Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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import { Check, Eye, Import, Minus, Plus } from "lucide-react";
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import type { PlayerCharacter, PlayerIcon } from "@initiative/domain";
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import { Check, Eye, Import, Minus, Plus, Users } from "lucide-react";
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import {
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type FormEvent,
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type RefObject,
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@@ -7,6 +8,7 @@ import {
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useState,
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} from "react";
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import type { SearchResult } from "../hooks/use-bestiary.js";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { Button } from "./ui/button.js";
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import { Input } from "./ui/input.js";
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@@ -27,6 +29,9 @@ interface ActionBarProps {
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onBulkImport?: () => void;
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bulkImportDisabled?: boolean;
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inputRef?: RefObject<HTMLInputElement | null>;
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playerCharacters?: readonly PlayerCharacter[];
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onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
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onManagePlayers?: () => void;
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}
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function creatureKey(r: SearchResult): string {
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@@ -42,9 +47,13 @@ export function ActionBar({
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onBulkImport,
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bulkImportDisabled,
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inputRef,
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playerCharacters,
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onAddFromPlayerCharacter,
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onManagePlayers,
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}: ActionBarProps) {
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const [nameInput, setNameInput] = useState("");
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const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
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const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
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const [suggestionIndex, setSuggestionIndex] = useState(-1);
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const [queued, setQueued] = useState<QueuedCreature | null>(null);
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const [customInit, setCustomInit] = useState("");
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@@ -73,6 +82,7 @@ export function ActionBar({
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setQueued(null);
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setNameInput("");
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setSuggestions([]);
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setPcMatches([]);
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setSuggestionIndex(-1);
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};
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@@ -99,6 +109,7 @@ export function ActionBar({
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onAddCombatant(nameInput, Object.keys(opts).length > 0 ? opts : undefined);
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setNameInput("");
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setSuggestions([]);
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setPcMatches([]);
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clearCustomFields();
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};
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@@ -106,13 +117,22 @@ export function ActionBar({
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setNameInput(value);
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setSuggestionIndex(-1);
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let newSuggestions: SearchResult[] = [];
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let newPcMatches: PlayerCharacter[] = [];
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if (value.length >= 2) {
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newSuggestions = bestiarySearch(value);
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setSuggestions(newSuggestions);
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if (playerCharacters && playerCharacters.length > 0) {
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const lower = value.toLowerCase();
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newPcMatches = playerCharacters.filter((pc) =>
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pc.name.toLowerCase().includes(lower),
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);
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}
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setPcMatches(newPcMatches);
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} else {
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setSuggestions([]);
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setPcMatches([]);
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}
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if (newSuggestions.length > 0) {
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if (newSuggestions.length > 0 || newPcMatches.length > 0) {
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clearCustomFields();
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}
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if (queued) {
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@@ -141,8 +161,10 @@ export function ActionBar({
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}
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};
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const hasSuggestions = suggestions.length > 0 || pcMatches.length > 0;
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const handleKeyDown = (e: React.KeyboardEvent) => {
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if (suggestions.length === 0) return;
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if (!hasSuggestions) return;
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if (e.key === "ArrowDown") {
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e.preventDefault();
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@@ -157,6 +179,7 @@ export function ActionBar({
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setQueued(null);
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setSuggestionIndex(-1);
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setSuggestions([]);
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setPcMatches([]);
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}
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};
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@@ -238,7 +261,7 @@ export function ActionBar({
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placeholder="+ Add combatants"
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className="max-w-xs"
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/>
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{suggestions.length > 0 && (
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{hasSuggestions && (
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<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
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<button
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type="button"
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@@ -246,6 +269,7 @@ export function ActionBar({
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => {
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setSuggestions([]);
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setPcMatches([]);
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setQueued(null);
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setSuggestionIndex(-1);
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}}
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@@ -256,90 +280,133 @@ export function ActionBar({
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Esc
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</kbd>
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</button>
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<ul className="max-h-48 overflow-y-auto py-1">
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{suggestions.map((result, i) => {
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const key = creatureKey(result);
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const isQueued =
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queued !== null && creatureKey(queued.result) === key;
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return (
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<li key={key}>
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<button
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type="button"
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className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
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isQueued
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? "bg-accent/30 text-foreground"
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: i === suggestionIndex
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? "bg-accent/20 text-foreground"
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: "text-foreground hover:bg-hover-neutral-bg"
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}`}
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => handleClickSuggestion(result)}
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onMouseEnter={() => setSuggestionIndex(i)}
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>
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<span>{result.name}</span>
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<span className="flex items-center gap-1 text-xs text-muted-foreground">
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{isQueued ? (
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<>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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if (queued.count <= 1) {
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setQueued(null);
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} else {
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setQueued({
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...queued,
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count: queued.count - 1,
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});
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}
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}}
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>
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<Minus className="h-3 w-3" />
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</button>
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<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
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{queued.count}
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<div className="max-h-48 overflow-y-auto py-1">
