Add player character management feature
Persistent player character templates (name, AC, HP, color, icon) with full CRUD, bestiary-style search to add PCs to encounters with pre-filled stats, and color/icon visual distinction in combatant rows. Also stops the stat block panel from auto-opening when adding a creature. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
169
apps/web/src/components/create-player-modal.tsx
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169
apps/web/src/components/create-player-modal.tsx
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import type { PlayerCharacter } from "@initiative/domain";
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import { X } from "lucide-react";
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import { type FormEvent, useEffect, useState } from "react";
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import { ColorPalette } from "./color-palette";
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import { IconGrid } from "./icon-grid";
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import { Button } from "./ui/button";
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import { Input } from "./ui/input";
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interface CreatePlayerModalProps {
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open: boolean;
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onClose: () => void;
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onSave: (
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name: string,
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ac: number,
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maxHp: number,
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color: string,
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icon: string,
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) => void;
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playerCharacter?: PlayerCharacter;
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}
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export function CreatePlayerModal({
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open,
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onClose,
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onSave,
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playerCharacter,
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}: CreatePlayerModalProps) {
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const [name, setName] = useState("");
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const [ac, setAc] = useState("10");
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const [maxHp, setMaxHp] = useState("10");
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const [color, setColor] = useState("blue");
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const [icon, setIcon] = useState("sword");
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const [error, setError] = useState("");
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const isEdit = !!playerCharacter;
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useEffect(() => {
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if (open) {
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if (playerCharacter) {
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setName(playerCharacter.name);
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setAc(String(playerCharacter.ac));
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setMaxHp(String(playerCharacter.maxHp));
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setColor(playerCharacter.color);
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setIcon(playerCharacter.icon);
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} else {
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setName("");
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setAc("10");
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setMaxHp("10");
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setColor("blue");
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setIcon("sword");
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}
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setError("");
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}
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}, [open, playerCharacter]);
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if (!open) return null;
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const handleSubmit = (e: FormEvent) => {
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e.preventDefault();
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const trimmed = name.trim();
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if (trimmed === "") {
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setError("Name is required");
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return;
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}
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const acNum = Number.parseInt(ac, 10);
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if (Number.isNaN(acNum) || acNum < 0) {
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setError("AC must be a non-negative number");
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return;
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}
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const hpNum = Number.parseInt(maxHp, 10);
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if (Number.isNaN(hpNum) || hpNum < 1) {
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setError("Max HP must be at least 1");
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return;
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}
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onSave(trimmed, acNum, hpNum, color, icon);
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onClose();
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};
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
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<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
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<div className="mb-4 flex items-center justify-between">
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<h2 className="text-lg font-semibold text-foreground">
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{isEdit ? "Edit Player" : "Create Player"}
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</h2>
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<button
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type="button"
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onClick={onClose}
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className="text-muted-foreground hover:text-foreground transition-colors"
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>
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<X size={20} />
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</button>
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</div>
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<form onSubmit={handleSubmit} className="flex flex-col gap-4">
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<div>
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<span className="mb-1 block text-sm text-muted-foreground">
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Name
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</span>
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<Input
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type="text"
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value={name}
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onChange={(e) => {
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setName(e.target.value);
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setError("");
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}}
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placeholder="Character name"
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aria-label="Name"
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autoFocus
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/>
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{error && <p className="mt-1 text-sm text-destructive">{error}</p>}
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</div>
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<div className="flex gap-3">
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<div className="flex-1">
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<span className="mb-1 block text-sm text-muted-foreground">
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AC
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</span>
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<Input
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type="text"
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inputMode="numeric"
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value={ac}
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onChange={(e) => setAc(e.target.value)}
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placeholder="AC"
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aria-label="AC"
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className="text-center"
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/>
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</div>
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<div className="flex-1">
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<span className="mb-1 block text-sm text-muted-foreground">
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Max HP
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</span>
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<Input
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type="text"
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inputMode="numeric"
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value={maxHp}
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onChange={(e) => setMaxHp(e.target.value)}
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placeholder="Max HP"
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aria-label="Max HP"
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className="text-center"
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/>
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</div>
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</div>
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<div>
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<span className="mb-2 block text-sm text-muted-foreground">
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Color
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</span>
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<ColorPalette value={color} onChange={setColor} />
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</div>
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<div>
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<span className="mb-2 block text-sm text-muted-foreground">
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Icon
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</span>
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<IconGrid value={icon} onChange={setIcon} />
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</div>
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<div className="flex justify-end gap-2 pt-2">
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<Button type="button" variant="ghost" onClick={onClose}>
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Cancel
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</Button>
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<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
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</div>
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</form>
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</div>
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</div>
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);
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}
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