Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -7,6 +7,8 @@ import { Plus } from "lucide-react";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { ActionBar } from "./components/action-bar";
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import { CombatantRow } from "./components/combatant-row";
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import { CreatePlayerModal } from "./components/create-player-modal";
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import { PlayerManagement } from "./components/player-management";
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import { SourceManager } from "./components/source-manager";
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import { StatBlockPanel } from "./components/stat-block-panel";
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import { Toast } from "./components/toast";
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@@ -14,6 +16,7 @@ import { TurnNavigation } from "./components/turn-navigation";
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import { type SearchResult, useBestiary } from "./hooks/use-bestiary";
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import { useBulkImport } from "./hooks/use-bulk-import";
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import { useEncounter } from "./hooks/use-encounter";
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import { usePlayerCharacters } from "./hooks/use-player-characters";
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function rollDice(): number {
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return Math.floor(Math.random() * 20) + 1;
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@@ -35,9 +38,23 @@ export function App() {
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toggleCondition,
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toggleConcentration,
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addFromBestiary,
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addFromPlayerCharacter,
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makeStore,
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} = useEncounter();
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const {
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characters: playerCharacters,
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createCharacter: createPlayerCharacter,
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editCharacter: editPlayerCharacter,
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deleteCharacter: deletePlayerCharacter,
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} = usePlayerCharacters();
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const [createPlayerOpen, setCreatePlayerOpen] = useState(false);
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const [managementOpen, setManagementOpen] = useState(false);
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const [editingPlayer, setEditingPlayer] = useState<
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(typeof playerCharacters)[number] | undefined
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>(undefined);
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const {
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search,
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getCreature,
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@@ -80,14 +97,6 @@ export function App() {
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const handleAddFromBestiary = useCallback(
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(result: SearchResult) => {
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addFromBestiary(result);
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// Derive the creature ID so stat block panel can try to show it
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const slug = result.name
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.toLowerCase()
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.replace(/[^a-z0-9]+/g, "-")
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.replace(/(^-|-$)/g, "");
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setSelectedCreatureId(
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`${result.source.toLowerCase()}:${slug}` as CreatureId,
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);
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},
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[addFromBestiary],
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);
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@@ -259,6 +268,9 @@ export function App() {
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onBulkImport={handleBulkImport}
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bulkImportDisabled={bulkImport.state.status === "loading"}
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inputRef={actionBarInputRef}
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playerCharacters={playerCharacters}
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onAddFromPlayerCharacter={addFromPlayerCharacter}
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onManagePlayers={() => setManagementOpen(true)}
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/>
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</div>
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</div>
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@@ -331,6 +343,45 @@ export function App() {
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onDismiss={bulkImport.reset}
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/>
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)}
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<CreatePlayerModal
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open={createPlayerOpen}
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onClose={() => {
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setCreatePlayerOpen(false);
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setEditingPlayer(undefined);
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}}
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onSave={(name, ac, maxHp, color, icon) => {
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if (editingPlayer) {
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editPlayerCharacter?.(editingPlayer.id, {
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name,
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ac,
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maxHp,
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color,
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icon,
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});
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} else {
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createPlayerCharacter(name, ac, maxHp, color, icon);
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}
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}}
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playerCharacter={editingPlayer}
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/>
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<PlayerManagement
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open={managementOpen}
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onClose={() => setManagementOpen(false)}
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characters={playerCharacters}
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onEdit={(pc) => {
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setEditingPlayer(pc);
