Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
import { Check, Eye, Import, Minus, Plus } from "lucide-react";
|
||||
import type { PlayerCharacter, PlayerIcon } from "@initiative/domain";
|
||||
import { Check, Eye, Import, Minus, Plus, Users } from "lucide-react";
|
||||
import {
|
||||
type FormEvent,
|
||||
type RefObject,
|
||||
@@ -7,6 +8,7 @@ import {
|
||||
useState,
|
||||
} from "react";
|
||||
import type { SearchResult } from "../hooks/use-bestiary.js";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { Button } from "./ui/button.js";
|
||||
import { Input } from "./ui/input.js";
|
||||
|
||||
@@ -27,6 +29,9 @@ interface ActionBarProps {
|
||||
onBulkImport?: () => void;
|
||||
bulkImportDisabled?: boolean;
|
||||
inputRef?: RefObject<HTMLInputElement | null>;
|
||||
playerCharacters?: readonly PlayerCharacter[];
|
||||
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
|
||||
onManagePlayers?: () => void;
|
||||
}
|
||||
|
||||
function creatureKey(r: SearchResult): string {
|
||||
@@ -42,9 +47,13 @@ export function ActionBar({
|
||||
onBulkImport,
|
||||
bulkImportDisabled,
|
||||
inputRef,
|
||||
playerCharacters,
|
||||
onAddFromPlayerCharacter,
|
||||
onManagePlayers,
|
||||
}: ActionBarProps) {
|
||||
const [nameInput, setNameInput] = useState("");
|
||||
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
|
||||
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
|
||||
const [suggestionIndex, setSuggestionIndex] = useState(-1);
|
||||
const [queued, setQueued] = useState<QueuedCreature | null>(null);
|
||||
const [customInit, setCustomInit] = useState("");
|
||||
@@ -73,6 +82,7 @@ export function ActionBar({
|
||||
setQueued(null);
|
||||
setNameInput("");
|
||||
setSuggestions([]);
|
||||
setPcMatches([]);
|
||||
setSuggestionIndex(-1);
|
||||
};
|
||||
|
||||
@@ -99,6 +109,7 @@ export function ActionBar({
|
||||
onAddCombatant(nameInput, Object.keys(opts).length > 0 ? opts : undefined);
|
||||
setNameInput("");
|
||||
setSuggestions([]);
|
||||
setPcMatches([]);
|
||||
clearCustomFields();
|
||||
};
|
||||
|
||||
@@ -106,13 +117,22 @@ export function ActionBar({
|
||||
setNameInput(value);
|
||||
setSuggestionIndex(-1);
|
||||
let newSuggestions: SearchResult[] = [];
|
||||
let newPcMatches: PlayerCharacter[] = [];
|
||||
if (value.length >= 2) {
|
||||
newSuggestions = bestiarySearch(value);
|
||||
setSuggestions(newSuggestions);
|
||||
if (playerCharacters && playerCharacters.length > 0) {
|
||||
const lower = value.toLowerCase();
|
||||
newPcMatches = playerCharacters.filter((pc) =>
|
||||
pc.name.toLowerCase().includes(lower),
|
||||
);
|
||||
}
|
||||
setPcMatches(newPcMatches);
|
||||
} else {
|
||||
setSuggestions([]);
|
||||
setPcMatches([]);
|
||||
}
|
||||
if (newSuggestions.length > 0) {
|
||||
if (newSuggestions.length > 0 || newPcMatches.length > 0) {
|
||||
clearCustomFields();
|
||||
}
|
||||
if (queued) {
|
||||
@@ -141,8 +161,10 @@ export function ActionBar({
|
||||
}
|
||||
};
|
||||
|
||||
const hasSuggestions = suggestions.length > 0 || pcMatches.length > 0;
|
||||
|
||||
const handleKeyDown = (e: React.KeyboardEvent) => {
|
||||
if (suggestions.length === 0) return;
|
||||
if (!hasSuggestions) return;
|
||||
|
||||
if (e.key === "ArrowDown") {
|
||||
e.preventDefault();
|
||||
@@ -157,6 +179,7 @@ export function ActionBar({
|
||||
setQueued(null);
|
||||
