Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -2,6 +2,7 @@ import {
|
||||
type CombatantId,
|
||||
type ConditionId,
|
||||
deriveHpStatus,
|
||||
type PlayerIcon,
|
||||
} from "@initiative/domain";
|
||||
import { Brain, X } from "lucide-react";
|
||||
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
|
||||
@@ -11,6 +12,7 @@ import { ConditionPicker } from "./condition-picker";
|
||||
import { ConditionTags } from "./condition-tags";
|
||||
import { D20Icon } from "./d20-icon";
|
||||
import { HpAdjustPopover } from "./hp-adjust-popover";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
import { Input } from "./ui/input";
|
||||
|
||||
@@ -23,6 +25,8 @@ interface Combatant {
|
||||
readonly ac?: number;
|
||||
readonly conditions?: readonly ConditionId[];
|
||||
readonly isConcentrating?: boolean;
|
||||
readonly color?: string;
|
||||
readonly icon?: string;
|
||||
}
|
||||
|
||||
interface CombatantRowProps {
|
||||
@@ -478,6 +482,11 @@ export function CombatantRow({
|
||||
}
|
||||
}, [combatant.isConcentrating]);
|
||||
|
||||
const pcColor =
|
||||
combatant.color && !isActive && !combatant.isConcentrating
|
||||
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
||||
: undefined;
|
||||
|
||||
return (
|
||||
/* biome-ignore lint/a11y/noStaticElementInteractions: role="button" is set conditionally when onShowStatBlock exists */
|
||||
<div
|
||||
@@ -490,6 +499,7 @@ export function CombatantRow({
|
||||
isPulsing && "animate-concentration-pulse",
|
||||
onShowStatBlock && "cursor-pointer",
|
||||
)}
|
||||
style={pcColor ? { borderLeftColor: pcColor } : undefined}
|
||||
onClick={onShowStatBlock}
|
||||
onKeyDown={
|
||||
onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
|
||||
@@ -535,6 +545,22 @@ export function CombatantRow({
|
||||
dimmed && "opacity-50",
|
||||
)}
|
||||
>
|
||||
{combatant.icon &&
|
||||
combatant.color &&
|
||||
(() => {
|
||||
const PcIcon = PLAYER_ICON_MAP[combatant.icon as PlayerIcon];
|
||||
const pcColor =
|
||||
PLAYER_COLOR_HEX[
|
||||
combatant.color as keyof typeof PLAYER_COLOR_HEX
|
||||
];
|
||||
return PcIcon ? (
|
||||
<PcIcon
|
||||
size={14}
|
||||
style={{ color: pcColor }}
|
||||
className="shrink-0"
|
||||
/>
|
||||
) : null;
|
||||
})()}
|
||||
<EditableName
|
||||
name={name}
|
||||
combatantId={id}
|
||||
|
||||
Reference in New Issue
Block a user