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setCreatePlayerOpen(true);
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setManagementOpen(false);
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}}
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onDelete={(id) => deletePlayerCharacter?.(id)}
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onCreate={() => {
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setEditingPlayer(undefined);
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setCreatePlayerOpen(true);
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setManagementOpen(false);
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}}
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/>
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</div>
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);
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}
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@@ -1,4 +1,5 @@
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import { Check, Eye, Import, Minus, Plus } from "lucide-react";
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import type { PlayerCharacter, PlayerIcon } from "@initiative/domain";
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import { Check, Eye, Import, Minus, Plus, Users } from "lucide-react";
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import {
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type FormEvent,
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type RefObject,
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@@ -7,6 +8,7 @@ import {
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useState,
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} from "react";
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import type { SearchResult } from "../hooks/use-bestiary.js";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { Button } from "./ui/button.js";
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import { Input } from "./ui/input.js";
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@@ -27,6 +29,9 @@ interface ActionBarProps {
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onBulkImport?: () => void;
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bulkImportDisabled?: boolean;
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inputRef?: RefObject<HTMLInputElement | null>;
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playerCharacters?: readonly PlayerCharacter[];
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onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
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onManagePlayers?: () => void;
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}
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function creatureKey(r: SearchResult): string {
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@@ -42,9 +47,13 @@ export function ActionBar({
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onBulkImport,
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bulkImportDisabled,
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inputRef,
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playerCharacters,
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onAddFromPlayerCharacter,
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onManagePlayers,
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}: ActionBarProps) {
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const [nameInput, setNameInput] = useState("");
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const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
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const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
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const [suggestionIndex, setSuggestionIndex] = useState(-1);
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const [queued, setQueued] = useState<QueuedCreature | null>(null);
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const [customInit, setCustomInit] = useState("");
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@@ -73,6 +82,7 @@ export function ActionBar({
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setQueued(null);
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setNameInput("");
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setSuggestions([]);
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setPcMatches([]);
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setSuggestionIndex(-1);
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};
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@@ -99,6 +109,7 @@ export function ActionBar({
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onAddCombatant(nameInput, Object.keys(opts).length > 0 ? opts : undefined);
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setNameInput("");
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setSuggestions([]);
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setPcMatches([]);
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clearCustomFields();
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};
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@@ -106,13 +117,22 @@ export function ActionBar({
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setNameInput(value);
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setSuggestionIndex(-1);
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let newSuggestions: SearchResult[] = [];
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let newPcMatches: PlayerCharacter[] = [];
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if (value.length >= 2) {
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newSuggestions = bestiarySearch(value);
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setSuggestions(newSuggestions);
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if (playerCharacters && playerCharacters.length > 0) {
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const lower = value.toLowerCase();
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newPcMatches = playerCharacters.filter((pc) =>
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pc.name.toLowerCase().includes(lower),
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);
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}
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setPcMatches(newPcMatches);
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} else {
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setSuggestions([]);
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setPcMatches([]);
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}
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if (newSuggestions.length > 0) {
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if (newSuggestions.length > 0 || newPcMatches.length > 0) {
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clearCustomFields();
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}
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if (queued) {
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@@ -141,8 +161,10 @@ export function ActionBar({
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}
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};
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const hasSuggestions = suggestions.length > 0 || pcMatches.length > 0;
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const handleKeyDown = (e: React.KeyboardEvent) => {
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if (suggestions.length === 0) return;