setSuggestionIndex(-1);
|
||||
setSuggestions([]);
|
||||
setPcMatches([]);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -238,7 +261,7 @@ export function ActionBar({
|
||||
placeholder="+ Add combatants"
|
||||
className="max-w-xs"
|
||||
/>
|
||||
{suggestions.length > 0 && (
|
||||
{hasSuggestions && (
|
||||
<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
|
||||
<button
|
||||
type="button"
|
||||
@@ -246,6 +269,7 @@ export function ActionBar({
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={() => {
|
||||
setSuggestions([]);
|
||||
setPcMatches([]);
|
||||
setQueued(null);
|
||||
setSuggestionIndex(-1);
|
||||
}}
|
||||
@@ -256,90 +280,133 @@ export function ActionBar({
|
||||
Esc
|
||||
</kbd>
|
||||
</button>
|
||||
<ul className="max-h-48 overflow-y-auto py-1">
|
||||
{suggestions.map((result, i) => {
|
||||
const key = creatureKey(result);
|
||||
const isQueued =
|
||||
queued !== null && creatureKey(queued.result) === key;
|
||||
return (
|
||||
<li key={key}>
|
||||
<button
|
||||
type="button"
|
||||
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
|
||||
isQueued
|
||||
? "bg-accent/30 text-foreground"
|
||||
: i === suggestionIndex
|
||||
? "bg-accent/20 text-foreground"
|
||||
: "text-foreground hover:bg-hover-neutral-bg"
|
||||
}`}
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={() => handleClickSuggestion(result)}
|
||||
onMouseEnter={() => setSuggestionIndex(i)}
|
||||
>
|
||||
<span>{result.name}</span>
|
||||
<span className="flex items-center gap-1 text-xs text-muted-foreground">
|
||||
{isQueued ? (
|
||||
<>
|
||||
<button
|
||||
type="button"
|
||||
className="rounded p-0.5 text-foreground hover:bg-accent/40"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
if (queued.count <= 1) {
|
||||
setQueued(null);
|
||||
} else {
|
||||
setQueued({
|
||||
...queued,
|
||||
count: queued.count - 1,
|
||||
});
|
||||
}
|
||||
}}
|
||||
>
|
||||
<Minus className="h-3 w-3" />
|
||||
</button>
|
||||
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
|
||||
{queued.count}
|
||||
<div className="max-h-48 overflow-y-auto py-1">
|
||||
{pcMatches.length > 0 && (
|
||||
<>
|
||||
<div className="px-3 py-1 text-xs font-medium text-muted-foreground">
|
||||
Players
|
||||
</div>
|
||||
<ul>
|
||||
{pcMatches.map((pc) => {
|
||||
const PcIcon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
|
||||
const pcColor =
|
||||
PLAYER_COLOR_HEX[
|
||||
pc.color as keyof typeof PLAYER_COLOR_HEX
|
||||
];
|
||||
return (
|
||||
<li key={pc.id}>
|
||||
<button
|
||||
type="button"
|
||||
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-sm text-foreground hover:bg-hover-neutral-bg"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={() => {
|
||||
onAddFromPlayerCharacter?.(pc);
|
||||
setNameInput("");
|
||||
setSuggestions([]);
|
||||
setPcMatches([]);
|
||||
}}
|
||||
>
|
||||
{PcIcon && (
|
||||
<PcIcon size={14} style={{ color: pcColor }} />
|
||||
)}
|
||||
<span className="flex-1 truncate">{pc.name}</span>
|
||||
<span className="text-xs text-muted-foreground">
|
||||
Player
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
className="rounded p-0.5 text-foreground hover:bg-accent/40"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
setQueued({
|
||||
...queued,
|
||||
count: queued.count + 1,
|
||||
});
|
||||
}}
|
||||
>
|
||||
<Plus className="h-3 w-3" />
