);
const empty = combatantCount === 0;
const risingClass = rising ? "animate-rise-to-center" : "";
const settlingClass = settling ? "animate-settle-to-bottom" : "";
const exitingClass = topBarExiting
? "absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
: "";
const topBarClass = settling ? "animate-slide-down-in" : exitingClass;
const showTopBar = !empty || topBarExiting;
return {
risingClass,
settlingClass,
topBarClass,
showTopBar,
onSettleEnd: () => setSettling(false),
onRiseEnd: () => setRising(false),
onTopBarExitEnd: () => setTopBarExiting(false),
};
}

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@@ -0,0 +1,17 @@
import { useEffect } from "react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
export function useAutoStatBlock(): void {
const { encounter } = useEncounterContext();
const { panelView, updateCreature } = useSidePanelContext();
const activeCreatureId =
encounter.combatants[encounter.activeIndex]?.creatureId;
useEffect(() => {
if (activeCreatureId && panelView.mode === "creature") {
updateCreature(activeCreatureId);
}
}, [activeCreatureId, panelView.mode, updateCreature]);
}

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@@ -6,7 +6,7 @@ import {
const BATCH_SIZE = 6;
export interface BulkImportState {
interface BulkImportState {
readonly status: "idle" | "loading" | "complete" | "partial-failure";
readonly total: number;
readonly completed: number;

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@@ -0,0 +1,75 @@
import {
rollAllInitiativeUseCase,
rollInitiativeUseCase,
} from "@initiative/application";
import {
type CombatantId,
isDomainError,
type RollMode,
} from "@initiative/domain";
import { useCallback, useState } from "react";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
function rollDice(): number {
return Math.floor(Math.random() * 20) + 1;
}
export function useInitiativeRolls() {
const { encounter, makeStore } = useEncounterContext();
const { getCreature } = useBestiaryContext();
const { showCreature } = useSidePanelContext();
const [rollSkippedCount, setRollSkippedCount] = useState(0);
const [rollSingleSkipped, setRollSingleSkipped] = useState(false);
const handleRollInitiative = useCallback(
(id: CombatantId, mode: RollMode = "normal") => {
const diceRolls: [number, ...number[]] =
mode === "normal" ? [rollDice()] : [rollDice(), rollDice()];
const result = rollInitiativeUseCase(
makeStore(),
id,
diceRolls,
getCreature,
mode,
);
if (isDomainError(result)) {
setRollSingleSkipped(true);
const combatant = encounter.combatants.find((c) => c.id === id);
if (combatant?.creatureId) {
showCreature(combatant.creatureId);
}
}
},
[makeStore, getCreature, encounter.combatants, showCreature],
);
const handleRollAllInitiative = useCallback(
(mode: RollMode = "normal") => {
const result = rollAllInitiativeUseCase(
makeStore(),
rollDice,
getCreature,
mode,
);
if (!isDomainError(result) && result.skippedNoSource > 0) {
setRollSkippedCount(result.skippedNoSource);
}
},
[makeStore, getCreature],
);
return {
rollSkippedCount,
rollSingleSkipped,
dismissRollSkipped: useCallback(() => setRollSkippedCount(0), []),
dismissRollSingleSkipped: useCallback(
() => setRollSingleSkipped(false),
[],
),
handleRollInitiative,
handleRollAllInitiative,
} as const;
}