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if (!hasSuggestions) return;
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if (e.key === "ArrowDown") {
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e.preventDefault();
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@@ -157,6 +179,7 @@ export function ActionBar({
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setQueued(null);
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setSuggestionIndex(-1);
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setSuggestions([]);
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setPcMatches([]);
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}
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};
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@@ -238,7 +261,7 @@ export function ActionBar({
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placeholder="+ Add combatants"
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className="max-w-xs"
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/>
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{suggestions.length > 0 && (
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{hasSuggestions && (
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<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
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<button
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type="button"
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@@ -246,6 +269,7 @@ export function ActionBar({
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => {
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setSuggestions([]);
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setPcMatches([]);
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setQueued(null);
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setSuggestionIndex(-1);
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}}
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@@ -256,90 +280,133 @@ export function ActionBar({
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Esc
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</kbd>
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</button>
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<ul className="max-h-48 overflow-y-auto py-1">
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{suggestions.map((result, i) => {
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const key = creatureKey(result);
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const isQueued =
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queued !== null && creatureKey(queued.result) === key;
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return (
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<li key={key}>
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<button
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type="button"
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className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
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isQueued
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? "bg-accent/30 text-foreground"
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: i === suggestionIndex
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? "bg-accent/20 text-foreground"
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: "text-foreground hover:bg-hover-neutral-bg"
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}`}
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => handleClickSuggestion(result)}
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onMouseEnter={() => setSuggestionIndex(i)}
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>
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<span>{result.name}</span>
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<span className="flex items-center gap-1 text-xs text-muted-foreground">
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{isQueued ? (
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<>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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if (queued.count <= 1) {
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setQueued(null);
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} else {
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setQueued({
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...queued,
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count: queued.count - 1,
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});
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}
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}}
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>
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<Minus className="h-3 w-3" />
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</button>
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<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
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{queued.count}
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<div className="max-h-48 overflow-y-auto py-1">
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{pcMatches.length > 0 && (
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<>
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<div className="px-3 py-1 text-xs font-medium text-muted-foreground">
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Players
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</div>
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<ul>
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{pcMatches.map((pc) => {
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const PcIcon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
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const pcColor =
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PLAYER_COLOR_HEX[
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pc.color as keyof typeof PLAYER_COLOR_HEX
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];
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return (
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<li key={pc.id}>
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<button
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type="button"
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className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-sm text-foreground hover:bg-hover-neutral-bg"
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => {
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onAddFromPlayerCharacter?.(pc);
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setNameInput("");
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setSuggestions([]);
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setPcMatches([]);
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}}
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>
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{PcIcon && (
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<PcIcon size={14} style={{ color: pcColor }} />
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)}
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<span className="flex-1 truncate">{pc.name}</span>
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<span className="text-xs text-muted-foreground">
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Player
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</span>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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setQueued({