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
confirmQueued();
|
||||
}}
|
||||
>
|
||||
<Check className="h-3.5 w-3.5" />
|
||||
</button>
|
||||
</>
|
||||
) : (
|
||||
result.sourceDisplayName
|
||||
)}
|
||||
</span>
|
||||
</button>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
</button>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
</>
|
||||
)}
|
||||
{suggestions.length > 0 && (
|
||||
<ul>
|
||||
{suggestions.map((result, i) => {
|
||||
const key = creatureKey(result);
|
||||
const isQueued =
|
||||
queued !== null && creatureKey(queued.result) === key;
|
||||
return (
|
||||
<li key={key}>
|
||||
<button
|
||||
type="button"
|
||||
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
|
||||
isQueued
|
||||
? "bg-accent/30 text-foreground"
|
||||
: i === suggestionIndex
|
||||
? "bg-accent/20 text-foreground"
|
||||
: "text-foreground hover:bg-hover-neutral-bg"
|
||||
}`}
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={() => handleClickSuggestion(result)}
|
||||
onMouseEnter={() => setSuggestionIndex(i)}
|
||||
>
|
||||
<span>{result.name}</span>
|
||||
<span className="flex items-center gap-1 text-xs text-muted-foreground">
|
||||
{isQueued ? (
|
||||
<>
|
||||
<button
|
||||
type="button"
|
||||
className="rounded p-0.5 text-foreground hover:bg-accent/40"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
if (queued.count <= 1) {
|
||||
setQueued(null);
|
||||
} else {
|
||||
setQueued({
|
||||
...queued,
|
||||
count: queued.count - 1,
|
||||
});
|
||||
}
|
||||
}}
|
||||
>
|
||||
<Minus className="h-3 w-3" />
|
||||
</button>
|
||||
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
|
||||
{queued.count}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
className="rounded p-0.5 text-foreground hover:bg-accent/40"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
setQueued({
|
||||
...queued,
|
||||
count: queued.count + 1,
|
||||
});
|
||||
}}
|
||||
>
|
||||
<Plus className="h-3 w-3" />
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
|
||||
onMouseDown={(e) => e.preventDefault()}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
confirmQueued();
|
||||
}}
|
||||
>
|
||||
<Check className="h-3.5 w-3.5" />
|
||||
</button>
|
||||
</>
|
||||
) : (
|
||||
result.sourceDisplayName
|
||||
)}
|
||||
</span>
|
||||
</button>
|
||||
</li>
|
||||
);
|
||||
})}
|
||||
</ul>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
{nameInput.length >= 2 && suggestions.length === 0 && (
|
||||
{nameInput.length >= 2 && !hasSuggestions && (
|
||||
<div className="flex items-center gap-2">
|
||||
<Input
|
||||
type="text"
|
||||
@@ -370,6 +437,17 @@ export function ActionBar({
|
||||
<Button type="submit" size="sm">
|
||||
Add
|
||||
</Button>
|
||||
{onManagePlayers && (
|
||||
<Button
|
||||
type="button"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
onClick={onManagePlayers}
|
||||
title="Player characters"
|
||||
>
|
||||
<Users className="h-4 w-4" />
|
||||
</Button>
|
||||
)}
|
||||
{bestiaryLoaded && onViewStatBlock && (
|
||||
<div ref={viewerRef} className="relative">
|
||||
<Button
|
||||
|
||||
36
apps/web/src/components/color-palette.tsx
Normal file
36
apps/web/src/components/color-palette.tsx
Normal file
@@ -0,0 +1,36 @@
|
||||
import { VALID_PLAYER_COLORS } from "@initiative/domain";
|
||||
import { cn } from "../lib/utils";
|
||||
