Add player character management feature
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Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Lukas
2026-03-12 18:11:08 +01:00
parent 768e7a390f
commit 91703ddebc
38 changed files with 3055 additions and 96 deletions

View File

@@ -0,0 +1,105 @@
import type {
PlayerCharacter,
PlayerCharacterId,
PlayerIcon,
} from "@initiative/domain";
import { Pencil, Plus, X } from "lucide-react";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
interface PlayerManagementProps {
open: boolean;
onClose: () => void;
characters: readonly PlayerCharacter[];
onEdit: (pc: PlayerCharacter) => void;
onDelete: (id: PlayerCharacterId) => void;
onCreate: () => void;
}
export function PlayerManagement({
open,
onClose,
characters,
onEdit,
onDelete,
onCreate,
}: PlayerManagementProps) {
if (!open) return null;
return (
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
<div className="mb-4 flex items-center justify-between">
<h2 className="text-lg font-semibold text-foreground">
Player Characters
</h2>
<button
type="button"
onClick={onClose}
className="text-muted-foreground hover:text-foreground transition-colors"
>
<X size={20} />
</button>
</div>
{characters.length === 0 ? (
<div className="flex flex-col items-center gap-3 py-8 text-center">
<p className="text-muted-foreground">No player characters yet</p>
<Button onClick={onCreate} size="sm">
<Plus size={16} />
Create your first player character
</Button>
</div>
) : (
<div className="flex flex-col gap-1">
{characters.map((pc) => {
const Icon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
const color =
PLAYER_COLOR_HEX[pc.color as keyof typeof PLAYER_COLOR_HEX];
return (
<div
key={pc.id}
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-background/50"
>
{Icon && (
<Icon size={18} style={{ color }} className="shrink-0" />
)}
<span className="flex-1 truncate text-sm text-foreground">
{pc.name}
</span>
<span className="text-xs tabular-nums text-muted-foreground">
AC {pc.ac}
</span>
<span className="text-xs tabular-nums text-muted-foreground">
HP {pc.maxHp}
</span>
<button
type="button"
onClick={() => onEdit(pc)}
className="text-muted-foreground hover:text-foreground transition-colors"
title="Edit"
>
<Pencil size={14} />
</button>
<ConfirmButton
icon={<X size={14} />}
label="Delete player character"
onConfirm={() => onDelete(pc.id)}
className="h-6 w-6 text-muted-foreground"
/>
</div>
);
})}
<div className="mt-2 flex justify-end">
<Button onClick={onCreate} size="sm" variant="ghost">
<Plus size={16} />
Add
</Button>
</div>
</div>
)}
</div>
</div>
);
}