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...queued,
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count: queued.count + 1,
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});
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}}
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>
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<Plus className="h-3 w-3" />
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</button>
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<button
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type="button"
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className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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confirmQueued();
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}}
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>
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<Check className="h-3.5 w-3.5" />
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</button>
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</>
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) : (
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result.sourceDisplayName
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)}
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</span>
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</button>
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</li>
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);
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})}
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</ul>
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</button>
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</li>
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);
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})}
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</ul>
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</>
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)}
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{suggestions.length > 0 && (
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<ul>
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{suggestions.map((result, i) => {
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const key = creatureKey(result);
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const isQueued =
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queued !== null && creatureKey(queued.result) === key;
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return (
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<li key={key}>
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<button
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type="button"
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className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
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isQueued
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? "bg-accent/30 text-foreground"
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: i === suggestionIndex
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? "bg-accent/20 text-foreground"
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: "text-foreground hover:bg-hover-neutral-bg"
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}`}
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => handleClickSuggestion(result)}
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onMouseEnter={() => setSuggestionIndex(i)}
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>
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<span>{result.name}</span>
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<span className="flex items-center gap-1 text-xs text-muted-foreground">
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{isQueued ? (
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<>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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if (queued.count <= 1) {
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setQueued(null);
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} else {
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setQueued({
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...queued,
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count: queued.count - 1,
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});
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}
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}}
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>
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<Minus className="h-3 w-3" />
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</button>
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<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
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{queued.count}
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</span>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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setQueued({
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...queued,
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count: queued.count + 1,
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});
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}}
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>
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<Plus className="h-3 w-3" />
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</button>
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<button
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type="button"
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className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
|
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onClick={(e) => {
|
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e.stopPropagation();
|
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confirmQueued();
|
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}}
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>
|
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<Check className="h-3.5 w-3.5" />
|
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</button>
|
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</>
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) : (
|
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result.sourceDisplayName
|
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)}
|
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</span>
|
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</button>
|
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</li>
|
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);
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})}
|
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</ul>
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)}
|
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</div>
|
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</div>
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)}
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</div>
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{nameInput.length >= 2 && suggestions.length === 0 && (
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{nameInput.length >= 2 && !hasSuggestions && (
|
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<div className="flex items-center gap-2">
|