import { PLAYER_COLOR_HEX } from "./player-icon-map";
|
||||
|
||||
interface ColorPaletteProps {
|
||||
value: string;
|
||||
onChange: (color: string) => void;
|
||||
}
|
||||
|
||||
const COLORS = [...VALID_PLAYER_COLORS] as string[];
|
||||
|
||||
export function ColorPalette({ value, onChange }: ColorPaletteProps) {
|
||||
return (
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{COLORS.map((color) => (
|
||||
<button
|
||||
key={color}
|
||||
type="button"
|
||||
onClick={() => onChange(color)}
|
||||
className={cn(
|
||||
"h-8 w-8 rounded-full transition-all",
|
||||
value === color
|
||||
? "ring-2 ring-foreground ring-offset-2 ring-offset-background scale-110"
|
||||
: "hover:scale-110",
|
||||
)}
|
||||
style={{
|
||||
backgroundColor:
|
||||
PLAYER_COLOR_HEX[color as keyof typeof PLAYER_COLOR_HEX],
|
||||
}}
|
||||
aria-label={color}
|
||||
title={color}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import {
|
||||
type CombatantId,
|
||||
type ConditionId,
|
||||
deriveHpStatus,
|
||||
type PlayerIcon,
|
||||
} from "@initiative/domain";
|
||||
import { Brain, X } from "lucide-react";
|
||||
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
|
||||
@@ -11,6 +12,7 @@ import { ConditionPicker } from "./condition-picker";
|
||||
import { ConditionTags } from "./condition-tags";
|
||||
import { D20Icon } from "./d20-icon";
|
||||
import { HpAdjustPopover } from "./hp-adjust-popover";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
import { Input } from "./ui/input";
|
||||
|
||||
@@ -23,6 +25,8 @@ interface Combatant {
|
||||
readonly ac?: number;
|
||||
readonly conditions?: readonly ConditionId[];
|
||||
readonly isConcentrating?: boolean;
|
||||
readonly color?: string;
|
||||
readonly icon?: string;
|
||||
}
|
||||
|
||||
interface CombatantRowProps {
|
||||
@@ -478,6 +482,11 @@ export function CombatantRow({
|
||||
}
|
||||
}, [combatant.isConcentrating]);
|
||||
|
||||
const pcColor =
|
||||
combatant.color && !isActive && !combatant.isConcentrating
|
||||
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
||||
: undefined;
|
||||
|
||||
return (
|
||||
/* biome-ignore lint/a11y/noStaticElementInteractions: role="button" is set conditionally when onShowStatBlock exists */
|
||||
<div
|
||||
@@ -490,6 +499,7 @@ export function CombatantRow({
|
||||
isPulsing && "animate-concentration-pulse",
|
||||
onShowStatBlock && "cursor-pointer",
|
||||
)}
|
||||
style={pcColor ? { borderLeftColor: pcColor } : undefined}
|
||||
onClick={onShowStatBlock}
|
||||
onKeyDown={
|
||||
onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
|
||||
@@ -535,6 +545,22 @@ export function CombatantRow({
|
||||
dimmed && "opacity-50",
|
||||
)}
|
||||
>
|
||||
{combatant.icon &&
|
||||
combatant.color &&
|
||||
(() => {
|
||||
const PcIcon = PLAYER_ICON_MAP[combatant.icon as PlayerIcon];
|
||||
const pcColor =
|
||||
PLAYER_COLOR_HEX[
|
||||
combatant.color as keyof typeof PLAYER_COLOR_HEX
|
||||
];
|
||||
return PcIcon ? (
|
||||
<PcIcon
|
||||
size={14}
|
||||
style={{ color: pcColor }}
|
||||
className="shrink-0"
|
||||
/>
|
||||
) : null;
|
||||
})()}
|
||||
<EditableName
|
||||
name={name}
|
||||
combatantId={id}
|
||||
|
||||
169
apps/web/src/components/create-player-modal.tsx
Normal file
169
apps/web/src/components/create-player-modal.tsx
Normal file
@@ -0,0 +1,169 @@
|
||||
import type { PlayerCharacter } from "@initiative/domain";