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{pcMatches.length > 0 && (
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<>
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<div className="px-3 py-1 text-xs font-medium text-muted-foreground">
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Players
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</div>
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<ul>
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{pcMatches.map((pc) => {
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const PcIcon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
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const pcColor =
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PLAYER_COLOR_HEX[
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pc.color as keyof typeof PLAYER_COLOR_HEX
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];
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return (
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<li key={pc.id}>
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<button
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type="button"
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className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-sm text-foreground hover:bg-hover-neutral-bg"
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => {
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onAddFromPlayerCharacter?.(pc);
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setNameInput("");
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setSuggestions([]);
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setPcMatches([]);
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}}
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>
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{PcIcon && (
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<PcIcon size={14} style={{ color: pcColor }} />
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)}
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<span className="flex-1 truncate">{pc.name}</span>
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<span className="text-xs text-muted-foreground">
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Player
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</span>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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setQueued({
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...queued,
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count: queued.count + 1,
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});
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}}
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>
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<Plus className="h-3 w-3" />
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</button>
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<button
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type="button"
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className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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confirmQueued();
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}}
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>
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<Check className="h-3.5 w-3.5" />
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</button>
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</>
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) : (
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result.sourceDisplayName
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)}
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</span>
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</button>
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</li>
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);
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})}
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</ul>
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</button>
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</li>
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);
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})}
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</ul>
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</>
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)}
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{suggestions.length > 0 && (
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<ul>
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{suggestions.map((result, i) => {
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const key = creatureKey(result);
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const isQueued =
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queued !== null && creatureKey(queued.result) === key;
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return (
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<li key={key}>
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<button
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type="button"
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className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
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isQueued
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? "bg-accent/30 text-foreground"
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: i === suggestionIndex
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? "bg-accent/20 text-foreground"
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: "text-foreground hover:bg-hover-neutral-bg"
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}`}
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onMouseDown={(e) => e.preventDefault()}
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onClick={() => handleClickSuggestion(result)}
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onMouseEnter={() => setSuggestionIndex(i)}
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>
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<span>{result.name}</span>
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<span className="flex items-center gap-1 text-xs text-muted-foreground">
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{isQueued ? (
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<>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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if (queued.count <= 1) {
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setQueued(null);
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} else {
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setQueued({
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...queued,
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count: queued.count - 1,
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});
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}
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}}
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>
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<Minus className="h-3 w-3" />
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</button>
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<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
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{queued.count}
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</span>
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<button
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type="button"
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className="rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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setQueued({
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...queued,
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count: queued.count + 1,
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});
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}}
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>
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<Plus className="h-3 w-3" />
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</button>
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<button
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type="button"
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className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
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onMouseDown={(e) => e.preventDefault()}
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onClick={(e) => {
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e.stopPropagation();
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confirmQueued();
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}}
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>
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<Check className="h-3.5 w-3.5" />
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</button>
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</>
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) : (
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result.sourceDisplayName
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)}
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</span>
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</button>
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</li>
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);
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})}
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</ul>
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)}
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</div>
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</div>
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)}
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</div>
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{nameInput.length >= 2 && suggestions.length === 0 && (
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{nameInput.length >= 2 && !hasSuggestions && (
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<div className="flex items-center gap-2">
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<Input
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type="text"
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@@ -370,6 +437,17 @@ export function ActionBar({
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<Button type="submit" size="sm">
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Add
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</Button>
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{onManagePlayers && (
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<Button
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type="button"
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size="sm"
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variant="ghost"
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onClick={onManagePlayers}
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title="Player characters"
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>
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<Users className="h-4 w-4" />
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</Button>
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)}
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{bestiaryLoaded && onViewStatBlock && (
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<div ref={viewerRef} className="relative">
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<Button
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Reference in New Issue
Block a user