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<Input
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type="text"
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@@ -370,6 +437,17 @@ export function ActionBar({
|
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<Button type="submit" size="sm">
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Add
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</Button>
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{onManagePlayers && (
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<Button
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type="button"
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size="sm"
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variant="ghost"
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onClick={onManagePlayers}
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title="Player characters"
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>
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<Users className="h-4 w-4" />
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</Button>
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)}
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{bestiaryLoaded && onViewStatBlock && (
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<div ref={viewerRef} className="relative">
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<Button
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|
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36
apps/web/src/components/color-palette.tsx
Normal file
36
apps/web/src/components/color-palette.tsx
Normal file
@@ -0,0 +1,36 @@
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import { VALID_PLAYER_COLORS } from "@initiative/domain";
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import { cn } from "../lib/utils";
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import { PLAYER_COLOR_HEX } from "./player-icon-map";
|
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|
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interface ColorPaletteProps {
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value: string;
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onChange: (color: string) => void;
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}
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const COLORS = [...VALID_PLAYER_COLORS] as string[];
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export function ColorPalette({ value, onChange }: ColorPaletteProps) {
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return (
|
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<div className="flex flex-wrap gap-2">
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{COLORS.map((color) => (
|
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<button
|
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key={color}
|
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type="button"
|
||||
onClick={() => onChange(color)}
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className={cn(
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"h-8 w-8 rounded-full transition-all",
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value === color
|
||||
? "ring-2 ring-foreground ring-offset-2 ring-offset-background scale-110"
|
||||
: "hover:scale-110",
|
||||
)}
|
||||
style={{
|
||||
backgroundColor:
|
||||
PLAYER_COLOR_HEX[color as keyof typeof PLAYER_COLOR_HEX],
|
||||
}}
|
||||
aria-label={color}
|
||||
title={color}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import {
|
||||
type CombatantId,
|
||||
type ConditionId,
|
||||
deriveHpStatus,
|
||||
type PlayerIcon,
|
||||
} from "@initiative/domain";
|
||||
import { Brain, X } from "lucide-react";
|
||||
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
|
||||
@@ -11,6 +12,7 @@ import { ConditionPicker } from "./condition-picker";
|
||||
import { ConditionTags } from "./condition-tags";
|
||||
import { D20Icon } from "./d20-icon";
|
||||
import { HpAdjustPopover } from "./hp-adjust-popover";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
import { Input } from "./ui/input";
|
||||
|
||||
@@ -23,6 +25,8 @@ interface Combatant {
|
||||
readonly ac?: number;
|
||||
readonly conditions?: readonly ConditionId[];
|
||||
readonly isConcentrating?: boolean;
|
||||
readonly color?: string;
|
||||
readonly icon?: string;
|
||||
}
|
||||
|
||||
interface CombatantRowProps {
|
||||
@@ -478,6 +482,11 @@ export function CombatantRow({
|
||||
}
|
||||
}, [combatant.isConcentrating]);
|
||||
|
||||
const pcColor =
|
||||
combatant.color && !isActive && !combatant.isConcentrating
|
||||
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
||||
: undefined;
|
||||
|
||||
return (
|
||||
/* biome-ignore lint/a11y/noStaticElementInteractions: role="button" is set conditionally when onShowStatBlock exists */
|
||||
<div
|
||||
@@ -490,6 +499,7 @@ export function CombatantRow({
|
||||
isPulsing && "animate-concentration-pulse",
|
||||
onShowStatBlock && "cursor-pointer",
|
||||
)}
|
||||
style={pcColor ? { borderLeftColor: pcColor } : undefined}
|
||||
onClick={onShowStatBlock}
|
||||
onKeyDown={
|
||||
onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
|
||||
@@ -535,6 +545,22 @@ export function CombatantRow({
|
||||
dimmed && "opacity-50",
|
||||
)}
|
||||
>
|
||||
{combatant.icon &&
|
||||
combatant.color &&
|
||||
(() => {
|
||||
const PcIcon = PLAYER_ICON_MAP[combatant.icon as PlayerIcon];
|
||||
const pcColor =
|
||||
PLAYER_COLOR_HEX[
|
||||
combatant.color as keyof typeof PLAYER_COLOR_HEX
|
||||
];
|
||||
return PcIcon ? (
|
||||
<PcIcon
|
||||
size={14}
|
||||
style={{ color: pcColor }}
|
||||
className="shrink-0"
|
||||
/>
|
||||
) : null;
|
||||
})()}
|
||||
<EditableName
|
||||
name={name}
|
||||
combatantId={id}
|
||||
|
||||
169
apps/web/src/components/create-player-modal.tsx
Normal file
169
apps/web/src/components/create-player-modal.tsx
Normal file
@@ -0,0 +1,169 @@
|
||||
import type { PlayerCharacter } from "@initiative/domain";
|
||||
import { X } from "lucide-react";
|
||||
import { type FormEvent, useEffect, useState } from "react";
|
||||
import { ColorPalette } from "./color-palette";
|
||||
import { IconGrid } from "./icon-grid";
|
||||
import { Button } from "./ui/button";
|
||||
import { Input } from "./ui/input";
|
||||
|
||||
interface CreatePlayerModalProps {
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
onSave: (
|
||||
name: string,
|
||||
ac: number,
|
||||
maxHp: number,
|
||||
color: string,
|
||||
icon: string,
|
||||
) => void;
|
||||
playerCharacter?: PlayerCharacter;
|
||||
}
|
||||
|
||||
export function CreatePlayerModal({
|
||||
open,
|
||||
onClose,
|
||||
onSave,
|
||||
playerCharacter,
|
||||
}: CreatePlayerModalProps) {
|
||||
const [name, setName] = useState("");
|
||||
const [ac, setAc] = useState("10");
|
||||
const [maxHp, setMaxHp] = useState("10");
|
||||
const [color, setColor] = useState("blue");
|
||||
const [icon, setIcon] = useState("sword");
|
||||
const [error, setError] = useState("");
|
||||
|
||||
const isEdit = !!playerCharacter;
|
||||
|
||||
useEffect(() => {
|
||||
if (open) {
|
||||
if (playerCharacter) {
|
||||
setName(playerCharacter.name);
|
||||
setAc(String(playerCharacter.ac));
|
||||
setMaxHp(String(playerCharacter.maxHp));
|
||||
setColor(playerCharacter.color);
|
||||
setIcon(playerCharacter.icon);
|
||||
} else {
|
||||
setName("");
|
||||
setAc("10");
|
||||
setMaxHp("10");
|
||||
setColor("blue");
|
||||
setIcon("sword");
|
||||
}
|
||||
setError("");
|
||||
}
|
||||
}, [open, playerCharacter]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const handleSubmit = (e: FormEvent) => {