|
||||
import { X } from "lucide-react";
|
||||
import { type FormEvent, useEffect, useState } from "react";
|
||||
import { ColorPalette } from "./color-palette";
|
||||
import { IconGrid } from "./icon-grid";
|
||||
import { Button } from "./ui/button";
|
||||
import { Input } from "./ui/input";
|
||||
|
||||
interface CreatePlayerModalProps {
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
onSave: (
|
||||
name: string,
|
||||
ac: number,
|
||||
maxHp: number,
|
||||
color: string,
|
||||
icon: string,
|
||||
) => void;
|
||||
playerCharacter?: PlayerCharacter;
|
||||
}
|
||||
|
||||
export function CreatePlayerModal({
|
||||
open,
|
||||
onClose,
|
||||
onSave,
|
||||
playerCharacter,
|
||||
}: CreatePlayerModalProps) {
|
||||
const [name, setName] = useState("");
|
||||
const [ac, setAc] = useState("10");
|
||||
const [maxHp, setMaxHp] = useState("10");
|
||||
const [color, setColor] = useState("blue");
|
||||
const [icon, setIcon] = useState("sword");
|
||||
const [error, setError] = useState("");
|
||||
|
||||
const isEdit = !!playerCharacter;
|
||||
|
||||
useEffect(() => {
|
||||
if (open) {
|
||||
if (playerCharacter) {
|
||||
setName(playerCharacter.name);
|
||||
setAc(String(playerCharacter.ac));
|
||||
setMaxHp(String(playerCharacter.maxHp));
|
||||
setColor(playerCharacter.color);
|
||||
setIcon(playerCharacter.icon);
|
||||
} else {
|
||||
setName("");
|
||||
setAc("10");
|
||||
setMaxHp("10");
|
||||
setColor("blue");
|
||||
setIcon("sword");
|
||||
}
|
||||
setError("");
|
||||
}
|
||||
}, [open, playerCharacter]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const handleSubmit = (e: FormEvent) => {
|
||||
e.preventDefault();
|
||||
const trimmed = name.trim();
|
||||
if (trimmed === "") {
|
||||
setError("Name is required");
|
||||
return;
|
||||
}
|
||||
const acNum = Number.parseInt(ac, 10);
|
||||
if (Number.isNaN(acNum) || acNum < 0) {
|
||||
setError("AC must be a non-negative number");
|
||||
return;
|
||||
}
|
||||
const hpNum = Number.parseInt(maxHp, 10);
|
||||
if (Number.isNaN(hpNum) || hpNum < 1) {
|
||||
setError("Max HP must be at least 1");
|
||||
return;
|
||||
}
|
||||
onSave(trimmed, acNum, hpNum, color, icon);
|
||||
onClose();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
|
||||
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
|
||||
<div className="mb-4 flex items-center justify-between">
|
||||
<h2 className="text-lg font-semibold text-foreground">
|
||||
{isEdit ? "Edit Player" : "Create Player"}
|
||||
</h2>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClose}
|
||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<X size={20} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
|
||||
<div>
|
||||
<span className="mb-1 block text-sm text-muted-foreground">
|
||||
Name
|
||||
</span>
|
||||
<Input
|
||||
type="text"
|
||||
value={name}
|
||||
onChange={(e) => {
|
||||
setName(e.target.value);
|
||||
setError("");
|
||||
}}
|
||||
placeholder="Character name"
|
||||
aria-label="Name"
|
||||
autoFocus
|
||||
/>
|
||||
{error && <p className="mt-1 text-sm text-destructive">{error}</p>}
|
||||
</div>
|
||||
|
||||
<div className="flex gap-3">
|
||||
<div className="flex-1">
|
||||
<span className="mb-1 block text-sm text-muted-foreground">
|
||||
AC
|
||||
</span>
|
||||
<Input
|
||||
type="text"
|
||||
inputMode="numeric"
|
||||
value={ac}