|
||||
e.preventDefault();
|
||||
const trimmed = name.trim();
|
||||
if (trimmed === "") {
|
||||
setError("Name is required");
|
||||
return;
|
||||
}
|
||||
const acNum = Number.parseInt(ac, 10);
|
||||
if (Number.isNaN(acNum) || acNum < 0) {
|
||||
setError("AC must be a non-negative number");
|
||||
return;
|
||||
}
|
||||
const hpNum = Number.parseInt(maxHp, 10);
|
||||
if (Number.isNaN(hpNum) || hpNum < 1) {
|
||||
setError("Max HP must be at least 1");
|
||||
return;
|
||||
}
|
||||
onSave(trimmed, acNum, hpNum, color, icon);
|
||||
onClose();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
|
||||
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
|
||||
<div className="mb-4 flex items-center justify-between">
|
||||
<h2 className="text-lg font-semibold text-foreground">
|
||||
{isEdit ? "Edit Player" : "Create Player"}
|
||||
</h2>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClose}
|
||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<X size={20} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
|
||||
<div>
|
||||
<span className="mb-1 block text-sm text-muted-foreground">
|
||||
Name
|
||||
</span>
|
||||
<Input
|
||||
type="text"
|
||||
value={name}
|
||||
onChange={(e) => {
|
||||
setName(e.target.value);
|
||||
setError("");
|
||||
}}
|
||||
placeholder="Character name"
|
||||
aria-label="Name"
|
||||
autoFocus
|
||||
/>
|
||||
{error && <p className="mt-1 text-sm text-destructive">{error}</p>}
|
||||
</div>
|
||||
|
||||
<div className="flex gap-3">
|
||||
<div className="flex-1">
|
||||
<span className="mb-1 block text-sm text-muted-foreground">
|
||||
AC
|
||||
</span>
|
||||
<Input
|
||||
type="text"
|
||||
inputMode="numeric"
|
||||
value={ac}
|
||||
onChange={(e) => setAc(e.target.value)}
|
||||
placeholder="AC"
|
||||
aria-label="AC"
|
||||
className="text-center"
|
||||
/>
|
||||
</div>
|
||||
<div className="flex-1">
|
||||
<span className="mb-1 block text-sm text-muted-foreground">
|
||||
Max HP
|
||||
</span>
|
||||
<Input
|
||||
type="text"
|
||||
inputMode="numeric"
|
||||
value={maxHp}
|
||||
onChange={(e) => setMaxHp(e.target.value)}
|
||||
placeholder="Max HP"
|
||||
aria-label="Max HP"
|
||||
className="text-center"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span className="mb-2 block text-sm text-muted-foreground">
|
||||
Color
|
||||
</span>
|
||||
<ColorPalette value={color} onChange={setColor} />
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span className="mb-2 block text-sm text-muted-foreground">
|
||||
Icon
|
||||
</span>
|
||||
<IconGrid value={icon} onChange={setIcon} />
|
||||
</div>
|
||||
|
||||
<div className="flex justify-end gap-2 pt-2">
|
||||
<Button type="button" variant="ghost" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
38
apps/web/src/components/icon-grid.tsx
Normal file
38
apps/web/src/components/icon-grid.tsx
Normal file
@@ -0,0 +1,38 @@
|
||||
import type { PlayerIcon } from "@initiative/domain";
|
||||
import { VALID_PLAYER_ICONS } from "@initiative/domain";
|
||||
import { cn } from "../lib/utils";
|
||||
import { PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
|
||||
interface IconGridProps {
|
||||
value: string;
|
||||
onChange: (icon: string) => void;
|
||||
}
|
||||
|
||||
const ICONS = [...VALID_PLAYER_ICONS] as PlayerIcon[];
|
||||
|
||||
export function IconGrid({ value, onChange }: IconGridProps) {
|
||||
return (
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{ICONS.map((iconId) => {
|
||||
const Icon = PLAYER_ICON_MAP[iconId];
|
||||
return (
|
||||
<button
|
||||
key={iconId}
|
||||
type="button"
|
||||
onClick={() => onChange(iconId)}
|
||||
className={cn(
|
||||
"flex h-9 w-9 items-center justify-center rounded-md transition-all",
|
||||
value === iconId
|
||||
? "bg-primary/20 ring-2 ring-primary text-foreground"
|
||||
: "text-muted-foreground hover:bg-card hover:text-foreground",
|
||||
)}
|
||||
aria-label={iconId}
|
||||
title={iconId}
|
||||
>
|
||||
<Icon size={20} />
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
50
apps/web/src/components/player-icon-map.ts
Normal file
50
apps/web/src/components/player-icon-map.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import type { PlayerColor, PlayerIcon } from "@initiative/domain";
|
||||
import type { LucideIcon } from "lucide-react";
|
||||
import {
|
||||
Axe,
|
||||
Crosshair,
|
||||
Crown,
|
||||
Eye,
|
||||
Feather,
|
||||
Flame,
|
||||
Heart,
|
||||
Moon,
|
||||
Shield,
|
||||
Skull,
|
||||
Star,
|
||||
Sun,
|
||||
Sword,
|
||||
Wand,
|
||||
Zap,
|
||||
} from "lucide-react";
|
||||
|
||||
export const PLAYER_ICON_MAP: Record<PlayerIcon, LucideIcon> = {
|
||||
sword: Sword,
|
||||
shield: Shield,
|
||||
skull: Skull,
|
||||
heart: Heart,
|
||||
wand: Wand,
|
||||
flame: Flame,
|
||||
crown: Crown,
|
||||
star: Star,
|
||||
moon: Moon,
|
||||
sun: Sun,
|
||||
axe: Axe,
|
||||
crosshair: Crosshair,
|
||||
eye: Eye,
|
||||
feather: Feather,
|
||||
zap: Zap,
|
||||
};
|
||||
|
||||
export const PLAYER_COLOR_HEX: Record<PlayerColor, string> = {
|
||||
red: "#ef4444",
|
||||
blue: "#3b82f6",
|
||||
green: "#22c55e",
|
||||
purple: "#a855f7",
|
||||
orange: "#f97316",
|
||||
pink: "#ec4899",
|
||||
cyan: "#06b6d4",
|
||||
yellow: "#eab308",
|
||||
emerald: "#10b981",
|
||||
indigo: "#6366f1",
|
||||
};
|
||||
105
apps/web/src/components/player-management.tsx
Normal file
105
apps/web/src/components/player-management.tsx
Normal file
@@ -0,0 +1,105 @@
|
||||
import type {
|
||||
PlayerCharacter,
|
||||
PlayerCharacterId,
|
||||
PlayerIcon,
|
||||
} from "@initiative/domain";
|
||||
import { Pencil, Plus, X } from "lucide-react";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { Button } from "./ui/button";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
|
||||
interface PlayerManagementProps {
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
characters: readonly PlayerCharacter[];
|
||||
onEdit: (pc: PlayerCharacter) => void;
|
||||
onDelete: (id: PlayerCharacterId) => void;
|
||||
onCreate: () => void;
|
||||
}
|
||||
|
||||
export function PlayerManagement({
|
||||
open,
|
||||
onClose,
|
||||
characters,
|
||||
onEdit,
|
||||
onDelete,
|
||||
onCreate,
|
||||
}: PlayerManagementProps) {
|
||||
if (!open) return null;
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
|
||||
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
|
||||
<div className="mb-4 flex items-center justify-between">
|
||||
<h2 className="text-lg font-semibold text-foreground">
|
||||
Player Characters
|
||||
</h2>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClose}
|
||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<X size={20} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{characters.length === 0 ? (
|
||||
<div className="flex flex-col items-center gap-3 py-8 text-center">
|
||||
<p className="text-muted-foreground">No player characters yet</p>
|
||||
<Button onClick={onCreate} size="sm">
|
||||
<Plus size={16} />
|
||||
Create your first player character
|
||||
</Button>
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex flex-col gap-1">
|
||||
{characters.map((pc) => {
|
||||
const Icon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
|
||||
const color =
|
||||
PLAYER_COLOR_HEX[pc.color as keyof typeof PLAYER_COLOR_HEX];
|
||||
return (
|
||||
<div
|
||||
key={pc.id}
|
||||
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-background/50"
|
||||
>
|
||||
{Icon && (
|
||||
<Icon size={18} style={{ color }} className="shrink-0" />
|
||||
)}
|
||||
<span className="flex-1 truncate text-sm text-foreground">
|
||||
{pc.name}
|
||||
</span>
|
||||
<span className="text-xs tabular-nums text-muted-foreground">
|
||||
AC {pc.ac}
|
||||
</span>
|
||||
<span className="text-xs tabular-nums text-muted-foreground">
|
||||
HP {pc.maxHp}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => onEdit(pc)}
|
||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
||||
title="Edit"
|
||||
>
|
||||
<Pencil size={14} />
|
||||
</button>
|
||||
<ConfirmButton
|
||||
icon={<X size={14} />}
|
||||
label="Delete player character"
|
||||
onConfirm={() => onDelete(pc.id)}
|
||||
className="h-6 w-6 text-muted-foreground"
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
<div className="mt-2 flex justify-end">
|
||||
<Button onClick={onCreate} size="sm" variant="ghost">
|
||||
<Plus size={16} />
|
||||
Add
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -19,6 +19,7 @@ import type {
|
||||
ConditionId,
|
||||
DomainEvent,
|
||||
Encounter,
|
||||
PlayerCharacter,
|
||||
} from "@initiative/domain";
|
||||
import {
|
||||
combatantId,
|
||||
@@ -318,6 +319,58 @@ export function useEncounter() {
|
||||
[makeStore, editCombatant],
|
||||
);
|
||||
|
||||
const addFromPlayerCharacter = useCallback(
|
||||
(pc: PlayerCharacter) => {
|
||||
const store = makeStore();
|
||||
const existingNames = store.get().combatants.map((c) => c.name);
|
||||
const { newName, renames } = resolveCreatureName(pc.name, existingNames);
|
||||
|
||||
for (const { from, to } of renames) {
|
||||
const target = store.get().combatants.find((c) => c.name === from);
|
||||
if (target) {
|
||||
editCombatantUseCase(makeStore(), target.id, to);
|
||||
}
|
||||
}
|
||||
|
||||
const id = combatantId(`c-${++nextId.current}`);
|
||||
const addResult = addCombatantUseCase(makeStore(), id, newName);
|
||||
if (isDomainError(addResult)) return;
|
||||
|
||||
// Set HP
|
||||
const hpResult = setHpUseCase(makeStore(), id, pc.maxHp);
|
||||
if (!isDomainError(hpResult)) {
|
||||
setEvents((prev) => [...prev, ...hpResult]);
|
||||
}
|
||||
|
||||
// Set AC
|
||||
if (pc.ac > 0) {
|
||||
const acResult = setAcUseCase(makeStore(), id, pc.ac);
|
||||
if (!isDomainError(acResult)) {
|
||||
setEvents((prev) => [...prev, ...acResult]);
|
||||
}
|
||||
}
|
||||
|
||||
// Set color, icon, and playerCharacterId on the combatant
|
||||
const currentEncounter = store.get();
|
||||
store.save({
|
||||
...currentEncounter,
|
||||
combatants: currentEncounter.combatants.map((c) =>
|
||||
c.id === id
|
||||
? {
|
||||
...c,
|
||||
color: pc.color,
|
||||
icon: pc.icon,
|
||||
playerCharacterId: pc.id,
|
||||
}
|
||||
: c,
|
||||
),
|
||||
});
|
||||
|
||||
setEvents((prev) => [...prev, ...addResult]);
|
||||
},
|
||||
[makeStore, editCombatant],
|
||||
);
|
||||
|
||||
return {
|
||||
encounter,
|
||||
events,
|
||||
@@ -334,6 +387,7 @@ export function useEncounter() {
|
||||
toggleCondition,
|
||||
toggleConcentration,
|
||||
addFromBestiary,
|
||||
addFromPlayerCharacter,
|
||||
makeStore,
|
||||
} as const;
|
||||
}
|
||||
|
||||
102
apps/web/src/hooks/use-player-characters.ts
Normal file
102
apps/web/src/hooks/use-player-characters.ts
Normal file
@@ -0,0 +1,102 @@
|
||||
import type { PlayerCharacterStore } from "@initiative/application";
|
||||
import {
|
||||
createPlayerCharacterUseCase,
|
||||
deletePlayerCharacterUseCase,
|
||||
editPlayerCharacterUseCase,
|
||||
} from "@initiative/application";
|
||||
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
|
||||
import { isDomainError, playerCharacterId } from "@initiative/domain";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import {
|
||||
loadPlayerCharacters,
|
||||
savePlayerCharacters,
|
||||
} from "../persistence/player-character-storage.js";
|
||||
|
||||
function initializeCharacters(): PlayerCharacter[] {
|
||||
return loadPlayerCharacters();
|
||||
}
|
||||
|
||||
let nextPcId = 0;
|
||||
|
||||
function generatePcId(): PlayerCharacterId {
|
||||
return playerCharacterId(`pc-${++nextPcId}`);
|
||||
}
|
||||
|
||||
interface EditFields {
|
||||
readonly name?: string;
|
||||
readonly ac?: number;
|
||||
readonly maxHp?: number;
|
||||
readonly color?: string;
|
||||
readonly icon?: string;
|
||||
}
|
||||
|
||||
export function usePlayerCharacters() {
|
||||
const [characters, setCharacters] =
|
||||
useState<PlayerCharacter[]>(initializeCharacters);
|
||||
const charactersRef = useRef(characters);
|
||||
charactersRef.current = characters;
|
||||
|
||||
useEffect(() => {
|
||||
savePlayerCharacters(characters);
|
||||
}, [characters]);
|
||||
|
||||
const makeStore = useCallback((): PlayerCharacterStore => {
|
||||
return {
|
||||
getAll: () => charactersRef.current,
|
||||
save: (updated) => {
|
||||
charactersRef.current = updated;
|
||||
setCharacters(updated);
|
||||
},
|
||||
};
|
||||
}, []);
|
||||
|
||||
const createCharacter = useCallback(
|
||||
(name: string, ac: number, maxHp: number, color: string, icon: string) => {
|
||||
const id = generatePcId();
|
||||
const result = createPlayerCharacterUseCase(
|
||||
makeStore(),
|
||||
id,
|
||||
name,
|
||||
ac,
|
||||
maxHp,
|
||||
color,
|
||||
icon,
|
||||
);
|
||||
if (isDomainError(result)) {
|
||||
return result;
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
[makeStore],
|
||||
);
|
||||
|
||||
const editCharacter = useCallback(
|
||||
(id: PlayerCharacterId, fields: EditFields) => {
|
||||
const result = editPlayerCharacterUseCase(makeStore(), id, fields);
|
||||
if (isDomainError(result)) {
|
||||
return result;
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
[makeStore],
|
||||
);
|
||||
|
||||
const deleteCharacter = useCallback(
|
||||
(id: PlayerCharacterId) => {
|
||||
const result = deletePlayerCharacterUseCase(makeStore(), id);
|
||||
if (isDomainError(result)) {
|
||||
return result;
|
||||
}
|
||||
return undefined;
|
||||
},
|
||||
[makeStore],
|
||||
);
|
||||
|
||||
return {
|
||||
characters,
|
||||
createCharacter,
|
||||
editCharacter,
|
||||
deleteCharacter,
|
||||
makeStore,
|
||||
} as const;
|
||||
}
|
||||
@@ -0,0 +1,231 @@
|
||||
import type { PlayerCharacter } from "@initiative/domain";
|
||||
import { playerCharacterId } from "@initiative/domain";
|
||||
import { beforeEach, describe, expect, it } from "vitest";
|
||||
import {
|
||||
loadPlayerCharacters,
|
||||
savePlayerCharacters,
|
||||
} from "../player-character-storage.js";
|
||||
|
||||
const STORAGE_KEY = "initiative:player-characters";
|
||||
|
||||
function createMockLocalStorage() {
|
||||
const store = new Map<string, string>();
|
||||
return {
|
||||
getItem: (key: string) => store.get(key) ?? null,
|
||||
setItem: (key: string, value: string) => store.set(key, value),
|
||||
removeItem: (key: string) => store.delete(key),
|
||||
clear: () => store.clear(),
|
||||
get length() {
|
||||
return store.size;
|
||||
},
|
||||
key: (_index: number) => null,
|
||||
store,
|
||||
};
|
||||
}
|
||||
|
||||
function makePC(overrides?: Partial<PlayerCharacter>): PlayerCharacter {
|
||||
return {
|
||||
id: playerCharacterId("pc-1"),
|
||||
name: "Aragorn",
|
||||
ac: 16,
|
||||
maxHp: 120,
|
||||
color: "green",
|
||||
icon: "sword",
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe("player-character-storage", () => {
|
||||
let mockStorage: ReturnType<typeof createMockLocalStorage>;
|
||||
|
||||
beforeEach(() => {
|
||||
mockStorage = createMockLocalStorage();
|
||||
Object.defineProperty(globalThis, "localStorage", {
|
||||
value: mockStorage,
|
||||
writable: true,
|
||||
});
|
||||
});
|
||||
|
||||
describe("round-trip save/load", () => {
|
||||
it("saves and loads a single character", () => {
|
||||
const pc = makePC();
|
||||
savePlayerCharacters([pc]);
|