|
||||
onChange={(e) => setAc(e.target.value)}
|
||||
placeholder="AC"
|
||||
aria-label="AC"
|
||||
className="text-center"
|
||||
/>
|
||||
</div>
|
||||
<div className="flex-1">
|
||||
<span className="mb-1 block text-sm text-muted-foreground">
|
||||
Max HP
|
||||
</span>
|
||||
<Input
|
||||
type="text"
|
||||
inputMode="numeric"
|
||||
value={maxHp}
|
||||
onChange={(e) => setMaxHp(e.target.value)}
|
||||
placeholder="Max HP"
|
||||
aria-label="Max HP"
|
||||
className="text-center"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span className="mb-2 block text-sm text-muted-foreground">
|
||||
Color
|
||||
</span>
|
||||
<ColorPalette value={color} onChange={setColor} />
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span className="mb-2 block text-sm text-muted-foreground">
|
||||
Icon
|
||||
</span>
|
||||
<IconGrid value={icon} onChange={setIcon} />
|
||||
</div>
|
||||
|
||||
<div className="flex justify-end gap-2 pt-2">
|
||||
<Button type="button" variant="ghost" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
38
apps/web/src/components/icon-grid.tsx
Normal file
38
apps/web/src/components/icon-grid.tsx
Normal file
@@ -0,0 +1,38 @@
|
||||
import type { PlayerIcon } from "@initiative/domain";
|
||||
import { VALID_PLAYER_ICONS } from "@initiative/domain";
|
||||
import { cn } from "../lib/utils";
|
||||
import { PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
|
||||
interface IconGridProps {
|
||||
value: string;
|
||||
onChange: (icon: string) => void;
|
||||
}
|
||||
|
||||
const ICONS = [...VALID_PLAYER_ICONS] as PlayerIcon[];
|
||||
|
||||
export function IconGrid({ value, onChange }: IconGridProps) {
|
||||
return (
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{ICONS.map((iconId) => {
|
||||
const Icon = PLAYER_ICON_MAP[iconId];
|
||||
return (
|
||||
<button
|
||||
key={iconId}
|
||||
type="button"
|
||||
onClick={() => onChange(iconId)}
|
||||
className={cn(
|
||||
"flex h-9 w-9 items-center justify-center rounded-md transition-all",
|
||||
value === iconId
|
||||
? "bg-primary/20 ring-2 ring-primary text-foreground"
|
||||
: "text-muted-foreground hover:bg-card hover:text-foreground",
|
||||
)}
|
||||
aria-label={iconId}
|
||||
title={iconId}
|
||||
>
|
||||
<Icon size={20} />
|
||||
</button>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
50
apps/web/src/components/player-icon-map.ts
Normal file
50
apps/web/src/components/player-icon-map.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import type { PlayerColor, PlayerIcon } from "@initiative/domain";
|
||||
import type { LucideIcon } from "lucide-react";
|
||||
import {
|
||||
Axe,
|
||||
Crosshair,
|
||||
Crown,
|
||||
Eye,
|
||||
Feather,
|
||||
Flame,
|
||||
Heart,
|
||||
Moon,
|
||||
Shield,
|
||||
Skull,
|
||||
Star,
|
||||
Sun,
|
||||
Sword,
|
||||
Wand,
|
||||
Zap,
|
||||
} from "lucide-react";
|
||||
|
||||
export const PLAYER_ICON_MAP: Record<PlayerIcon, LucideIcon> = {
|
||||
sword: Sword,
|
||||
shield: Shield,
|
||||
skull: Skull,
|
||||
heart: Heart,
|
||||
wand: Wand,
|
||||
flame: Flame,
|
||||
crown: Crown,
|
||||
star: Star,
|
||||
moon: Moon,
|
||||
sun: Sun,
|
||||
axe: Axe,
|
||||
crosshair: Crosshair,
|
||||
eye: Eye,
|
||||
feather: Feather,
|
||||
zap: Zap,
|
||||
};
|
||||
|
||||
export const PLAYER_COLOR_HEX: Record<PlayerColor, string> = {
|
||||
red: "#ef4444",
|
||||
blue: "#3b82f6",