||||
const loaded = loadPlayerCharacters();
|
||||
expect(loaded).toEqual([pc]);
|
||||
});
|
||||
|
||||
it("saves and loads multiple characters", () => {
|
||||
const pcs = [
|
||||
makePC({ id: playerCharacterId("pc-1"), name: "Aragorn" }),
|
||||
makePC({
|
||||
id: playerCharacterId("pc-2"),
|
||||
name: "Legolas",
|
||||
ac: 14,
|
||||
maxHp: 90,
|
||||
color: "blue",
|
||||
icon: "eye",
|
||||
}),
|
||||
];
|
||||
savePlayerCharacters(pcs);
|
||||
const loaded = loadPlayerCharacters();
|
||||
expect(loaded).toEqual(pcs);
|
||||
});
|
||||
});
|
||||
|
||||
describe("empty storage", () => {
|
||||
it("returns empty array when no data exists", () => {
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("corrupt JSON", () => {
|
||||
it("returns empty array for invalid JSON", () => {
|
||||
mockStorage.setItem(STORAGE_KEY, "not-json{{{");
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns empty array for non-array JSON", () => {
|
||||
mockStorage.setItem(STORAGE_KEY, '{"foo": "bar"}');
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
});
|
||||
|
||||
describe("per-character validation", () => {
|
||||
it("discards character with missing name", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{ id: "pc-1", ac: 10, maxHp: 50, color: "blue", icon: "sword" },
|
||||
]),
|
||||
);
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("discards character with empty name", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{
|
||||
id: "pc-1",
|
||||
name: "",
|
||||
ac: 10,
|
||||
maxHp: 50,
|
||||
color: "blue",
|
||||
icon: "sword",
|
||||
},
|
||||
]),
|
||||
);
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("discards character with invalid color", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{
|
||||
id: "pc-1",
|
||||
name: "Test",
|
||||
ac: 10,
|
||||
maxHp: 50,
|
||||
color: "neon",
|
||||
icon: "sword",
|
||||
},
|
||||
]),
|
||||
);
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("discards character with invalid icon", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{
|
||||
id: "pc-1",
|
||||
name: "Test",
|
||||
ac: 10,
|
||||
maxHp: 50,
|
||||
color: "blue",
|
||||
icon: "banana",
|
||||
},
|
||||
]),
|
||||
);
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("discards character with negative AC", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{
|
||||
id: "pc-1",
|
||||
name: "Test",
|
||||
ac: -1,
|
||||
maxHp: 50,
|
||||
color: "blue",
|
||||
icon: "sword",
|
||||
},
|
||||
]),
|
||||
);
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("discards character with maxHp of 0", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{
|
||||
id: "pc-1",
|
||||
name: "Test",
|
||||
ac: 10,
|
||||
maxHp: 0,
|
||||
color: "blue",
|
||||
icon: "sword",
|
||||
},
|
||||
]),
|
||||
);
|
||||
expect(loadPlayerCharacters()).toEqual([]);
|
||||
});
|
||||
|
||||
it("keeps valid characters and discards invalid ones", () => {
|
||||
mockStorage.setItem(
|
||||
STORAGE_KEY,
|
||||
JSON.stringify([
|
||||
{
|
||||
id: "pc-1",
|
||||
name: "Valid",
|
||||
ac: 10,
|
||||
maxHp: 50,
|
||||
color: "blue",
|
||||
icon: "sword",
|
||||
},
|
||||
{
|
||||
id: "pc-2",
|
||||
name: "",
|
||||
ac: 10,
|
||||
maxHp: 50,
|
||||
color: "blue",
|
||||
icon: "sword",
|
||||
},
|
||||
]),
|
||||
);
|
||||
const loaded = loadPlayerCharacters();
|
||||
expect(loaded).toHaveLength(1);
|
||||
expect(loaded[0].name).toBe("Valid");
|
||||
});
|
||||
});
|
||||
|
||||
describe("storage errors", () => {
|
||||
it("save silently catches errors", () => {
|
||||
Object.defineProperty(globalThis, "localStorage", {
|
||||
value: {
|
||||
setItem: () => {
|
||||
throw new Error("QuotaExceeded");
|
||||
},
|
||||
getItem: () => null,
|
||||
},
|
||||
writable: true,
|
||||
});
|
||||
expect(() => savePlayerCharacters([makePC()])).not.toThrow();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -5,7 +5,10 @@ import {
|
||||
creatureId,
|
||||
type Encounter,
|
||||
isDomainError,
|
||||
playerCharacterId,
|
||||
VALID_CONDITION_IDS,
|
||||
VALID_PLAYER_COLORS,
|
||||
VALID_PLAYER_ICONS,
|
||||
} from "@initiative/domain";
|
||||
|
||||
const STORAGE_KEY = "initiative:encounter";
|
||||
@@ -70,12 +73,29 @@ function rehydrateCombatant(c: unknown) {
|
||||
typeof entry.initiative === "number" ? entry.initiative : undefined,
|
||||
};
|
||||
|
||||
const color =
|
||||
typeof entry.color === "string" && VALID_PLAYER_COLORS.has(entry.color)
|
||||
? entry.color
|
||||
: undefined;
|
||||
const icon =
|
||||
typeof entry.icon === "string" && VALID_PLAYER_ICONS.has(entry.icon)
|
||||
? entry.icon
|
||||
: undefined;
|
||||
const pcId =
|
||||
typeof entry.playerCharacterId === "string" &&
|
||||
entry.playerCharacterId.length > 0
|
||||
? playerCharacterId(entry.playerCharacterId)
|
||||
: undefined;
|
||||
|
||||
const shared = {
|
||||
...base,
|
||||
ac: validateAc(entry.ac),
|
||||
conditions: validateConditions(entry.conditions),
|
||||
isConcentrating: entry.isConcentrating === true ? true : undefined,
|
||||
creatureId: validateCreatureId(entry.creatureId),
|
||||
color,
|
||||
icon,
|
||||
playerCharacterId: pcId,
|
||||
};
|
||||
|
||||
const hp = validateHp(entry.maxHp, entry.currentHp);
|
||||
|
||||
72
apps/web/src/persistence/player-character-storage.ts
Normal file
72
apps/web/src/persistence/player-character-storage.ts
Normal file
@@ -0,0 +1,72 @@
|
||||
import type { PlayerCharacter } from "@initiative/domain";
|
||||
import {
|
||||
playerCharacterId,
|
||||
VALID_PLAYER_COLORS,
|
||||
VALID_PLAYER_ICONS,
|
||||
} from "@initiative/domain";
|
||||
|
||||
const STORAGE_KEY = "initiative:player-characters";
|
||||
|
||||
export function savePlayerCharacters(characters: PlayerCharacter[]): void {
|
||||
try {
|
||||
localStorage.setItem(STORAGE_KEY, JSON.stringify(characters));
|
||||
} catch {
|
||||
// Silently swallow errors (quota exceeded, storage unavailable)
|
||||
}
|
||||
}
|
||||
|
||||
function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
|
||||
if (typeof raw !== "object" || raw === null || Array.isArray(raw))
|
||||
return null;
|
||||
const entry = raw as Record<string, unknown>;
|
||||
|
||||
if (typeof entry.id !== "string" || entry.id.length === 0) return null;
|
||||
if (typeof entry.name !== "string" || entry.name.trim().length === 0)
|
||||
return null;
|
||||
if (
|
||||
typeof entry.ac !== "number" ||
|
||||
!Number.isInteger(entry.ac) ||
|
||||
entry.ac < 0
|
||||
)
|
||||
return null;
|
||||
if (
|
||||
typeof entry.maxHp !== "number" ||
|
||||
!Number.isInteger(entry.maxHp) ||
|
||||
entry.maxHp < 1
|
||||
)
|
||||
return null;
|
||||
if (typeof entry.color !== "string" || !VALID_PLAYER_COLORS.has(entry.color))
|
||||
return null;
|
||||
if (typeof entry.icon !== "string" || !VALID_PLAYER_ICONS.has(entry.icon))
|
||||
return null;
|
||||
|
||||
return {
|
||||
id: playerCharacterId(entry.id),
|
||||
name: entry.name,
|
||||
ac: entry.ac,
|
||||
maxHp: entry.maxHp,
|
||||
color: entry.color as PlayerCharacter["color"],
|
||||
icon: entry.icon as PlayerCharacter["icon"],
|
||||
};
|
||||
}
|
||||
|
||||
export function loadPlayerCharacters(): PlayerCharacter[] {
|
||||
try {
|
||||
const raw = localStorage.getItem(STORAGE_KEY);
|
||||
if (raw === null) return [];
|
||||
|
||||
const parsed: unknown = JSON.parse(raw);
|
||||
if (!Array.isArray(parsed)) return [];
|
||||
|
||||
const characters: PlayerCharacter[] = [];
|
||||
for (const item of parsed) {
|
||||
const pc = rehydrateCharacter(item);
|
||||
if (pc !== null) {
|
||||
characters.push(pc);
|
||||
}
|
||||
}
|
||||
return characters;
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user