|
||||
green: "#22c55e",
|
||||
purple: "#a855f7",
|
||||
orange: "#f97316",
|
||||
pink: "#ec4899",
|
||||
cyan: "#06b6d4",
|
||||
yellow: "#eab308",
|
||||
emerald: "#10b981",
|
||||
indigo: "#6366f1",
|
||||
};
|
||||
105
apps/web/src/components/player-management.tsx
Normal file
105
apps/web/src/components/player-management.tsx
Normal file
@@ -0,0 +1,105 @@
|
||||
import type {
|
||||
PlayerCharacter,
|
||||
PlayerCharacterId,
|
||||
PlayerIcon,
|
||||
} from "@initiative/domain";
|
||||
import { Pencil, Plus, X } from "lucide-react";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { Button } from "./ui/button";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
|
||||
interface PlayerManagementProps {
|
||||
open: boolean;
|
||||
onClose: () => void;
|
||||
characters: readonly PlayerCharacter[];
|
||||
onEdit: (pc: PlayerCharacter) => void;
|
||||
onDelete: (id: PlayerCharacterId) => void;
|
||||
onCreate: () => void;
|
||||
}
|
||||
|
||||
export function PlayerManagement({
|
||||
open,
|
||||
onClose,
|
||||
characters,
|
||||
onEdit,
|
||||
onDelete,
|
||||
onCreate,
|
||||
}: PlayerManagementProps) {
|
||||
if (!open) return null;
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
|
||||
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
|
||||
<div className="mb-4 flex items-center justify-between">
|
||||
<h2 className="text-lg font-semibold text-foreground">
|
||||
Player Characters
|
||||
</h2>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onClose}
|
||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
||||
>
|
||||
<X size={20} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{characters.length === 0 ? (
|
||||
<div className="flex flex-col items-center gap-3 py-8 text-center">
|
||||
<p className="text-muted-foreground">No player characters yet</p>
|
||||
<Button onClick={onCreate} size="sm">
|
||||
<Plus size={16} />
|
||||
Create your first player character
|
||||
</Button>
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex flex-col gap-1">
|
||||
{characters.map((pc) => {
|
||||
const Icon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
|
||||
const color =
|
||||
PLAYER_COLOR_HEX[pc.color as keyof typeof PLAYER_COLOR_HEX];
|
||||
return (
|
||||
<div
|
||||
key={pc.id}
|
||||
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-background/50"
|
||||
>
|
||||
{Icon && (
|
||||
<Icon size={18} style={{ color }} className="shrink-0" />
|
||||
)}
|
||||
<span className="flex-1 truncate text-sm text-foreground">
|
||||
{pc.name}
|
||||
</span>
|
||||
<span className="text-xs tabular-nums text-muted-foreground">
|
||||
AC {pc.ac}
|
||||
</span>
|
||||
<span className="text-xs tabular-nums text-muted-foreground">
|
||||
HP {pc.maxHp}
|
||||
</span>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => onEdit(pc)}
|
||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
||||
title="Edit"
|
||||
>
|
||||
<Pencil size={14} />
|
||||
</button>
|
||||
<ConfirmButton
|
||||
icon={<X size={14} />}
|
||||
label="Delete player character"
|
||||
onConfirm={() => onDelete(pc.id)}
|
||||
className="h-6 w-6 text-muted-foreground"
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
<div className="mt-2 flex justify-end">
|
||||
<Button onClick={onCreate} size="sm" variant="ghost">
|
||||
<Plus size={16} />
|
||||
Add
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user